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Game still downloading... RIP ice garg party

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Game still downloading... RIP ice garg party

Postby Winter de Solis » 29 Nov 2015, 06:31

Well, where to start? Realized I could create a party when game is 70% downloaded and run around onigashima but when i attempt to enter ice garg I can't??

Well, before you guys say anything to offend, I'm quite desperate to get all the ice garg items and recipes as soon as possible. Had trouble getting from level 102 to 110 in a short time frame of 2 weeks starting from lightning garg till ice garg due to exams, which further shortened my play time to 3 days after exam week ended to level from 102 to 106. Was about to make a post about how short the time frame is between garg update before the ice garg showed up during my holiday in Singapore for three days. Yeah, i missed out and worse, realised i needed to update when I got back to Taiwan.

Well, update at 70% meant I can play but not enter dungeons? That sucks, as those that wanted to join my party ended up leaving, meaning this content will soon be blocked for me as a party is needed for a level 75 dungeon, a level which logically should not be made this difficult for level 100 players plus. (Difficulty is made worse by constant freezing; like please, make freeze unable to stack against the player so we can have a chance to solo normal?)

Now, before you say "This dungeon aint't like Runescape taht promotes discontinued events and instances after two weeks from a holiday event" realize what I mean is this will be like DEAD CONTENT like Runescape god wars dungeons. That's thanks to the fct that once you get a weapon, you're done and can happily tackle lucifer once he comes out.

Well, for the rest of us with real life commitments and missed out on the first come more party opportunity, we're literally screwed unless Cyberstep can make these bosses easier to solo with less freezes? Oh I know, how about higher level skill cards up to rank 10? Or if the company is still too avaricious, at the very least, reduce our lag so we can dodge or block effectively?

At the moment, as time goes on, all warding dungeons are becoming deader and deader...

Yeah, takes a lot for me to make a rant like this, but I've had enough. Was excited to finally get back into game only to realize my party pissed off members thanks to the painfully slow client download that prohibited me from entering dungeons. If anyone reading this can put themselves in my perspective in the elitist environment, one can see how much I've missed out on and the limitations I still have to endure for me to make this post.

Thanks for reading and hope you make the fixes I mentioned before to gargoyle dungeons, Cyberstep.
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Re: Game still downloading... RIP ice garg party

Postby Firon » 29 Nov 2015, 07:47

Winter de Solis wrote:Difficulty is made worse by constant freezing; like please, make freeze unable to stack against the player so we can have a chance to solo normal?


I'd treat this is a standard deadly attack. If you survive, you survive but assume that you're dead if you freeze while soloing. Most ice blocks can be easily dodged anyway. I would like a longer cool down on the whole room freeze since the gap between casting happens to be shorter than my just guard response time (ie. guaranteed 2nd freeze if I get hit by the first one and it casts them back to back)...

Winter de Solis wrote:Oh I know, how about higher level skill cards up to rank 10?


Probably never coming, for various reasons:
-Id'ing stops at VII. Smithing is based on ID rank limits (just a guess I'm fairly certain of).
-Most higher level weapons are smithed, therefore carded. Evolution to X would be an impossible percentage and you wouldn't be able to choose the other two skills if you get it straight from a smithed weapon. (This is assuming that you aren't ever going to be handed rank 10 skills on a plate).
-Skill levelling seems to use rounding down. This makes the upper levels impossible to level.

Winter de Solis wrote:Was about to make a post about how short the time frame is between garg update before the ice garg showed up during my holiday in Singapore for three days.


This could probably go either way.
Shorter updates means less time before storyline content comes out and puts different weapon classes at less of a disadvantage. Also, as you've said, you've been busy. This applies to a lot of other people too.

As for the gargoyle dungeons dying. My prediction is that this will actually last longer than you think because of energy restrictions and rng. There will probably also be other weapons that are usable even if you skip the gargoyles so it's not like the story will be impossible to progress if you miss them.
IGN: Firon - TS (PC)
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Re: Game still downloading... RIP ice garg party

Postby Winter de Solis » 29 Nov 2015, 23:15

Firon wrote:
Winter de Solis wrote:Difficulty is made worse by constant freezing; like please, make freeze unable to stack against the player so we can have a chance to solo normal?


I'd treat this is a standard deadly attack. If you survive, you survive but assume that you're dead if you freeze while soloing. Most ice blocks can be easily dodged anyway. I would like a longer cool down on the whole room freeze since the gap between casting happens to be shorter than my just guard response time (ie. guaranteed 2nd freeze if I get hit by the first one and it casts them back to back)...

Winter de Solis wrote:Oh I know, how about higher level skill cards up to rank 10?


Probably never coming, for various reasons:
-Id'ing stops at VII. Smithing is based on ID rank limits (just a guess I'm fairly certain of).
-Most higher level weapons are smithed, therefore carded. Evolution to X would be an impossible percentage and you wouldn't be able to choose the other two skills if you get it straight from a smithed weapon. (This is assuming that you aren't ever going to be handed rank 10 skills on a plate).
-Skill levelling seems to use rounding down. This makes the upper levels impossible to level.

Winter de Solis wrote:Was about to make a post about how short the time frame is between garg update before the ice garg showed up during my holiday in Singapore for three days.


This could probably go either way.
Shorter updates means less time before storyline content comes out and puts different weapon classes at less of a disadvantage. Also, as you've said, you've been busy. This applies to a lot of other people too.

As for the gargoyle dungeons dying. My prediction is that this will actually last longer than you think because of energy restrictions and rng. There will probably also be other weapons that are usable even if you skip the gargoyles so it's not like the story will be impossible to progress if you miss them.


I suppose it would have been much better had I played from the beginning when the game first came out last year, which would have given me time to grind for levels and weapons before the new dungeons. Perhaps, a miraculous influx of new players to stem the dwindling flow of players entering dungeons would have helped. Or, it would have been less stressful for me if I didn't end up spending too much on the game due to the agglomeration of the aforementioned aspects.
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Posts: 85
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Location: Depends. I'm in edo but the other Solis sister characters are elsewhere.

Re: Game still downloading... RIP ice garg party

Postby Firon » 30 Nov 2015, 01:15

Winter de Solis wrote:I suppose it would have been much better had I played from the beginning when the game first came out last year, which would have given me time to grind for levels and weapons before the new dungeons. Perhaps, a miraculous influx of new players to stem the dwindling flow of players entering dungeons would have helped. Or, it would have been less stressful for me if I didn't end up spending too much on the game due to the agglomeration of the aforementioned aspects.


Basically, the suggestion is to make the dungeon soloable, right? I guess that goes back to the just guard issues that were brought up with the Infernal Gargoyle.
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Re: Game still downloading... RIP ice garg party

Postby Ryxa » 30 Nov 2015, 06:30

I can probably solo gargs on a good day when I have 40 or so ping... but that's not often. 95%+ of the time I have well over 100-200 for some reason.
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