I decided because there wasn't an actual section for this, that one should be created. So I'm going to go ahead and start with some bugs and issues I experienced as well as suggestions as to improve the game. I will go ahead and make this into a list for those who have other bugs, issues and suggestions that are not listed as to keep track of these and hopefully the GM team can take a look to resolve said bugs and issues as well as for some insight to suggestions.
1. Loading of Areas: When entering into a new area, the rendering is rather heavy even with the rendering down low. Being able to see through the level for a roughly 30 seconds to at most a minute, before everything renders completely.
2. Mission Tracking: The pointers for missions will at some point no longer be around the character and to see them, one must move the camera view to the furthest point back. The pointers reset and are back around the character upon entering into a new area.
3. Camera Field of View: Depending on how a person plays, usually those choose between mid or far away view, will sudden have the camera view change to being the closest it can be and must reset camera view.
4. Unable to Change Chat: Despite the fact there are different forms of chat, the button to interact with to change from "say" to something else does not function like it should, let alone doesn't allow for the mouse to appear as to click on it. (Using a Controller)
5. L to Sit: The tip that comes upon the loading screen from time to time, doesn't work correctly when a controller is being used but when using as to talk or chat the "L" button works fine.
6. Glitched Companion: My companion <insert name here> has gotten stuck in a constant attacking animation. Dismissing then summoning back seems to be the only way to fix it. (Note: For myself personally, it tends to happen the most with Miroku)
7. EXP gaining: The amount of EXP earn and how much is needed to level up is unbalanced. Facing against higher level enemies should reward with higher EXP. Fight enemies at character's current level should reward medium or even amount of EXP. Lower level enemies should offer little to none EXP. (Edit: Discovered that we are receiving 80% less EXP than the JP version of the game. Immediate Change needed.)
8. Market Stall Payment Option: Not everyone can afford to buy Item Mall Money and so the option between purchasing of items of a player's stall should have the option between Item Mall Money and in-game money.
If you have anything to add that is not listed, please post and I will try to add to/edit this list.