Doguso wrote:PVP is the only thing Onigiri is lacking in comparison to other games.
All in all, I'm not going to reply to every paragraph but summarize my thoughts into one answer for you.
Combat: Honestly, initially I probably gave the combat system less credit than it deserves. Apologies for that. Yes it's WAY better than that stupid lock on system where you trade hits with other enemies. But I've never felt the need to swap out to a different weapon in any situation in any dungeon in this game before, to clear mobs. I've never needed to devise a plan to take out smaller creatures first before taking on the bigger one. I have a +50 Oodachi and here's how it's always been for me. Mob room > OHKO everything > Move onto the next room. That's where the game gets stale to me. I don't NEED other weapons to pick off small mobs. I don't NEED other weapons to effectively keep my distance or back off. I just mob everything, one hit everything, and move onto the next mob. And that's where it got stale for me.
The basis of this game: Grindfest. Yeah EXP rates are horseshit at the moment but my biggest annoyance about this game is that it offers nothing new and innovative besides grinding. From the moment you begin the game you're grinding through dungeons to level and gear and nothing changes from early in the game to late game. And that's why there's nothing gripping about this game that will keep me coming back. Because of this I feel like I've felt the FULL experience of what this game has to offer, even only playing it to 1/5th it's level cap, since absolutely nothing changes from the moment you start doing your very first dungeon, till you get to your 1,000th one.
Questing: Boring as fuck. Yes other MMO's don't do anything different, but that's why I don't play other MMO's currently. I thought I'd give this one a try in hopes that there was something refreshing to be had here. Sadly, I've experienced far BETTER combat systems and more fleshed out quest systems in a bundle. Quests seem tacked on and are just there to offer you gold and EXP for doing nothing. You're right, more often than not I click on an NPC, grab my quest, close the dialogue box and I can already turn it in. How fucking fun is that? Again, mostly everything out there does no better but that's more of a reason why I'm so tired of it. It sucks and it's boring.
Profession: Other MMO's suck dick doing this as well, that's why I'd love to see something truly innovative and unique, something captivating and interesting. I'd rather this system be focused on and tweaked to fit this game positively. Professions should be rewarding and should be a grind, so that when you achieve a high enough level you can be like, fucking awesome I can now make my own weapons with increased grade, increased chance to get a rare/higher skill rank, and I can finally enhance my weapon to +60. That's what I would've liked to see. THAT would've given me an incentive to train my blacksmithing, so that I can enhance my own shit, craft my own shit that's actually meaningful. Again, this system has to be good, so I'm not talking about the other shit out there.
Dodging: It's called a DODGE for a good reason. If I see a fireball coming straight at my face, I want to be able to roll forward, underneath or overtop of it, and EVADE the hit entirely with a perfectly timed DODGE. What I see now is a "Dash", which all it does is distance me from my enemy. If that's the case, rename the skill because it's misleading as fuck, really. Dodge means dodge for fucks sake.
Shops/NPC's/Towns: It's REALLY sad seeing such a huge city like Kyoto be so empty. All I see are dead houses and worthless NPC's that give me worthless quests that I turn in the moment I finished accepting them. This is why I suggested having different NPC's that have different functionality. Why can't there be a food market, or a blacksmith to sell you different weapons and accessories? Instead we have everything bunched up into one guy and as convenient as it is, he offers SO little. With a multitude of NPC's, all selling you different things, you could easily give each other of them their own "bargain" section so that leveling Miroku seems more meaningful then just having him upgrade his own wears. Honestly It feels empty as fuck and so lifeless.
Other activities: There aren't any. PvP or not, there is nothing besides grinding in this game and that's why I can't see myself staying. I've played what this game has to offer, on a smaller scale and I guess that's fine, for me. I just had wished there was more. A fleshed out profession system that actually works and is rewarding for the time you spent on it. Other in-game activities that include something different and refreshing besides the tedious grindfest, like PvP, or like certain events that aren't dungeon grinding related. Other MMO's have classes and skill trees and a sense of progression for the time you spend grinding. Here my only incentive to keep going is the fact that I found a weapon that's 10 levels higher than me I want to use it. So once I get to actually use that weapon, I'll find another one that's 10 levels higher than that one and rinse and repeat. I have no skill tree to level, I have no choice in what I can do in this universe. I simply have one path, to grind dungeons and frankly that's not good enough to keep me playing.