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Impressions on the game

Anything Onigiri related!

Re: Impressions on the game

Postby Pigrolac » 11 Jun 2014, 08:22

This is a good game Story is good skills are good Dungeons are awesome challenging u see it really is fun when u get 1 hit by bosses and use all ur soul eggs and get mad like u want to kill someone but beating dis hard dungeons and get SS rank is a good feeling u know
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U COMPLAINING ABOUT GRIND I'LL GRIND UR FACE :oops:
IGN:ELTEAR
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Re: Impressions on the game

Postby Kuurei » 11 Jun 2014, 08:28

Sekirei wrote:
Doguso wrote:PVP is the only thing Onigiri is lacking in comparison to other games.


All in all, I'm not going to reply to every paragraph but summarize my thoughts into one answer for you.

Combat: Honestly, initially I probably gave the combat system less credit than it deserves. Apologies for that. Yes it's WAY better than that stupid lock on system where you trade hits with other enemies. But I've never felt the need to swap out to a different weapon in any situation in any dungeon in this game before, to clear mobs. I've never needed to devise a plan to take out smaller creatures first before taking on the bigger one. I have a +50 Oodachi and here's how it's always been for me. Mob room > OHKO everything > Move onto the next room. That's where the game gets stale to me. I don't NEED other weapons to pick off small mobs. I don't NEED other weapons to effectively keep my distance or back off. I just mob everything, one hit everything, and move onto the next mob. And that's where it got stale for me.


@The bolded and red text, try gimping yourself intentionally by NOT using a power-based weapon. Power-based are literally the most OP'd weapons atm.
[CBT]Erykka (Spearman)
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Re: Impressions on the game

Postby Helioxx » 11 Jun 2014, 16:31

You guys are being rough on Sekirei.

While he may say it in a way that communicates frustration, a lot of what he says makes sense. Onigiri is a game that has a lot of interesting ideas and executes them in average ways. Regardless of whether the game is finished or not, stating parts of the game that should be improved is ok, though his tone may or may not have been incendiary(which, while possibly unpleasant, is his decision and not forbidden or anything. It's based on what you decide to focus on in his comments. I thought the way he commented was hilarious, by the way.).

Jumping, or any alternate form of movement, should have more effect than being near completely aesthetic. The characters we play are onis, beings that, in Japanese mythology, usually possess far more physical prowess than humans(though Onigiri may decide to handle this differently). Imagine how cool the jumps would be if we could alter their height based on the duration we held the button and the characters had higher jump height. Jump height could possibly increase as a separate skill or as the character leveled, to show gradual increase in strength or allow access to more areas one could previously not reach. Performing other actions in the air should also be accessible, it doesn't make sense that jumping is a solitary action. It would be way cool and add to the combat gameplay if characters could integrate attacks with jumps, attack in an aerial position, or perform falling attacks or skills that increase in damage based on the distance from the ground(or other things).

The movement in an active combat-based game should be more efficient and based on player response and awareness. The actions should work together to augment battle in interesting, varied ways, aside from being static, separate actions. For instance, a player attacks, sees that an enemy begins their attack animation at nearly the same time, and begins to block. The attack animation ceases and uses a transition animation to move into a block that is weaker than usual due to the timing. Or, a character dashes towards an enemy and attacks, starting an alternate attack based on the dodge and altering the usual combo; then, mid-combo, the character leaps into the air over the enemy and attacks while holding the block button upon landing, parrying an attack. The game should implement various effects based on action decisions that increase how engaging combat is, a person should not have to intentionally brandish a weaker weapon to enjoy the gameplay(though they may if they would like). Dodging an attack should allow a player to rapidly evade an attack without an obligatory delay that noticeably interrupts character response(though there should be some adverse effect, characters should not dodge infinitely without reasonable consequence). While players that would like to play effectively should improve or figure out an alternate way to do so, we should not use phrases such as "git gud" to excuse average or stagnant design.

Having more varied attacks, actions, movements, and effects would also increase the reason to use different weapons and probably work well with a slightly more accessible multi-weapon switching system. A player could create varied combos or strategies between weapons.

Questing does not have to be basic, and there are probably a lot of interesting events, instances, or encounters that may compose a quest in the realm of Onigiri. Seriously, the questing currently within Onigiri(and many games) is more similar to menial 'tasking', if anything, and the game could contain many more interesting, varied occurrences. A game does not actually require quests as a concept of isolated, reward-based instances, though if a game contains them, they should be engaging and enjoyable.

The crafting and shop are ok, though there are probably ways to improve each.

I generally agree with Sekirei concerning other things.

I like Onigiri; yet, it's messy in many areas, and there is a lot more that the game can accomplish. I think we can appreciate a game without attempting to propagate contentedness about average parts of its design.
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Re: Impressions on the game

Postby Cinderella » 11 Jun 2014, 16:44

i understand, but its in closed beta!
the game definitely has potential
Alpha Test: Cinderella lvl 32
Closed Beta: Cinderella lvl 34
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Re: Impressions on the game

Postby Doguso » 11 Jun 2014, 18:18

No one is saying he can't complain or use any specific tone of voice, I haven't seen anything like that once. All I've (we?) been doing is pointing out all of the ridiculous ideas/comments, inaccuracies or hypocrisies in his comments. Which there were quite a few.

I mentioned nothing about jumping because I am indifferent to the mechanic. Many games have a jump mechanic and have had little use for it; it's usually just expected in a 3D game. It would be nice in this style of game if it had a more practical purpose though and I never once denied or fought against that.

If combat was IMPROVED, sure that'd be awesome, but what Sekirei was saying to change would be going backwards, not forwards. If the game was more sensitive to block/dodge cancels and had more fluid movements, that'd be awesome. But to add invincibility frames so you can roll into attacks safely, that's a horrible idea.

Yeah, again in my first post, I even mention that questing is lacking. However, it's the EXACT same in every game. I do thank you for actually mentioning a new idea on how to approach quests (somewhat) because you are literally the first person I've met to actually give another idea. I never once argued that the questing system was fine, just that there is literally no point in complaining about the questing system when nothing is given to remedy it, especially as it's the EXACT same system in 99% of games. It's like complaining that your burger has cow meat but not asking for what kind of meat you want; you just expect to get what you want without any suggestion.

I agree, there are probably ways to improve crafting/shops; however Sekirei wants to completely toss them out in favor for the exact same system in every other game; your character learns every profession and goes grind/mine those levels.. That is also going backwards, not forwards.

I (we?) have NEVER proclaimed that we are content with Onigiri. However, we do accept/acknowledge that Onigiri does a lot of things right, or at least attempts to improve/innovate on many ideas that most MMOs refrain from doing. This counter attacks Sekirei's blatant "This isn't like WoW-dark souls, make it like WoW-dark soul." I don't want another god damn WoW-clone, I can just go to the other 500+ MMOs if I did.

I think you're misinterpreting what Sekirei and I was saying.
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Re: Impressions on the game

Postby Suri » 11 Jun 2014, 21:34

I enjoy it. As some have said, it's like a mythological Japan PSO2 with the combat and partner system. I also like the skill bound to items, reminds me of the old .//hack games. I do find the grind rather excessive, but that's because of the 1/10 EXP. I'm sure it'll be fine afterward. It's fun, I like the characters. And the combat is a fun, active, and refreshing switch from all the other types of combat out there.

I do have a few gripes. We're playing oni, I usually see Oni with like exotic skin colors. Not here! Also, there aren't a lot of facial expressions for females if you want a serious, angry-looking chick. And no fist weapons, yet again.

But those are very minor gripes. I still like the game. And will play it when it comes out in OBT and Full.
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Re: Impressions on the game

Postby rekindledflame » 11 Jun 2014, 22:02

Doguso wrote:
Hopefully this doesn't become a horrible done pay2win or cash grab or whatever but EN is already and is planned to be different from JP. One difference I can tell you now is I highly doubt we'll have gachas; gachas are a primarily Japanese thing, it's a part of their culture but not the West's, plenty of games that had Gacha in JP didn't keep that feature in EN. DFO is one of the few that translated over and kept that feature. We'll see how the cash shop will work in this, but speculating based on JP won't do much. However we should voice our will that we don't want a blatant cash grab like that.. that would def hurt sales, especially as a game like this is probably already have a smaller player base/cliche in the West, at least for the long first while.


I don't doubt it. Every game on Cyberstep includes gacha's, so they have a track record for it. Of course that doesn't mean it will happen here, but rarely do I see developers break away from something that they believe makes them money.

OP has received a lot of flak in this post, but a lot of what he says is true. This game is essentially a gear treadmill that revolves around dungeon crawling and that's the extent of it. I enjoy the overall style of this game from an art stand point, but from actual game play very little sets it apart, and there's just not enough there...yet. I will continue to wait before passing judgement as it is beta after all.
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Re: Impressions on the game

Postby Helioxx » 11 Jun 2014, 22:07

Yeah Doguso, you're probably right, I stated things that some of you guys did not directly say and may not have meant. I posted to communicate general reasons why I thought that we should more openly consider some of the ideas Sekirei talked about, regardless of the way he spoke about them. I figured he introduced some interesting concepts, and that we should discuss them and build upon them while talking about the game. Although some do sincerely disagree with the things that he said, which is ok.

Yeah though, I think I see what you're saying.

Also, I seriously appreciate you reading the comment and responding thoroughly.
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Re: Impressions on the game

Postby Sekirei » 11 Jun 2014, 22:21

Doguso wrote:I (we?) have NEVER proclaimed that we are content with Onigiri. However, we do accept/acknowledge that Onigiri does a lot of things right, or at least attempts to improve/innovate on many ideas that most MMOs refrain from doing. This counter attacks Sekirei's blatant "This isn't like WoW-dark souls, make it like WoW-dark soul." I don't want another god damn WoW-clone, I can just go to the other 500+ MMOs if I did.


Please show me where I specifically said that I wanted another WoW-Dark souls clone. I would really LOVE to see where I referenced either of those games, because I didn't. So outright assuming I'm leaning towards their styles with my arguments is retardedly ignorant. I'd also like to mention I never played either of those games.

Frankly it's quite stupid to assume my point of view and argue against me with what you THINK I'm trying to suggest.

I've played games like Monster Hunter and dragon nest and their dodge functions actually let you evade incoming attacks without purposefully trying to gain distance. I could roll INTO an incoming tail whip, and it's as if I rolled underneath it. That's what I mean when I mention I-frames. To assume I want it with the current dodge system ( Costing almost nothing ) is again, another stupid ass assumption. Yeah it would need to get certain tweaks to fit into the game, like giving it an actual % mana cost so you can't infinitely spam it. Maybe have it as high as 20-25% so when you DO land a perfectly timed dodge, which would take a certain level of skill instead of just holding shift, it would feel awesome.

If you even once looked at the main point I ever tried giving out, it was that this game lacks ANYTHING but grinding. Suggesting and alternate profession system was to alleviate the grind in some way. I also suggested PvP and a more engaging quest system. All of these were ideas that provide something INTERESTING and different than the one god forsaken thing this game offers. Grinding.

Please, I think YOU'RE the one misinterpreting me.
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Re: Impressions on the game

Postby sigmablade » 12 Jun 2014, 03:43

Story , japanese voice with engsub , that all , yes i'm like japan game , anime , manga and stuff
Engrish coming

What ? why suddenly I have to care about dodge and stuff like that jesus , everything pretty normal to me , if you have nothing to keep you then just leave , no one say a thing .............
All of your dodge and jump and dash and stuff for some reason I think you just want a Dragon Nest with Jap voice Jap art Jap story and Jap Jap Jap yes you're , simply want a second Dragon Nest , no I know you try to argue after see this , I don't care , this is one time post only of mine , you don't expect me to click on this cancer post again.
( jesus make me remember there is Dragon Nest fan out of nowhere join Onigiri group and blah blah blah about why Dragon Nest is better and trashtalk about onigiri ..... are you ...... )

all of your request you can check in youtube or just play jap ver yourself , yes none of them come true , if onigiri jap not have why you think onigiri eng will have ............. you should send your request to development of onigiri jap with jap text ofc if you want anything jesus .........

btw i'm usually watching onigiri jap ver on youtube , in high level you don't even try to block or dodge , too many monster , all of them have AoE skill and clearly "Can" 1 hit K.O you , don't know what you guys try to agrue ........
https://www.youtube.com/watch?v=gDQxr-gkU4s here as you can see

anyway about dodge things and jump things and dash things , just , don't related it to real life , this is game , and development make it that way , all of your " I Want To Change This With That " are reduce to nothing ( if you think yourself large enough to make development from Japan care about go ahead , make this review Worldwide level kek )


https://www.youtube.com/watch?v=ZDwiOB_QTxg if you don't want to grind then join naked army or wall religion jesus , make your own fun pls , even wall religion have more imagination about " Fun " than you
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