The Player
- Attack
- Element
- Skill Force
- Critical Force
- Rear Attack
- Damage Coefficient
- Additional Modifiers from Skills
- Defense
- Element
Note that most if not all of these variables stack additively, in other words having two 50% Skill Force sources adds up to 200%, and not 225% of your damage without them. The game also rounds down with each addition. So, having 555 Affinity then adding two sources of 10% Affinity would put you at 665 Affinity, not 666. This is because each source adds 55 instead of 55.5, showing that the game does not sum up the percentages before adding Affinity.
Hypothesised Damage Formula wrote:k*DMG*SF*(1+SF%)*(ELECOMP1*(1+ELE1%)*(1-ENEMYELE1%)+ELECOMP2*(1+ELE2%)*(1-ENEMYELE2%))*(1+REAR%)*DMGCOEFF
If Crit: Additional (1+BASECF%+CF%)
k is an unknown constant(?) that is very small
Damage Formula based off experiments wrote:
Attack
No research done. Presumably, a x% Increase in Attack increases overall damage by x%. Acquirable through Affinity as well.
Element
Read This
Basically, skills can have multiple elements. In the scenario above, Exorcist Arrow is 50% Holy and 50% Pierce. Hence, only half of it was affected by the Pierce Element. Element affects damage by a factor of (1+x/100).
Skill Force
Read This
Factor of (1+x/100)
Critical Force
Seems to be composed of a flat component and a multiplier. It would look like
- Damage*(1+BaseExtraDamage+CritForce)+CritForceFlat
Rear Attack
Can be found on weapons when IDing and is presumably given by the skill "Back Attack" found on Twin Swords and Bows.
Damage Coefficient
Certain skills show a skill force for only a component of the skill. For example, Arrow Rain on Bows shows skill force for each arrow instead of the total. Some skills also do only a fraction of their skill force per hit. Is less relevant, hence I will ignore it until much later.
Additional Modifiers from Skills
Basically, stuff like Double-edged Cut which does more damage the less HP you have.
Enemies' Defense
Read This
Seems to reduce damage by a flat amount, assuming it works the same way as the defense of the player.
Element
Presumably affects damage by a factor of (1-x/100).
Sorry for a lack of formatting. If you want to contribute information, make sure to take multiple readings and post the raw data as well as analysis. Basically do standard science stuff. Make the following assumptions when testing:
- No "Thresholds" exist. Bypassing 100 Skill Force doesn't give you an additional 50 Skill Force for no reason.
- No variables are interdependent. Having 50 Element has the same relative effect whether you have 5000 Attack or 50000 Attack.
Here's a Google Doc to make things simple, though if it isn't sufficient or more clarification is needed, feel free to post.