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Fix the Healer Class

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Re: Fix the Healer Class

Postby Hinagiku Katsura » 22 Jul 2014, 02:56

try to wait until july 29 since they said that july 29 they will be new things that will be added in the game so look forward on that first

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Re: Fix the Healer Class

Postby Deathy » 22 Jul 2014, 02:56

Hinagiku Katsura wrote:try to wait until july 29 since they said that july 29 they will be new things that will be added in the game so look forward on that first



I hope they give us back the Res skill , if we get that no1 will dis pure MND/Supports And we will be loved by all!
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Re: Fix the Healer Class

Postby Deathy » 22 Jul 2014, 03:00

Rufei wrote:Outside of the current state of the "endgame," which is basically influenced by the fact that most carries are above the content level, staves have a very crucial (though admittedly underappreciated role) - enabling a party to tackle much higher level content than what was originally possible in a manner that is more efficient than normal. It's just not prominent right now.

Investing in staff is an endgame decision.



People that don't like us staff, are pot heads. they love their pots more then the tingle sensation , and once they get use to an healer that good on their team they yell at the healer to join them non stop....... this is what happen to my PM now , when I'm just trying grind for my title T.T!
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Re: Fix the Healer Class

Postby Hinagiku Katsura » 22 Jul 2014, 03:05

Res skill or res stat

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Re: Fix the Healer Class

Postby Deathy » 22 Jul 2014, 03:41

Hinagiku Katsura wrote:Res skill or res stat


you get a Stat reset completing Koyto..... so I don't think they will give us one again ^^"
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Re: Fix the Healer Class

Postby Hinagiku Katsura » 22 Jul 2014, 14:15

you can buy from the shop with oc or point exchange
reset stats in point exchange is 600 i dont know in oc yet

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Re: Fix the Healer Class

Postby Otonashi » 22 Jul 2014, 17:14

Res skill aka Resurrection and not Reset Skill. Resurrection exists in JP but was removed from EN due to it being too OP (confirmed by GM).
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Re: Fix the Healer Class

Postby Rufei » 22 Jul 2014, 18:01

Not going to lie, it does sound OP.
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Re: Fix the Healer Class

Postby Hinagiku Katsura » 22 Jul 2014, 19:16

blah blah blah otonashi read carefully of what deathy and i talking about

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Re: Fix the Healer Class

Postby Lynneth » 24 Jul 2014, 09:10

Please make a game mechanics which can make Healer/Supporter class life easier by :

1.Please divide the EXP equals between team players, especially in the range level, dungeons. Both the back row and front row. By the gameplay now, I believe there will be less supporter class.. especially in the upper level (lv60+).

2.I enjoy supporting and attacking, but in this time, I think I would prefer attacking rather than supporting..right now.
Hmm. perhaps cybersteps want to make the life of supporter harder because they want to sell their 'support item?' like the egg life?

3.Please make the lucky boxes available for supporting teammates at the backrow :lol:

4.Resurrection skills? New skills for wand/staff ? Is there any 'normal' skills that can be categorized similar with Water Dragon Spear?

Well, I don't hope much though.. just hoping at 29 July..

Deathy wrote:
Rufei wrote:Outside of the current state of the "endgame," which is basically influenced by the fact that most carries are above the content level, staves have a very crucial (though admittedly underappreciated role) - enabling a party to tackle much higher level content than what was originally possible in a manner that is more efficient than normal. It's just not prominent right now.

Investing in staff is an endgame decision.



People that don't like us staff, are pot heads. they love their pots more then the tingle sensation , and once they get use to an healer that good on their team they yell at the healer to join them non stop....... this is what happen to my PM now , when I'm just trying grind for my title T.T!


How about make HP/SP robot healer? I think that will suffice their needs.. It's just boring to heal them and doing nothing, while get only less than 1/3 EXP ... and

WHEN they died see.. or perhaps pots head are better :D :D ( planning to stack pots and waste it when got the chance to switch class )
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