Ok, after magma we got the lightning one, both of which hit very hard and drop one of the greatest items in the game thus far. While I really appreciate your efforts as software engineers in breathing life to this game with intriguing content, there are still a lot of qualms which can potentially ruin your great achievements.
What I'm referring to are the glitches, since beta. Since the game was released I've heard even.
Now, we might have grown accustomed over the years since we've been battling through dungeons without the energy restriction. But with one such as warding, it becomes a different matter entirely. I'm speaking of the nefarious curses glitch. One of the many glitches in the game, but is potentially the most frustrating. When a player dies and a portal emerges right next to dead player, the cursor malfunctions and ceases to move. Not only is it infuriating as the player will have to ask for a party kick or press alt f4 (provided the players with resurrection leaves the dungeon for another run), it is detrimental to player experience as loot is missed out on (in my case, it was a recipe, ryou boxes totalling 1m and a scale) and energy is wasted (in hell mode, that'll be 5 energies rest in peace.)
This game, as many critics have said, got great potential, and you graphic artists should give yourselves a round of applause for your expertise in three dimensional modelling (something I have come across as a first year engineer playing with Creo Parametric and Solidworks, but I know most likely, you guys would be using something completely different). The play style is unique and the fights are immersive, I can vouch for that. However, the execution of the code, needs more work.
Now that all my issues have been stated, back to the glitch I experienced in Levilance gargoyle. I'll be blunt - It ruined my run and drops, 1 energy and by the time I returned by pressing alt f4 because leader ignored my pleas for a kick and reenter, the party was full again because the leader did not reserve for me.
I do not wish to berate the game or rant about my loss (and the losses of everyone else who went through the same thing or worse such as getting glitch on hell mode just when they get a marrow) because I'm tired of criticisms and I guess we all are in regards to bug reporting. But once more, this issue comes to light due to the fact dungeons are restricted by energy. Henceforth, I will speak to you on the grounds of a software engineer. Yes, as programmers, not as an enraged customer yelling at the game makers; although in all honesty you do not really need a software engineer like me with the backgrounds of r, matlab, C sharp, C ++, Java and Python to tell you that your code needs work.
Currently, the company is financially struggling, despite its rigorous efforts to fund the game with more micro transactions. However, this needs to stop. To be successful you guys need to root out the problems in your game and code, rather than 'milking' the game for cash. Honestly, I would rather spend $15 USD per month membership fees on this game rather than seeing it thrive on micro transactions had the following been implemented:
- Fixing of bugs in the dungeons, including but not limited to:
Getting stuck in walls
Falling off fences
Falling through the floor
DCs
Cursor malfunctioning at the portal
Players suddenly being unable to attack most likely due to cursor malfunction similar to portal glitch mentioned aforehand.
- Parties should be able to enter a dungeon if new member joins
- Bazaars no longer taking 30% tax (Ok, keep bazaars. They are unique features that most games don't have)
- Bazaars accepting in game currency, ryou (Please, use ryou for trading between players. Oc and gacha tickets are
micro transaction only)
- We need player to player direct trading by right clicking (You really need to implement item trades)
- Buff Yoshitsune's smelting success
- Allow Nyankoropon items to be dropped in game (Not something like smelting amulet lucky, but smelting amulet
superb)
Once all these features have been implemented, I would gladly play this game on a membership basis of $15 USD per month. Which, while a bit costly some might think, is at least QUALITY game. In addition, you should take player feedback and suggestions for new content into consideration.
And as for fixing bugs:
When learning how to code in any programming language:
Rule number 1: ALWAYS comment each and every line of actual code. If you do not do that, there will be a mix up and confusion if anyone returns to your line of code to fix something. (I'm not sure if this rule has been broken when coding the game but it is very important to remember)
Rule number 2: Never EVER, release any content that has not been verified as foolproof via quality assurance done by debugging your script and testing outputs in the command window of whatever programming language you are working on. (It is evident this rule has been thrown out the window in your case).
I hope a mod looks into this and consider the changes I have mentioned as fellow programers.
Cheers.