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Suggestions? What would you like to see in Origini?

Anything Onigiri related!

Re: Suggestions? What would you like to see in Origini?

Postby musouka » 10 Jun 2014, 23:09

A slut protector, harmonics equivalents for magatamas and items that would determine which boost you would get. I'm guessing they already have all those in full release but for actual cash.
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Re: Suggestions? What would you like to see in Origini?

Postby Lylah » 10 Jun 2014, 23:57

suggestions?

fix the lag. if affects hitboxes. and my healing.

ive failed wayyyyy too many 70% smelts. never mind 50ish%.

levels need adjusting, (dungeons) but not too much. if the xp rate was better this wouldnt be a problem at all.

alot of missing skills from alpha that id like to see back. even if they were very rare. i would farm my tits off for a self MP regen staff like i had in alpha. for example.

ive up'd a total of 1 skill via evolution. in alpha,.. i couldnt stop myself from doing it. there needs to be a medium ground for this.

alot of boss changes that made things harder. i love it. suggestion, dont change it.

it is PROGRESSIVELY harder to obtain lv 4-5 skills on weps, nevermind 2 of them. i dont know if you tweeked the rng o nthat or not, but, for example i got at least 25 water staffs, and maybe 3-4 of them, id actually use and upgrade. where as i nalpha, i was swimming in goodie goodies that i had to decide where i wanted to upgrade what and why. the smelting option is a plus but it needs to be focused on, an given more options on it. its a very important par tof the game where its the only custmization between people. muy importante, you did a good job o nit from alpha but it needs to be expanded and fine tuned. if this whole harder to obtain that lvl of skill is intentional via the skill evolution option in smelting, thats fine, but, throw us a bone. it costs ALOT to upgrade.

good job on making MUCH MORE QUESTS. suggestion, keep it up.

motion is alot more fluid now. goo d job.

id say more but, sleepy modo

#business.
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Re: Suggestions? What would you like to see in Origini?

Postby Rufei » 11 Jun 2014, 02:02

I remember there being a lot of clothing options in the alpha. They're all removed now, which makes Miroku a pretty sad NPC. I can anticipate a lot being cash shop, but please release a good deal of them for normal purchase. I don't want to stare at a playerbase that all has the exact same 8 clothing options.

I'd like to see the XP rate be closer to 1/3 of JP, not 1/5 as it is now. However, I'd also like to see the XP curve grow only gradually (such that the fabled lv 30+ content won't be a MapleStory-like grindfest). Either that, or I'd like to see the XP curve reward players who play at dangerous levels (10+ below recommended level) with better XP growth. The challenge as it stands is very enjoyable and definitely brings the community together, even if half of them are just whining about how it isn't a cakewalk.

Skill details should be viewable via mouseover on the equipment page. As it stands I do not enjoy having an encyclopedia of all skills on all weapons that I've accessed. Forcing me to cross-reference by hand is retarded, especially at the rate in which we go through weapons.

Stats should tell what they affect via mouseover on the status/equipment page. Should be self explanatory.

Shortcuts for /s, /p, /w... perhaps in much the same way as CosmicBreak. On that note, emotes and radio messages in CosmicBreak are in some cases annoying but are vital for quick teamwork. It would be invaluable to be able to either bind a message or to radio in something like "I need healing!" Being able to ping enemies or locations is also important.

Let us skip cutscenes in party play.
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Re: Suggestions? What would you like to see in Origini?

Postby qqchurch » 11 Jun 2014, 02:12

Make Dodge have an iframe and Jump dodge those stomp/ground attacks.

Make getting skills you want easier, or, from what I've heard on Momotarou's Skill Extraction, choose which skill to replace when equipping a skill card (replacing a RANDOM skill out of the three that you have is just sad).

Fix skill evolution, if that's bugged. I've had several weapons with evolution-capable skills (maxed out Rank I skills), but they aren't available for evolution.

Some skills are pretty much crap at higher ranks because of the SP/DMG ratio, for example: Wild Strike IV does 3 hits, each of them draining 36 SP for a total of approximately 240 Force; whereas Sunlight Strike III does almost as much damage for only 40 SP. It'd be nice to actually make enhancing these multi-hit skills worth it, because +100% SP per extra hit just make only a few skills viable to enhance (if not at all since having lower level skills makes it more efficient to spam); either tone it down to +10~20% SP per extra hit, or remove this.

On the aesthetics side, that 'choose clothing colors' suggestion is nice. o3ob
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Re: Suggestions? What would you like to see in Origini?

Postby Help Im Stuck » 11 Jun 2014, 02:13

errrr..........

Voice chat i guess...
Last edited by Help Im Stuck on 12 Jun 2014, 13:07, edited 1 time in total.
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Re: Suggestions? What would you like to see in Origini?

Postby Rufei » 11 Jun 2014, 02:18

qqchurch wrote:Make Dodge have an iframe and Jump dodge those stomp/ground attacks.


I'm going to go out on a limb here and assume that you haven't really tried blocking attacks.
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Re: Suggestions? What would you like to see in Origini?

Postby qqchurch » 11 Jun 2014, 02:46

Rufei wrote:
qqchurch wrote:Make Dodge have an iframe and Jump dodge those stomp/ground attacks.


I'm going to go out on a limb here and assume that you haven't really tried blocking attacks.


Nah, I do, but I only really get hit when I'm casting skills, it'd be neat to at least have reduced damage or no damage if you do a last second dodge. It'd also help those with not so stellar connections since your hitbox sometimes lingers when you dodge. On the jump dodge thing, it kinda made sense to me since... there doesn't seem to be much use to it except for skipping ramps or bunny hopping.
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Re: Suggestions? What would you like to see in Origini?

Postby Rufei » 11 Jun 2014, 02:53

Dodges have built in reduced damage by means of variable damage. Notice how getting grazed by an attack doesn't deal as much damage as taking it straight to the gut. Those ghost lantern things are a great example of this - try dodging their projected attack and then take it like a man. It's a world of difference.

qqchurch wrote:It'd also help those with not so stellar connections since your hitbox sometimes lingers when you dodge.

As someone who comes from CosmicBreak EN and plays in the US, I really have little sympathy for players who prefer to play on servers halfway across the world rather than in their backyard. Systems should at best treat laggy players as equals to non-laggy players. Sure, they can mitigate the issues of lagging, but the moment lag is compensated for with mechanical advantages (intentional or otherwise) is the point in which suddenly native players flee en masse. It's kind of saddening how CosmicBreak EN really has way more international players than North American players.
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Re: Suggestions? What would you like to see in Origini?

Postby qqchurch » 11 Jun 2014, 03:24

Rufei wrote:Dodges have built in reduced damage by means of variable damage. Notice how getting grazed by an attack doesn't deal as much damage as taking it straight to the gut. Those ghost lantern things are a great example of this - try dodging their projected attack and then take it like a man. It's a world of difference.


Huh, that's interesting to know. Never noticed it since I usually circle around mobs to avoid getting hit and dodge only to get out of the line of fire; it's usually when I'm up close and casting to them that I take hits. It's a bit hard to get into the habit of blocking when it pretty much knocks out half my HP or pretty much all of it with the level disparity, though I guess it'd be easier if the OBT or full release exp rates would make that gap lower.

Rufei wrote:As someone who comes from CosmicBreak EN and plays in the US, I really have little sympathy for players who prefer to play on servers halfway across the world rather than in their backyard. Systems should at best treat laggy players as equals to non-laggy players. Sure, they can mitigate the issues of lagging, but the moment lag is compensated for with mechanical advantages (intentional or otherwise) is the point in which suddenly native players flee en masse. It's kind of saddening how CosmicBreak EN really has way more international players than North American players.


I can't really comment on this since I've never really experienced it, though from what you're saying, what I was suggesting (iframes for dodge) would result into native players flee en masse? Why would that happen? I've never really played a game that doesn't have an iframe for dodge before, so having it (even for like 0.1s) seems normal for me.
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Re: Suggestions? What would you like to see in Origini?

Postby Caelun_Niveus » 11 Jun 2014, 07:33

Flirting wrote:
Caelun_Niveus wrote:
Flirting wrote:Cash shop item to turn my char's underwear invisible.

Maybe completely not this far, but I would like to see... skimpier underwear. I haven't seen the JP version yet, but I get the feeling that our current underwear is a censored version. Either way, super-skimpy players shouldn't be that much a censorship problem with our drinking buddy, Ibaraki Douji, around.

Again, doesn't need to be gone. Topless males with boxers, and female underwear being a sarashi and panties would be better than the oversized spats that we currently have.






Also, trading and other emotes would be very welcome.


Dunno about that. The transparent underwear idea would definitely make me look forward to playing. And might even make me purchase it for multiple chars. That money sink.


Skimpy chars is one thing... asking for an outright nude-mod is another. Especially with something like the Battle Princess set, which doesn't even cover the underwear at all, and the fact that clothes don't affect your stats to begin with.

All I'm saying is maybe some underwear like what she has there and/or like this or this.
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