believe me a lot people used exploit glitches, specially to get passed Timat/Yakumo Temple
Ill give you a cookie if you can name me one MMO where people haven't used exploits/glitches...
believe me a lot people used exploit glitches, specially to get passed Timat/Yakumo Temple
Tekato wrote:believe me a lot people used exploit glitches, specially to get passed Timat/Yakumo Temple
Ill give you a cookie if you can name me one MMO where people haven't used exploits/glitches...
Blueberry wrote:Tekato wrote:believe me a lot people used exploit glitches, specially to get passed Timat/Yakumo Temple
Ill give you a cookie if you can name me one MMO where people haven't used exploits/glitches...
I don't think the point here was to validate if its used in other MMO's or not lul
But yeah, people did exploit the crap outta things. They should raise the exp rate and remove exploits.
ketaro wrote:Bug abuse? Grinding? Hu-whaa?
I totally solo ran dungeons ~10 levels above me constantly as I continued the story. Grinding is freakin' boring afterall!
Wasn't even that hard with +40 weapons
Tekato wrote:Pfffftt do you really think people will stop exploiting just because they raise the exp rates ... lol you just made my day
Blueberry wrote:Tekato wrote:Pfffftt do you really think people will stop exploiting just because they raise the exp rates ... lol you just made my day
Also not what I said.. nor the point of what I said. In fact, I think I mentioned "remove exploits" in there.
People will always look for exploits, this should not directly effect exp rates. Let's totally not put those two things together, makes no sense. Point of thread is should they raise exp rates?
My simple answer is yes, works out in JP, will work here. CBT 1 rates were atrocious, alpha rates were okay, CBT 2 rates were somewhat better, but not quite.
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