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Quest Level gap/ difficulty???

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Quest Level gap/ difficulty???

Postby LupineZ » 15 Jul 2014, 17:13

on average, dungeons of main quest is about 4-10 levels ABOVE player's level
How do they expect us to clear it without having 2-3 higher lvl members in party
the monsters would just literally 1 hit you
so everytime i have to wait for a higher lvl player to pt to pass the dungeon? wow
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Re: Quest Level gap/ difficulty???

Postby Reis » 15 Jul 2014, 17:16

Not really that hard. Just learn the mobs attacks and patterns. If we were at the same level as the dungeons it would be stupidly easy to clear this game.
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Re: Quest Level gap/ difficulty???

Postby Mysterion » 15 Jul 2014, 17:27

As Piccolo said to Gohan in DBZ: Abridged..... DODGE!!!!!!!!!!!. Really it saves your life. also dungeons arent really that hard Houseri Shrine level 9 when I cleared it. Suggested Level: 14.
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Re: Quest Level gap/ difficulty???

Postby Mysterion » 15 Jul 2014, 17:37

LupineZ wrote:it would be easy to dodge if you're ranged like bow, but for sword... ugh



It is easy with a sword. just gotta quick on that double tap.
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Re: Quest Level gap/ difficulty???

Postby LupineZ » 15 Jul 2014, 17:38

it would be easy to dodge if you're ranged like bow, but for sword... ugh
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Re: Quest Level gap/ difficulty???

Postby Reis » 15 Jul 2014, 17:40

I'm using an axe and I'm dodging just fine. You have to know when to attack and when to retreat.
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Re: Quest Level gap/ difficulty???

Postby Mysterion » 15 Jul 2014, 17:45

Reis wrote:I'm using an axe and I'm dodging just fine. You have to know when to attack and when to retreat.



This guy knows whats up.
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Re: Quest Level gap/ difficulty???

Postby Ryxa » 15 Jul 2014, 18:22

LupineZ wrote:it would be easy to dodge if you're ranged like bow, but for sword... ugh

Swords can cancel their skills extremely fast and still obtain the hit confirm unlike a lot of classes. I'm fairly certain we have little to no issues dodging.
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Re: Quest Level gap/ difficulty???

Postby Metaspark » 15 Jul 2014, 18:27

Honestly it only really becomes an issue if the dungeon level gets waaaaay ahead of yours

Like, the only real roadblock I've hit is the one I'm at now, I just hit 33 and am I trying to clear the level 50 Mount Kurama, and the only issue I'm really having with that is the fact that literally every single one of Odin's attacks one shots me, and they're impossible to dodge unless I'm already a mile away, which means I can't damage him because I use the shortest freaking range weapon in the game...
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Re: Quest Level gap/ difficulty???

Postby Kinaro » 15 Jul 2014, 18:28

Then why even give us the option to use other weapons if swords are the only way to get through these higher level dungeons?
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