Firon wrote:Curing still has it's places (such as death cool down -.-).
your point of view seems strange. lets try to shift a few of your arguments into my point of view so you get a better understanding of what i say.
first of: curing is supposed to prevent death, not redeath due to being unable to heal from chian magatama. cure is the supports "OH SHIT"-button. its meant to be used when the either the support or the target screwed up badly and gets into a tight spot. for everything else there are other healing spells that do it better or more efficient. keep in mind that there IS A FULLY DESIGNED HEALING SYSTEM in the game (it just needs some tweaks to work, i will come to that later because those tweaks are not necessarily done by altering the heals)
with that out of the way lets check the first statement you wrote there:
Firon wrote:TBH, I think chian is fine as it is. I think most ppl don't create their builds so that they will be fine if they have support.
people build AROUND chian magatamas instead of building around SUPPORTERS. and chian magatama is so good that it singlehandedly invalidates the existence of support players. aside from invigorate you can build your character self sustained in almost any content and this is directly counterintuitive to the existence of groups. seriously: there is NO reason for a group function to be in the game unless you are talking about aramitama. (benefits like more exp for the carry in groups are NOT a valid argument to even fund development of a group system) so essentially the current version of chian magatama is having such a drastic impact on the game that its actually setting development funds to waste. they could have used those funds to turn it into a singleplayer game of higher quality but essentialy the same feeling. let me remind you: we are talking about a single item in the game.
Firon wrote: If you remove chian, well, just remember ppl quit when their popstar ran out. If you adjust the values, ppl will just go for more crit force or something. If chian became weaker, I think the only thing that would happen is that we'd have better players and ppl would go back to using hp pots XD.
the bolded ones are very wise words. this is actually the goal of the idea: to make chian magatama USEFUL but not MANDATORY. idealy chian magatama ends in a place where people consider using it because they can use its benefits but still need to evaluate the healing it provides with the effects of other stats like the critical force you mentioned. (we also need critical force magatamas now that you mentioned it ...) this would open up alot more ways to build your characters and promote group play. the only reason why i am actually suggesting its removal so much more then an alteration of the magatama is simple: i do not see Cyberstep being able to balance the magatama to exactly that point because there is so little room for errors and CS has a rather slow reaction time for balancing issues. it would be hard to make the magatama not useless but also not overpowered. especially when you consider that it actually needs to scale with your character to keep it useful at all levels (or even better: introduce static heal values and simply add more higher level variants of the magatama with adjusted chakra cost)
also: i can easily say that people quitting over the loss of passive lifeleech are people the game can handle not having around. i also doubt that there where many that quit for only that reason alone. (what popstar did: it essentially freed up build variety by shifting 3x chakra and a magatama slot into an accessiore slot that did not offer any useful alternatives at that time. basically its half of what the chian magatama discussion was about, just without losing its benefits)
Firon wrote:Well, I guess it's just a matter of giving more ways for support to be useful. A cool down skill would be nice
and would be
good for both carries and support whereas weakening chian will just make runs slower for both -.-
I've never actually played full support so maybe some of my comments are misplaced -.-" but hopefully support has more of a role in edo.
there is no "both" in carry & support. there is only the carry and the dirty leeching rest that fills up the party so the carry can get more exp. altering chian would actually turn that "dirty leeching rest" into useful assets of the group.
Firon wrote:-Unrelated to this but just want to point out to ppl making suggestions to make them so that the game is better, not easier or more like another game. At least I think that's what the intention was :/
keeping chian maga as it is equals making the game easier. removing or altering it will make the game better by offering more valid playstyles and promoting actual group play.
on a side note:
PoorBowman wrote:Whoa whoa, back up a little bit, what was that about chian magatama just now?
Remove or alter them? That thing is incredibly useful.
Do you seriously believe that chian magatama is one of the causes for onigiri playerbase to decline?
i thank you very much for this post, its actually strenghening my arguments quite alot, even if that might not have been your intention.
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next part of the post:
tweaks that would be a way to make healing and specific builds alot more useful:
let power and vitality scale your hp by a percentage of your base hp instead of static values. on the same time change ornaments like fated contractor from percentages to static values.
your characters abilitys defined by its stats should make the main difference and not the ornaments. the ornaments should enhance the natural abilitys of the character not vice versa.
as i mentioned before, defense should be buffed slightly to make it scale slightly better. take note of the word slightly, especially considering my other suggestion about power and vit.
there are alot of other suggestions to be made here,too but one always needs to concider effort and profit. what i suggest are changes that are easy to do and have a big impact. essentially it is about fixing the game with the stuff it allready has so that there is no high cost involved in doing so, because this would propably make a change much more likely then proposing something that would fix the game but also cost the company quite the ammount of money first.