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Is Pvp a must?...

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Is Pvp a must?...

Postby Mr Sin » 08 Oct 2014, 05:38

So everyone here please give your opinion based on if there should be pvp in this game? From other games I have played that do not have pvp have really low higher levels versus a server with pvp. So if onigiri want to make more money off of this game incorperate pvp into this game if possible even if it just arena based. So i would also like to hear any Suggestions on an anime mmo type of pvp arena or something unique that onigiri might see and take an interest of, hopefully. I hope to see some interesting comments on this. so let me know what you think and if u have any type of pvp u prefer, arena or open world-pvp, or something completely different.




Also let me know honestly if you think pvp would have a positive or negative effect on this game?
If possible explain your answer^.


oh and feel free to add me "Mr sin" is my name =p im am a low level btw. So only add me if you like noobs being on your friends list =p. Hopefully you will be able to show me the Better and more unique parts of this pve game maybe even changing my perspective.
Last edited by Mr Sin on 08 Oct 2014, 10:59, edited 2 times in total.
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Re: Pvp is a must...

Postby Ryxa » 08 Oct 2014, 09:46

Argentum wrote:its a pve game and works like one. pvp would hurt this game alot by eating up ressources that could have been used to improve the pve experience for a mediocrare pvp that will be most likely unbalancable with the current game mechanics, even with DRASTIC changes to those mechanics.

what you are asking for is essentially a different game alltogether.


Too late. PvP implementation is estimated in 2 months and they've been trying to develop PvP for a while now.
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Re: Pvp is a must...

Postby Lynneth » 08 Oct 2014, 09:48

PvP would damage rather than improve this kind of game. I don't think PVP is a must in this kind of game.

Rather than adding PvP which will imbalance more towards some "better" class out there, why not adding more features to make this game more enjoyable and promoting teamworks? :roll:
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Re: Pvp is a must...

Postby Argentum » 08 Oct 2014, 09:50

its a pve game and works like one. pvp would hurt this game alot by eating up ressources that could have been used to improve the pve experience for a mediocrare pvp that will be most likely unbalancable with the current game mechanics, even with DRASTIC changes to those mechanics.

what you are asking for is essentially a different game alltogether.
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Re: Pvp is a must...

Postby Lynneth » 08 Oct 2014, 09:51

Ryxa wrote:
Argentum wrote:its a pve game and works like one. pvp would hurt this game alot by eating up ressources that could have been used to improve the pve experience for a mediocrare pvp that will be most likely unbalancable with the current game mechanics, even with DRASTIC changes to those mechanics.

what you are asking for is essentially a different game alltogether.


Too late. PvP implementation is estimated in 2 months and they've been trying to develop PvP for a while now.


Well, when the PvP is implemented, I think that'd be the time when I would pack up, dislike the hassle of rebalancing whatever which would pain more :lol: :lol: . I just guess, in that 'later' Pvp there will be case which would the most OP Class..
A good debate topic though.
IGN : Lynneth (lv.92/Reraised as Zombies) - Looking for more exciting experience..Rather than being depressed, better just play! :D. Let's grind for teamwork.. or not? :P :). Looking for party to grind lv.90+ weapon. Whisp me IGN!-In hiatus for 2 days-
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Re: Pvp is a must...

Postby Argentum » 08 Oct 2014, 10:02

lets take a look at it seriously: ougi restriction is the only way to go. it should be able to stop thunderbeast. thunderbeast would also pretty much be a hardcounter to every kind of melee attack.

oh yeah, this is totally gonna be fun and skillbased pvp. literally, since we use ougi restriction and thunderbeast are labeled skills.

better not think about it. either they found a magic solution to work around the innate problems or it isnt playable at all. one can only hope for it to work, because else that would mean they wasted alot of ressources on something that didnt deserve those ressources.
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Re: Is Pvp a must?...

Postby Mr Sin » 08 Oct 2014, 10:29

What would u guys think of an arena based pvp that was for fun or just had a ranking system? or even team fights? rather than a open pvp or competitive pvp? But i also agree with some of you saying the resources should be put into more of the pve. but what happens when you max out? and you have gotten the best gear etc.? do you just talk all day on a mmorpg? or just power level low levels? there has to be some sort of game or arena or something to catch the higher lvl ppl so they don't lose veteran players. back to the pve topic, it is also a good idea to do stuff with the pve but how would that keep veteran players around? more pve after grinding for 100+ levels? But that is the Flaw of most pve only games. They are amazing, until you have done everything then you have to move on eventually.
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Re: Is Pvp a must?...

Postby Raburesu » 08 Oct 2014, 12:11

owo I thought about it after first seeing this post early this morning, pvp may hurt onigiri more. i mean even if people wanted to do it, just try to imagine pvp, unless their using a skill that goes in that direction, if an archer locks on, they don't exactly have to look at you to shoot you. and since rolling has no i frames, one would have to get to them fast or block which is probably silly because an archer won't stop shooting just because you block... Mages while their base attacks are weak some spells i notice hit before it actually makes contact and are homing, so rolling is out of the question there. blocking, maybe but won't stop the burning or poision or freezing a mage would give you.

And on the other side to physical classes, against each other it be who can kill who first, there are no counters or just guard moments, something that would make one stay back and plan a strategy, just aoe and your gaureetee to make contact with anything in range. But with onigiri system i don't really see the point in moving. Even if you dodge and try a counter attack i think the average move you can just roll right out of. So it's either gonna be a rolling contest/ or a stand there and try to out damage contest because being defensive provides little to no little benefit. (in the eyes of hitting another character which may keep attacking or use skills compared to a mob which would most likely sit there a second or just slow to act)

For example take tiamat, if you trying not to die, if you been hit in the caves by him, the first thing that will come to your mind, screw evade, your too scared to block, your gonna just run. And his hits even with you probably being half his level is actually weak compared to yours, so when it comes to pvp the best thing they could do is make players do like 2/10 damage or preset stats based on the thingy you set. (;-; forgot what it was called)

If cyberstep even wants pvp to work, as it looks like onigiri battle system may require a revamp. Not to mention there is no falling and barely any stagger. I do agree onigiri could use some extra things but I'm not sure if what they come up with would work well because of the type of game this is. Onigiri can be fun at times especially when just starting, but the truth of the matter is that it's over dragged. Everything is a grind, but if it wasn't a grind it be too too easy and quick.. This is just one of those games that trapped itself into a corner of errors in multiple ways. :/

so pvp if it became a thing, on this current system all that's gonna matter is damage only. There would need to be some kind of goal or additions that pvp would need to help it out otherwise pvp, even quicker than pve is gonna dull out. sorry for so much text. x.x
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Re: Is Pvp a must?...

Postby Yokai » 08 Oct 2014, 12:26

I might actually come back if pvp is added.. but they still need to fix PROPER trading.
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Re: Is Pvp a must?...

Postby Lynneth » 08 Oct 2014, 12:48

Raburesu wrote:owo I thought about it after first seeing this post early this morning, pvp may hurt onigiri more. i mean even if people wanted to do it, just try to imagine pvp, unless their using a skill that goes in that direction, if an archer locks on, they don't exactly have to look at you to shoot you. and since rolling has no i frames, one would have to get to them fast or block which is probably silly because an archer won't stop shooting just because you block... Mages while their base attacks are weak some spells i notice hit before it actually makes contact and are homing, so rolling is out of the question there. blocking, maybe but won't stop the burning or poision or freezing a mage would give you.

And on the other side to physical classes, against each other it be who can kill who first, there are no counters or just guard moments, something that would make one stay back and plan a strategy, just aoe and your gaureetee to make contact with anything in range. But with onigiri system i don't really see the point in moving. Even if you dodge and try a counter attack i think the average move you can just roll right out of. So it's either gonna be a rolling contest/ or a stand there and try to out damage contest because being defensive provides little to no little benefit. (in the eyes of hitting another character which may keep attacking or use skills compared to a mob which would most likely sit there a second or just slow to act)

For example take tiamat, if you trying not to die, if you been hit in the caves by him, the first thing that will come to your mind, screw evade, your too scared to block, your gonna just run. And his hits even with you probably being half his level is actually weak compared to yours, so when it comes to pvp the best thing they could do is make players do like 2/10 damage or preset stats based on the thingy you set. (;-; forgot what it was called)

If cyberstep even wants pvp to work, as it looks like onigiri battle system may require a revamp. Not to mention there is no falling and barely any stagger. I do agree onigiri could use some extra things but I'm not sure if what they come up with would work well because of the type of game this is. Onigiri can be fun at times especially when just starting, but the truth of the matter is that it's over dragged. Everything is a grind, but if it wasn't a grind it be too too easy and quick.. This is just one of those games that trapped itself into a corner of errors in multiple ways. :/

so pvp if it became a thing, on this current system all that's gonna matter is damage only. There would need to be some kind of goal or additions that pvp would need to help it out otherwise pvp, even quicker than pve is gonna dull out. sorry for so much text. x.x


Don't forget,

Melee class in Onigiri also has RANGED ATTACK and RANGED OUGI ATTACK which has fast animation and short cooldown, so Bows/Wands/Staffs are useless in PVP, since they can't block and just depend on rolling which won't save your life. And I doubt one hit Hell Inferno VII can kill high mdef player. (if it is, then it might be Mage would be the most OP class in PVP, but you need shorter range with Hell Inferno, which can be countered with Ranged Ougi from Melee Class or even normal skill like Blue Fang Blade or Water Dragon Spear VII/ Lunge Attack )

My guess the most OP class in PVP would be Spear with High Def, High Magic Defense and High Attack and High HP would dominate the PVP arena, followed by Twin Sword which has Lightning Ougis which can OHKO all players in line of sight, and then Swords.

Axes player would suffer in PVP too since they're the slowest class though highest damage in comparison. Axe player would just switch to sword for faster animation and more arsenal of attack movement skills.

It would be constant battle of High Critical Damage, Ougis, and Total HP/Def/Mdef if possible.
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