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Any CBT fixes at all??

Anything Onigiri related!

Re: Any CBT fixes at all??

Postby Jung » 01 Jul 2014, 14:19

I guess if I'm thankful for anything, it's the lowered weapon requirements. But the exp appears to be the "x2" we had in CBT?
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Any CBT fixes at all??

Postby Senpai » 01 Jul 2014, 14:19

Am I the only one who doesn't see much difference from CBT to this release? I feel like they quite literally fixed nothing and ignored our complaints and suggestions entirely.... I mean they rushed the release so there was only so much they could do in 2 weeks, but rushing the release was a terrible idea considering all of the issues that there were... Not to mention there was no guild option added, I don't see PvP (although not surprised about this one), and trade is like JP server with that gay only onigiri coins thing.

Although on the guild topic, I find it kinda funny how so many people posted adds to join their guild and there was no guild option added
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Re: Any CBT fixes at all??

Postby Rufei » 01 Jul 2014, 14:20

Those aren't fixes, those are pretty big features. PvP alone would be like a year-long endeavor if done properly.

They wanted to check if doing the server in the US would cause the server to catch on fire or not. Since there wasn't one, they went ahead with it.
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Re: Any CBT fixes at all??

Postby Hunter » 01 Jul 2014, 14:20

No fixes, just a cash shop for booster items.

Hilarious. This is such an obvious money grab, they aren't even attempting to make a good game.

Into the trash it goes.
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Re: Any CBT fixes at all??

Postby Corvalia » 01 Jul 2014, 14:22

FREE SWAG for doing achievement type deals.

Bigger rewards from quests.

Some things balanced.

Giving presents to NPCs now optional by talking to them.

Levels above heads.

Lower requirements on some weapons.

>meme arrows.

Lucky Treasure things that give cash shop items.

That's about it from what I can tell.
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Re: Any CBT fixes at all??

Postby Fuusuke » 01 Jul 2014, 14:24

I see some changes but it's mainly UI stuff. I think they also toned down the level required for equipments. (I might be wrong in this one but as AFAIK, KikuIchimonji was supposed to be level 9, right? It's 5 now.)
I dunno' about the exp now really. I got used at the slow pacing in CBT.

About the Guild stuff, guess they're gonna' use the chat option?
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Re: Any CBT fixes at all??

Postby Xiee » 01 Jul 2014, 14:29

Senpai wrote:...and trade is like JP server with that gay only onigiri coins thing.


Looks like they're doing something similar to PSO2 where you can trade only if you've got a premium account. Well, I'm fine with this as long as they don't overprice everything.
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Re: Any CBT fixes at all??

Postby Senpai » 01 Jul 2014, 14:30

Eh I don't like the way they put the level next to the ign, took me a couple mins to realize that it wasnt some weird fad to be Lvl#:ign. Looks like a last minute add-in.
Yeh I said I wasn't surprised PvP wasn't added, but guild function isn't nearly as large a project and the vast majority of players were calling for it.
And yes, Kikuichimonji was a lvl 9 weapon originally
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Re: Any CBT fixes at all??

Postby Nephilim » 01 Jul 2014, 14:34

I can't believe this, the game would've got a lot harder after kyoto WITH the jp xp rate, i just don't get it, why did they put a retarded rate like this, well good luck to all the hardcore grinders, i'm leaving this game.

Have fun grinding starting from level7, i don't have that much free time, too bad, i enjoyed playing it, story was nice and the partner system added some fun and kept me playing just to see how relationships evolves, though rate was just for the cbt and stuffs and i put up with it but i guess i was mistaken, it was just C$ giving you a nice middle finger on your face.
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Re: Any CBT fixes at all??

Postby BlackCatXIII » 01 Jul 2014, 15:58

To me it seems as if the only real fixes are setting all those who participated in the CBT back to 0 along with all the new players, i had a few characters at lvl +10 but now both are gone and i've also lost all my upgraded weapons...kinda makes me sad...i feel like a newb again...
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