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[NVM]Satan Too OP

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[NVM]Satan Too OP

Postby Tekato » 14 Oct 2014, 12:01

32k crits on normal mode seriously..... Maybe on hell mode would be fine but on normal... Nobody even has that much hp



Edit: Ignore this post i made a mistake
Last edited by Tekato on 15 Oct 2014, 17:25, edited 1 time in total.
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Re: Satan Too OP

Postby Ryxa » 14 Oct 2014, 12:43

Tekato wrote:32k crits on normal mode seriously..... Maybe on hell mode would be fine but on normal... Nobody even has that much hp


The very definition of Onigiri gameplay right here.

>Don't get hit.
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Re: Satan Too OP

Postby Tekato » 14 Oct 2014, 13:02

Ryxa wrote:
Tekato wrote:32k crits on normal mode seriously..... Maybe on hell mode would be fine but on normal... Nobody even has that much hp


The very definition of Onigiri gameplay right here.

>Don't get hit.

how can u not get hit when the lazer hits half the room , also im talking about normal difficulty not hell mode
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Re: Satan Too OP

Postby Ryxa » 14 Oct 2014, 13:10

Tekato wrote:
Ryxa wrote:
Tekato wrote:32k crits on normal mode seriously..... Maybe on hell mode would be fine but on normal... Nobody even has that much hp


The very definition of Onigiri gameplay right here.

>Don't get hit.

how can u not get hit when the lazer hits half the room , also im talking about normal difficulty not hell mode


If JP players can do it why can't we?
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Re: Satan Too OP

Postby Tekato » 14 Oct 2014, 13:31

JP server has better moon king and better alcohols allowing them to be more flexible with their magatamas . Also the jp server damages are much different from our version from what ive seen so far but im not 100% sure on that. (And Oppai yes ive tried blocking and it reduces the 32k crit down to 16-18k so its still basically 1 shot on normal just imagine 5 man hell mode)
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Re: Satan Too OP

Postby OPPAI » 14 Oct 2014, 13:32

Block prowess
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Re: Satan Too OP

Postby CweO N Milk » 14 Oct 2014, 16:10

Have you tried 2 man?
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Re: Satan Too OP

Postby Tekato » 14 Oct 2014, 16:29

CweO N Milk wrote:Have you tried 2 man?

All im saying is a lvl 105 normal difficulty setting boss should not be dealing 2x the amount of a lvl 105s hp with 1 skill that hits half the room
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Re: Satan Too OP

Postby OPPAI » 14 Oct 2014, 21:19

Tekato wrote:JP server has better moon king and better alcohols allowing them to be more flexible with their magatamas . Also the jp server damages are much different from our version from what ive seen so far but im not 100% sure on that. (And Oppai yes ive tried blocking and it reduces the 32k crit down to 16-18k so its still basically 1 shot on normal just imagine 5 man hell mode)

That's true though... The alcohol difference really helps a lot. I mean if I were jp Satan, I'd be pretty irritated with small fks running around me so fast.
About the blocking thing though, I remember watching a jp video of a player blocking with just a few hundred damage from the laser. But as you said, damages may be different so..
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Re: Satan Too OP

Postby CweO N Milk » 14 Oct 2014, 22:59

The people in JP who were defending and only getting 500-700 dmg done a high lightning elements. <3 Lightning is satans weakness and if you have a high element for it -which the level 105 satan spear has 77- you can tank him rather well
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