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Major changes in the open beta

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Re: Major changes in the open beta

Postby Sparky1220 » 08 Dec 2013, 22:55

Faye wrote:I think I've noticed something else. Charging with a wand or staff lowers its durability.

That was also in CBT and Alpha. Not a difference in OBT. Just letting you know >_>
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Re: Major changes in the open beta

Postby Faye » 09 Dec 2013, 05:40

Sparky1220 wrote:
Faye wrote:I think I've noticed something else. Charging with a wand or staff lowers its durability.

That was also in CBT and Alpha. Not a difference in OBT. Just letting you know >_>

Was it? I hadn't noticed. Sorry about that xD
Buuuut one thing for sure you could still fully charge your sp with a broken staff/wand which you can't do anymore =P
Well...okay you can..But it'll take awhile...
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Re: Major changes in the open beta

Postby Eaglesky » 09 Dec 2013, 08:50

Daiki wrote:omg.........................
unlock +20 to +30 need 100k gold, fail=dissapear T_T


I assume this just happened to you? I'm sorry for your loss, but it was for science!
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Re: Major changes in the open beta

Postby MissRaynor » 09 Dec 2013, 09:00

Eaglesky wrote:
Daiki wrote:omg.........................
unlock +20 to +30 need 100k gold, fail=dissapear T_T


I assume this just happened to you? I'm sorry for your loss, but it was for science!


Well, this shows CS is planning to release a cash item, something like "unlock-rate-increase thing"
Also, "item-rarity-drop-rate-booster thing" and "random-costume-box thing" hehhe
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Re: Major changes in the open beta

Postby Faye » 09 Dec 2013, 09:42

MissRaynor wrote:
Eaglesky wrote:
Daiki wrote:omg.........................
unlock +20 to +30 need 100k gold, fail=dissapear T_T


I assume this just happened to you? I'm sorry for your loss, but it was for science!


Well, this shows CS is planning to release a cash item, something like "unlock-rate-increase thing"
Also, "item-rarity-drop-rate-booster thing" and "random-costume-box thing" hehhe


CS had that hat thing at the start of the OBT that was for cash too
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Re: Major changes in the open beta

Postby Miyumi » 10 Dec 2013, 10:22

I remember people glitching through walls, lel no more of that
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Re: Major changes in the open beta

Postby MissRaynor » 10 Dec 2013, 17:09

Miyumi wrote:I remember people glitching through walls, lel no more of that


You can still do that, but it require more complicate skills and angle movements to do so.
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Re: Major changes in the open beta

Postby Faye » 10 Dec 2013, 19:08

MissRaynor wrote:
Miyumi wrote:I remember people glitching through walls, lel no more of that


You can still do that, but it require more complicate skills and angle movements to do so.


I see mobs do it all the time =P
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Re: Major changes in the open beta

Postby Hitogoroshi » 10 Dec 2013, 19:32

Faye wrote:
MissRaynor wrote:
Miyumi wrote:I remember people glitching through walls, lel no more of that


You can still do that, but it require more complicate skills and angle movements to do so.


I see mobs do it all the time =P

They are skilled enough for this :D
btw, dunno noticed someone or not, but now if you retire from dungeon you lose all items,gold and also item durability, only thing you get is exp. On US alpha and on last jpn beta even if you retire from dung you still get all items and gold.
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Re: Major changes in the open beta

Postby Eaglesky » 10 Dec 2013, 19:38

Hitogoroshi wrote:btw, dunno noticed someone or not, but now if you retire from dungeon you lose all items,gold and also item durability, only thing you get is exp. On US alpha and on last jpn beta even if you retire from dung you still get all items and gold.


I noticed this as well, but many people were listing it as a bug on the JP boards so I'm not sure if it's a change or a bug.

But if you want to leave a dungeon, just go and die to mobs. Then retire instead of reviving, and your item durability will be restored. You still lose the gold and items though.
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