My chat with a level 55 player at Hermit Crab Grotto.
It's sad that THIS is the mentality of a huge chunk of players now days. Funny how she tried bringing my gender into the conversation.
Tekato wrote:This is exactly why we need to have level requirement locks on areas
Dark Deceiver wrote:Tekato wrote:This is exactly why we need to have level requirement locks on areas
Or if you get carried through a dungeon, and the one who does the carrying is 20 levels higher, then you don't get the EXP, like other MMOs do.
That might work. Maybe.
Dark Deceiver wrote:My chat with a level 55 player at Hermit Crab Grotto.
It's sad that THIS is the mentality of a huge chunk of players now days. Funny how she tried bringing my gender into the conversation.
Taakun wrote:I'm not for leeching either but it doesn't bother me in any way, shape, or form and I can't comprehend why it bothers anyone else. Ultimately a leecher has no interference with another players game play unless the player allows the leecher to do so.
Actually I find it more entertaining watching people letting leechers bother them.
ametemaru wrote:Taakun i respect what your trying to say about people making a big deal about leeching when it's not really there business. It's true it shouldn't be a big deal what other people do and how they decide to play the game, that is up to them to decide. However, I think that you (assuming you are a high level and play with other, non-leeching high levels) fail to notice what leeching is doing to specifically under 90 players and the community as a whole.
With the exception of Edo, leeching is becoming more and more integrated into dungeon grinding. You really are left with only 2 options as to how you tackle a dungeon. The first is to obviously solo the dungeon and suffer the large exp loss. The second, is to find an OP carry and blast your way to the next spot with no effort whatsoever.
ametemaru wrote:This effects me as an individual because I play MMO games such as this one with the expectation that I can be involved in a party and feel like I have a specific role to play. I want to rely on my party members and have them rely on me to bring about the success of a dungeon. I do not want to spend my entire day grinding dungeons by myself, nor do I want to let someone do it for me. Unfortunately, almost all players feel pressured into doing so, and the players that do want to participate together either quit or spend all day searching for like minded people with shit results.
Tekato wrote:This is exactly why we need to have level requirement locks on areas
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