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loving the partner present thing... AND MY FINGER PAINS

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loving the partner present thing... AND MY FINGER PAINS

Postby OPPAI » 13 Jul 2014, 10:28

As of now, I need to give a hundred presents to Shizuka just for her to level up.
A HUNDRED.
I would be fine if it's one present per click, ....but it's not.

MAKE PRESENT GIVING EASIER PL0X

Or is there some easier way of doing this which I don't know of?
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Re: loving the partner present thing... AND MY FINGER PAINS

Postby SeekerFate » 13 Jul 2014, 10:35

Dunno, but if you wanna raise it to 1 present per click I just use the right click on the present.

But new petition for mass present giving needed asap.
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Re: loving the partner present thing... AND MY FINGER PAINS

Postby Ryxa » 13 Jul 2014, 11:38

SeekerFate wrote:Dunno, but if you wanna raise it to 1 present per click I just use the right click on the present.

But new petition for mass present giving needed asap.


Been there done that. I spoke to WEDGE directly and he said that while it's easy to make mass-selling possible, he doesn't know how much effort is going to be needed to make mass-presents a thing.
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Re: loving the partner present thing... AND MY FINGER PAINS

Postby Courina » 13 Jul 2014, 14:16

agree with this, as not all the click registered for giving the item too , there's small delay each giving one and it certainly tiring and wasting time alot. i dont mind click alot but at least make the respond faster --'
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Re: loving the partner present thing... AND MY FINGER PAINS

Postby OminousClouds » 13 Jul 2014, 16:08

If on a laptop u can try left clicking with both the mouse and mouse pad I do that for mass identification
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Re: loving the partner present thing... AND MY FINGER PAINS

Postby Nhikxter » 13 Jul 2014, 17:26

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Re: loving the partner present thing... AND MY FINGER PAINS

Postby NinjaMH » 13 Jul 2014, 18:09

Unsure how they code or what language is used, but to me it seems simple enough.

AffectionPoints = Some set number
GiveAll (NumberOfPresents)
CurrentAffection = CurrentAffection + (NumberOfPresents * AffectionPoints)

//The while loop should take care of putting a lot at once and leveling up multiple times
while CurrentAffection >= NeededAffection
//Increase level
CurrentAffection = CurrentAffection - NeededAffection
NeededAffection = //The Next Affection value needed

For example:
CurrentAffection = 0
NeededAffection = 400
AffectionPoints = 10
GiveAll (100)
CurrentAffection = 0+100*10 = 1000
//First loop iteration
1000 >= 400
CurrentAffection = 1000-400 = 600
NeededAffection = 500

//Second loop iteration
600 >= 500
CurrentAffection = 600-500 = 100
NeededAffection = 600

//Loop ends because 100 is not >= 600
//Leveled up twice
CurrentAffection is 100 out of 600


Something like that, again unsure how they code/language used.
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