SupremeTentacle wrote:The Pandemonium moba is a part of Onigiri, not a separate game. The information came from speaking with a GM.
the thing about that is the video footage on the pandemonium website which does not suggest in any way any kind of relation in game mechanics to onigiri. setting those aside, your not even playing your onigiri character. it seems to me like a MOBA that is in the same UNIVERSE but not the same game. it also wouldnt make any sense to have a moba part as pvp for onigiri. i can only assume that there are translation mistakes or the gm saying nonsense based on what they introduced pandemonium to the western world.
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edit:
pandemonium teaser website:
http://pandemonium.cyberstep.com/teaserits title is actually is actually Onigiri:Pandemonium, so that might additionally lead to confusion
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SupremeTentacle wrote:50v50 is just what I personally want. It would not lag as much as grotto for a single reason - many people will die before they get to cast things, and grotto only lags because the particles caused by mukade. Note that player skill spam does not cause the same lag, or anything on a similar scale. It should be better than what we were getting during the monster spawn events, so I'd expect people with slightly above average machines to still run @ 30+ fps.
i did not play in a long time now and i did not participate in the hunting event. But, if i remember correctly i didnt actually experience frameskips in grotto. what i experienced felt more like everything, including your own character, teleporting multiple times over short distances while the game itself actually still ran fluidly (the environment still proceeds as normal while your character constantly lags behind and is being teleportet to its supposed position)
to me this is something i only encountered when suffering massive packet loss in other games.
i MIGHT remember this wrong, though. afterall, like i said, i didnt play in a long time now. aside from occasionally grabbin some tentacles for ... personal use?