Sign Up

Cash Shop How OP?

Anything Onigiri related!

Cash Shop How OP?

Postby MadScientist » 07 Jun 2014, 18:12

So does anyone have any idea how OP the cash shop is going to/might be. Considering how badly they killed off CosmicBroke with it, I wonder what milking process they will use to milk everyones money this time around.
QUITTING. CS = GREED

Image Day 2 Official Launch - Level 40 Day 3
Image CBT
MadScientist
 
Posts: 37
Joined: 06 Jun 2014, 15:27

Re: Cash Shop How OP?

Postby Kuurei » 07 Jun 2014, 18:38

MadScientist wrote:So does anyone have any idea how OP the cash shop is going to/might be. Considering how badly they killed off CosmicBroke with it, I wonder what milking process they will use to milk everyones money this time around.


Sounds like the only method for trading requires you to purchase a stall w/real money and all the items sold on said stall also cost real money, so effectively puts trading behind a paywall.

Get the feeling this exp fiasco is to make money off exp boosts too, honestly, since dev's won't post anything in response except cookie cutters,
[CBT]Erykka (Spearman)
Kuurei
 
Posts: 74
Joined: 06 Jun 2014, 06:29

Re: Cash Shop How OP?

Postby SeekerFate » 07 Jun 2014, 18:43

Mmmm... it's kinda iffy, not op per say, but really really big advantages if you do pay.
Biggest one I can think up upfront is accessories that provide the 4/5 skills, exp boosts, and stalls (only source of trading known to me).
These are some of them, there may be more but at least these are the ones i considered kinda important and oh, don't get discouraged by exp boost because the exp rates in JP are much much more fair, almost generous.
If you've seen minato's thread it talks about this closed beta nerfing exp by 1/10 of what you get in JP's version so yeah.
Chocolate~
This game trolls me.
Entire character nupped lvl 34 EnAlpha
Blind at Sekigahara 'cept fer sky in JpCBT ~lvl 32ish?
En: SeekerFate - lvl 89 SeekerDissonance - lvl 61 -> 81
Can't believe I'm back, for now.
User avatar
SeekerFate
 
Posts: 343
Joined: 11 Nov 2013, 21:37

Re: Cash Shop How OP?

Postby Kuurei » 07 Jun 2014, 19:41

SeekerFate wrote:Mmmm... it's kinda iffy, not op per say, but really really big advantages if you do pay.
Biggest one I can think up upfront is accessories that provide the 4/5 skills, exp boosts, and stalls (only source of trading known to me).
These are some of them, there may be more but at least these are the ones i considered kinda important and oh, don't get discouraged by exp boost because the exp rates in JP are much much more fair, almost generous.
If you've seen minato's thread it talks about this closed beta nerfing exp by 1/10 of what you get in JP's version so yeah.


Yeah, that's sorta what I meant lol. The exp is drastically reduced, and w/ no dev response it is REALLY starting to seem suspicious. Doesn't help that Cyberstep is kinda known for these shenanigans it seems XD
[CBT]Erykka (Spearman)
Kuurei
 
Posts: 74
Joined: 06 Jun 2014, 06:29

Re: Cash Shop How OP?

Postby Reith » 07 Jun 2014, 21:39

You can't get the skill giving accessories in game?
Reith
 
Posts: 14
Joined: 02 Jun 2014, 20:49

Re: Cash Shop How OP?

Postby SeekerFate » 07 Jun 2014, 23:05

As far as I know there isn't any real nonpaying way to obtain such an accessory, but I would need to mull around more on the JP server to actually figure that out.
Chocolate~
This game trolls me.
Entire character nupped lvl 34 EnAlpha
Blind at Sekigahara 'cept fer sky in JpCBT ~lvl 32ish?
En: SeekerFate - lvl 89 SeekerDissonance - lvl 61 -> 81
Can't believe I'm back, for now.
User avatar
SeekerFate
 
Posts: 343
Joined: 11 Nov 2013, 21:37

Re: Cash Shop How OP?

Postby Rezuga » 08 Jun 2014, 00:51

hard to tell what they sell in the cash shop on the JP version
Rezuga
 
Posts: 134
Joined: 06 Jun 2014, 08:11


Return to General Discussion

Who is online

Users browsing this forum: No registered users and 31 guests