edit: I'm tired of correcting, for now
I as a magician who arrived at Kyoto, solo, at level 20, at first time in this game, I'd like to see:
1st
a better balance for the Wand go as a mage that CBT was complicated, since besides I do not do much damage with the skills, the SP ended very fast, which forced me to use a backup weapon only to regenerate SP (another Wand or Staff) and I barely had abilities of Wands I found available as an option, it was just Fireball , one of wind and Evade warp up to level 19
basically wish we had more options skills at the beginning, as well as maintaining a small part of the regeneration of SP while attacking and equipped with a wand / staff, more skills distributed among the initial and generic weapons and no repetition on the same weapon (i found a wand with 2 Warp Evade of different levels)
oh, and also, reduce the SP cost of offensive abilities by 30%, because 100 base sp to use Electric bolt III, and I have only 260 SP is too much ...
2nd Some skills that I found in the game... using them do not wear out the weapon,, like Energy Ball (staff), Evade Warp (wand) ... but, we cannot upgrade them in Momotarou because that ones can't be leveled up because they do not have any target to be used
as a solution,
could only gives experience if you use in combat (being attacked, or in party and one member is attacked...), instead of at any time (which would prevent them evolve in a safe zone, like in the city)
3rd
the lack of Magatamas offering bonus for users of Wands and Staffs at lower levels is uncomfortable, to the point that by not having options (which by the way, I did most of the quests available until level 20, before arriving in Kyoto) and only Magatamas able to choose was between defenses types and one who gave 200 attack (generic offensive), while swords and bows were full options, to such a degree as Wands had just been placed in the game right now
4th the system of enhancement options of weapons is somewhat strange and expensive, the option as putting "randomly change a skill for another random at the same level or higher" ... no one will use it because it is
RNG² for a permanent modification, after all, you will only upgrade one weapon if, at least, you choose this one because of 1 or 2 abilities
in addition to lowering the relative value of the options (like 30-50%), this option could change now that I spoke to one of these two: "
choose one of the skills you want to exchange a random another of the same level or lower" or restricted from level 30+ "
choose a skill that you wish to exchange for another which of these listed options you want to place, however, this skill level will be reset".
and as addition, put one more option to choose what kind of bonus we get if the Smelting work (like magical defense, SP cost reduction, huge additional durability (something like +50%), cooldown reduction...)
5th place a very difficult quest that can be repeated 1 time per month,
which allows players to acquire a way to reset your attributes, or at least ... allow the player to purchase this item for cash
this is to prevent the player himself has to deal with the fact of having to make another character, just because he missed something or he just did not like the play style of the "chosen class"
6th even if the trading system is restrictive,
allow players who have Onigiri Coins (OC) in-game currency that can do transactions with other players who do not have cash, allowing them to create a new form of commerce where players who can not or will not pay to get OC may otherwise acquire, just by playing
(by the way, it worked well in other games, like Warframe, Dofus, Spiral Knights...)
who has OC, takes what he wants for convenience (Ryo|credits|gold..., weapons, magatama, recipes...)
who has not OC, you can try offering to acquire OC from those who have the cash you need
7th its true that the game has its adaptations for Xbox controls, but
I wish we could put more hotkeys associated with some commands for those using keyboard such as "call / remove the companion", "drink the liquor that is on hand at the moment," "choose which weapon you want to use without having to use the" f + mouse ", like arrow keys"...
8th
game should have a better tutorial to explain about the weapons, since the early part, the game almost instigates us to use the sword, instead of remembering that we have Spear, Bow, Wand ... among others that we do not have on hand in time
after all, is not common one game in which your class is determined by the weapon, instead of your character, this can reflect a lot of players in the population, where several of them use the same weapon, not have exactly been their real choice
9th tab skills should have a greater focus on the skills of the weapons are equipped, instead of following the current order
10th (it's more a hint than anything)
offer something in the game that serves as a differential beyond the history, and that, is not something that depends a lot of your arsenalhad a game (FlyFF) I played a while that had a system of "progressive class system" (start like everyone else, take a option in the 1st moment and then choose a specialization in a 2nd moment), but he failed in the fact that we did not do anything other than to keep picking level to see some loose stuff and did not have much to do other than to keep picking level in a ridiculously slow grind level
at least due to several faults, either by him directly depend on the fact of updates sent from Korea (and they coming very slowly) or the fact that the game was very attached to Cash in order to progress in the game, he collapsed three years after having arrived in Brazil, despite the international still keep running
the idea is, in few words:
if a player is having trouble continuing the game, he had something else to do, instead of fight, so it does not simply give up 11st we could have another weapon with a hybrid approach between tanker and offensive, like brass knuckles?
could be a weapon that would use 2 attributes: dexterity and strength (vigor as optional), where each combination would change the style of combat between blows in the area and deal with several enemies or facing one opponent at a time
well... is enough for me, for now
excuse me for a few mistranslations
and congratulations to those who had the patience to read all