Deathy wrote:Argentum wrote:anti aliasing always works to smothen edges, zoomed in or not.
even the sky is alot better with anti aliasing even if you dont seem to see the difference.
i guess its like low quality music like "live-concert-recordings-per-handy" its painful on the ears. but some people dont even notice a difference to a CD even though the difference is a major one.
Actually that is were you are wrong by huge amount - Anti aliasing does improve zoom-in's.
at no point did i denie that it does so. what i wrote is that anti aliasing WILL be present in a zoomed out, standart viewed and zoomed in picture. why? because thats how it works. it doesnt just work when you zoom in on something like you write it does (because if you didnt intend to write this your denial of my statement makes no sense).
Deathy wrote: If you Deny this , then you don't know what is Frame limits with pixelated graphics are shaded , more tone to make the smoother when zoom in and out of the object of choice.
usually im able to read alot of broken english, but this one is just going to far. i can not even begin to reconstruct your sentence into something that makes any kind of sense for multiple reasons.
assumption 1: frame limits are somehow related to anti aliasing. that is not the case
assumption 2: anti aliasing is shader based. this is not necessarily true, for example SSAA and MSAA are not shader based while, to my knowledge, FXAA is a shader based anti aliasing method.
aside from these two assumptions the rest is worded in a way that makes it impossible for me to interpret in a useful way so i ask you to correct your sentence into something i can actually be bothered to work with.
Deathy wrote:but over all your game Graphical point of view doesn't change, cause the game is limited graphic which was the real subject we were talking about , Anti-ani only smooth edge, But an huge graphical look your game graphic is the same as everyone else, and the Anti Ani isn't really an huge graphic changer, the item you and I see will look the same ingame.
Which in the end is my proof of your game won't look any different from others
for the people that say objects look the same i took both of the screenshots for an easier comparison by focusing your view on a few of the differences that are plain obvious. it gets even more obvious once you look at it while it is moving.
as for rebeccas comparison:
different shading, higher texture resolution. everything else falls victim to the downscaled images. while those changes are more obvious on the first glance, anti aliasing will be noticed once you actually start looking at an image.
anyways, that renny has no mechabunny ears, its not legit.