Arnekun wrote:I like Grim Strike IV on the Oodachi. It has a decent AoE in front of you that seems to get larger with higher ranks and has hefty damage. The main advantage is that it's very quick to cast so you can use it in about the span of one second and dodge roll away from mobs immediately after. Sword of Avidya, Leaping Strike, Fierce Slash, and Collapsing Blade (this eats a ton of durability btw) have relatively lengthy cast times where you can get hit, damaged, and interrupted (in which case your skill isn't cast and SP goes to waste), but these skills are still useful if you can time them by gauging distance and enemy chasing speed. And as the other guy mentioned above, Avidya does have an awesome cone AoE. I heard there is at least one oodachi skill with a long cast time that has some kind of super armor to prevent you taking much damage while you cast it, in which case cast time isn't too big of a deal. I think it was the one with the sand/dust particle effect before you slam the ground.
Oodachi and Axe playstyle is mostly running around kiting mobs and gathering them into a tight bunch before using some nuking skill on them. It can feel a bit slow but the amount of damage you can do in one skill strike with the Oodachi and Axe still make them feel impressive, like firing a rocket launcher with one explosive shot as opposed to the Twin Swords which is like a machine gun with a lot of smaller shots. That still helps twin swords a lot since it's a DEX affinity weapon that boosts crit and having more frequent strikes allows players to make more consistent use of crit.
For Oodachi/Axe kiting playstyle, skill affinity % booster magatamas can at times be more useful than magatamas that can boost attack power directly even though skill affinity doesn't improve regular left mouse button attacks because most of the damage will be dealt with one well-placed skill nuke rather than a bunch of regular attacks or quick-cooldown weak-hitting skills. Rather than relying much on their damage, I mostly use regular attacks to help recharge SP since hitting enemies with them gives good chunks of SP back for a couple slow hits. For example, I could equip a magatama that gives me +150 attack or instead equip another magatama that can boost just my skill damage for rank IV skills up by %39 and my oodachi happens to have two rank IV skills on it that deal about 1800 damage each, the second would do me more good, especially with an infrequent kite-to-nuke playstyle. If the playstyle involved more frequent regular attacks though, the first magatama could give more total damage.
People talk a lot about building lots of PWR + DEX to get the most damage and I'm sure that works, especially with rapid-attacking Twin Swords and Bows, but a lot of them are glass cannons. With Oodachi and Axe, you hardly rely on crits and go for raw PWR and devastating single-shot skills with a focus on skill ranks and skill affinity, but it frees up points from DEX to go toward tankiness in VIT and MND. I left DEX at 12 pts and at lvl 30 still lead well in damage from nuking on my Byakko Hell grinds. I wouldn't be able to deal as much damage with Bows or Twin Swords as well as DEX-focused players though.
Keep your long-term primary weapon/weapons of choice in mind as you invest your points since weapon affinity means a lot in the long run since it will become a large source of scaling damage increases from % magatamas. This means that if you want to play primarily with Oodachi/Axe/Katana, you wouldn't build your stat points to maximize damage the same way a Bow/Twin-Sword user or Spear user would. A stat respec option would be nice, but most people can still get by well in the early levels since anybody can make good use of any of the stats.
On a side note, can't we have multiple characters though? If that's the case, you should just hold on to your old one while you test out another character.
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