by Synd. » 24 Sep 2014, 22:16
Considering it's Cyberstep, I wouldn't expect anything big. ~~This one's long, Onee-chan!~
If they're going to fix something, or even consider "fixing" it, it needs to be small and quick.
About leeching and teamwork, the fastest way to make the team effort come out would more than likely be to not increase enemy damage, but to increase the enemy's defense and HP, possibly lower their damage slighty, so a single carry will take a moment to take out each enemy and to clear it faster, would need the group to strike the same enemy(ies) to deplete the HP gauge fast.
That could take the fun out of it, though, as some people don't like slower-paced "drain this things HP and prevent yours from draining" action.
I feel that we're getting 60% of Japanese experience, though, I'd want an increase too, yet I don't know how or in which way.
They should really do something about mages, such as once you hit 50 in a stat, Mnd or Wis, you'll get a +4%~10% bonus in SP.
And for Vit at 50, would get a +4%~10% HP (Perhaps defense?) increase. This could possibly also do the same at 100, making the run for 100 in one stat worth one's while. (Please, keep in mind, it does not have to be on 50, might as well happen every 30 of one stat, giving you the same thing 3 times when you've gotten to 90.)
Also, increasing staff spell cost by a minimal yet noticable amount, might also make it a bit more "fluent."
I kind of feel, that if we were to demand too big of a change, that a reset would have to be rolled out, due to the massive changes. ~It's just a feeling.~
I've always thought about more skills, which led me to thinking about combining Ougi's, turning them into (I'll call it Omni, because I've no specific creativity) Omni Skills, allowing one of the 3 slots on a weapon, (non-Ougi) to be "gambled away" in the way of attaching skills... (With that rather strange 33.33% chance that seems to be aiming for the higher rank skills T3T)
My idea of Omni is basically a huge MultiHit Ougi, replacing a regular slot. Maybe the animation for wands would be a "spirit-like" stance, making several Hellfires fire out. (I've no idea where. *Cough*)
I'd love to see someone spin their spear in a tornado, having the sharp edge scratching the ground, creating significant heat... Supposedly creating a unique Block Skill...? Hmph? Too much work? Probably.
Dual wield spears! Because! Would look sweet. I've no idea. So cool. ~Super serious.~
Regarding the Accessory charge, it seems somewhat easy to implement. Sounds like 40c~80c per recharge to me.
Wands can't block... c-can't b-block... V-Votoole... I... failed... Typhon 3 Stronk 5 Me. ;_; ~
I really like the idea of having GMs around "physically", even if they're just standing there, not moving or typing. +1
Weak points would be amazing, however, it does seem like a decent chunk of work.
There are 3 other warps after Edo, I suppose. I hope to see a human boss there, representing "you", one who uses lots of Ougi skills as their "main attacks." and even has "player-looking artificial intelligence" behind it, acting like its support! Maybe fighting yourself in the past! (as artificial intelligence, in your costume and using your main weapon.) ...Sugoi... *Cough-cough* Just not as boring as the one in Yellow Dragon Spire, those guys moonwalked sideways and would sometimes just stand there, staring at you... (I want Oppen-like movement.) Oppey-kun! QwQ
That's all I had to say, whether it was utter-garbage or not, I can't trully tell, as this is an opinion/thought of how it could change.
~Wall of Text! (TwT)