Hisashiburi wrote:Like i said, dont quote me on that info
The reason why energy ball looks like "crit", is maybe when cast energy ball, change it to main weapon. You know, you cast sanctuary, you change your weapon, and you receive more heal? Something like that.
For vit and dex, it's like a different between solo player and the "other" player. If you dont have any trouble finding party, with higher lvl player for example, then dont bother to add this stats (excluding if you're willing to use enma). Better to maxed up your dex for better crit.
Oh, and for adding wisdom if you already reach max affinity even without any aff mags, dont worry. If this game still exist, the future content will be raise our affinity cap to 4k.
Besides affinity and %skillforce, all the healing force (Energy Balls, Sanctuary, Healing, Cure, Healing Wave) will have different value when you have different total attack. (You can try with initial staff and endgame staff, or try attack increasing magatama).
For invigorate, there are 'invisible' threshold (still in investigation) to up the value. Some of the invisble threshold value for invigorate is your total attack, total MIND -> affects affinity, and your total Skill Force of level X.
OK. I'll post it again,