Heimarmene wrote:Couldn't we just fix the whole thing by making a secondary title system? For instance if someone's stat is above a certain threshold they'll be either given a title (that works with our current title) that grants them small bonuses. For instance, having a certain amount of PWR would grant someone more attack or slice element (increasing every time a new threshold is reached). For MND, we could make it so that it grants users the ability to find lucky boxes when don't deliver the killing blow and gain extra exp in certain level zones (it has to be level or zone restricted or else it would be far too abusable), ie: having 35+ mnd gives you the bonuses up to yamataikou (it would need to be scaled such that it's not easy to reach unless you're either pure or hybrid).
Vrenna wrote:Heimarmene wrote:Couldn't we just fix the whole thing by making a secondary title system? For instance if someone's stat is above a certain threshold they'll be either given a title (that works with our current title) that grants them small bonuses. For instance, having a certain amount of PWR would grant someone more attack or slice element (increasing every time a new threshold is reached). For MND, we could make it so that it grants users the ability to find lucky boxes when don't deliver the killing blow and gain extra exp in certain level zones (it has to be level or zone restricted or else it would be far too abusable), ie: having 35+ mnd gives you the bonuses up to yamataikou (it would need to be scaled such that it's not easy to reach unless you're either pure or hybrid).
That sounds like a modulated class system... that's so interesting.
So basically the system would recognize your class based on your stats, giving the needed or relevant bonuses related to the role it's supposed to fullfill is that it?
meep wrote:Random Offenses
meep wrote:Problem with going hybrid?
And "focused"?
You don't even know what you're asking
Go enjoy more of my delicious insults
Vrenna wrote:Heimarmene wrote:Couldn't we just fix the whole thing by making a secondary title system? For instance if someone's stat is above a certain threshold they'll be either given a title (that works with our current title) that grants them small bonuses. For instance, having a certain amount of PWR would grant someone more attack or slice element (increasing every time a new threshold is reached). For MND, we could make it so that it grants users the ability to find lucky boxes when they don't deliver the killing blow and gain extra exp in certain level zones (it has to be level or zone restricted or else it would be far too abusable), ie: having 35+ mnd gives you the bonuses up to yamataikou (it would need to be scaled such that it's not easy to reach unless you're either pure or hybrid).
That sounds like a modulated class system... that's so interesting.
So basically the system would recognize your class based on your stats, giving the needed or relevant bonuses related to the role it's supposed to fullfill is that it?
meep wrote:This is so funny because you can just fix the way parties deal with exp and lucky boxes instead of a crappy idea implementing pointless shit
Hey did you know stats give relevant and needed bonuses?
Seriously
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