by MadokamiChan » 01 Jul 2014, 11:24
So in the CBT I was playing around with making a healer, and in my experience I found pure mnd stat to work wonders for my healer. I found that as a healer I was constantly using my healing and sp regen skills to support my party, so much so that i rarely had time to pull out a wand and use it to do some damage. After some thought I decide to stick to the role of the healer and do just that, heal. So to that end I found pure mnd stat to be perfect for me. Of course I do have some offensive power I made sure to get and enhance a staff with attack skills, and with 400+ staff affinity the staff skills do some nice damage. In the end though since there is so little time for a healer to attack without leaving their party to die, I find trying to build your wand affinity to be less effective. That said, if you built your wand affinity your will damage will likely (almost certainly) be higher than a pure mnd healer, but you are a healer, you're there to support your party. Also I found if I had time when I wasn't healing, buffing, or what have you, I would take the time to let my sp regen, with pure mnd stat my sp pool was large and I could spam my heals for a long time without worry about sp, but you never know when you will need a lot of sp because suddenly things went south for your party. I had to suffer through the terrible feeling of watching a party member die because my heal was late due to sp crunch T^T. So when I had time I would let my sp regen, to make sure I always had enough sp to cast my healing skills.