Sign Up

[Revised] Increase your damage output as much as 50%!!!

Post helpful information for other players here.

[Revised] Increase your damage output as much as 50%!!!

Postby Jebe » 22 Nov 2014, 03:52

Too bad I found this only recently... anyway this is what you ought to know and what Onigiri should have told us... I noticed many player switch their main weapon. Well some will gain something from there, but.... anyway here is the hidden secret.

Equipped weapon affect damage output to mobs according it's Body Size


Mobs body size range from Huge to Tiny in percentage value
Huge -- Medium ---- Tiny
axe 20% 10% 0% -10% -20%
bow -30% -20% 0% 20% 20%
spear -20% -20% 0% 20% 20%
sword 0% 0% 0% 0% 0%
odachi 20% 10% -5% -10% -15%
twin -10% -10% 10% 10% 0%
staff -10% 0% 20% 0% -10%
wand 10% 0% 0% 0% -10%

There are five body size for mobs: Huge, Big, Medium, Small, Tiny. But in the current world, only found 3 in existence ie. from Big to Small.
E.g. of small body is karakasaobake (I don't know which mob it is). Big is pretty obvious, e.g. Yagyou, Satan and other kamikui. Medium for the rest.
Looks like the underhanded weapon staff got some advantage here over the other weapon for body size rate bonus, since most of the mobs got medium body size.

At some point damage equation is damage += damage * body size rate

Guard (shift button) rate if succeed will cut down incoming damage by:
Axe: 90%
Bow: 75%
Spear: 95%
Sword: 85%
Odachi: 90%
Twin: 80%
Staff & Wand: SP charge ;p

Partial Damage Calculation

Code: Select all
Atk Power = random(min atk power, max atk power)


For magic damage, atk power is cut off by 30%. Explanation at later part.
Code: Select all
Atk Power = Atk Power * 70%


Def to Atk Power relation: Damage cut off rate
def : Atk Power cut off rate
1000% -> 23.46%
900% -> 23.57%
800% -> 23.75%
700% -> 24.05%
600% -> 24.57%
500% -> 25.46%
400% -> 27.07%
300% -> 30.01%
200% -> 35.79%
100% -> 55.72%
90% -> 62.45%
80% -> 70.43%
70% -> 77.51%
60% -> 82.78%
50% -> 86.72%
40% -> 89.89%
30% -> 92.64%
20% -> 95.18%
10% -> 97.61%
5% -> 98.81%
4% -> 99.04%
3% -> 99.28%
2% -> 99.52%
1% -> 99.76%

Code: Select all
Damage = Atk Power * Atk Power cut off rate


Physical Damage to Def relation: Def bonus rate
Def 3000 - 5999 -> 5%
Def 6000 - 8999 -> 10%
Def > 9000 -> 15%

Code: Select all
Damage = Damage * (1 - Def bonus rate)


After that is
Code: Select all
Damage = Damage * (1 - Guard rate) * (1 + crit damage rate) * (1 + back hit rate) * (1 + body size rate)


If the defender is stunned, Damage is increased by 20%
Code: Select all
Damage = Damage * (1 + stun rate)


Magic Damage

Magic damage is based on WIS or 70% of MIND, whichever is higher
Code: Select all
INT = max(WIS, 70% * MIND)


After mingling around with some values, I found this stat not effectively resulted in damage calculation.
Here a table for that
_____Atk Power
INT ____100 __1,000 _5,000 10,000 100,000
10 __82.00% _71.20% 70.24% 70.12% 70.01%
200 310.00% _94.00% 74.80% 72.40% 70.24%

Atk power will be cut off by 30%

Some more calculation, this part is actually comes before getting the atk power for equipped weapon

crit damage bonus : dex
< 10 : 0
< 20 : 50
< 30 : 110
< 40 : 180
< 50 : 260
< 60 : 350
< 70 : 450
< 80 : 560
< 90 : 680
< 100 : 810
>= 100 : 950

def bonus : vit
< 10 : 0
< 20 : 8
< 30 : 17
< 40 : 32
< 50 : 53
< 60 : 80
< 70 : 113
< 80 : 152
< 90 : 197
< 100 : 248
>= 100: 305

only applied for weapon other than staff and wand
atk bonus : power
< 10 : 0
< 20 : 9
< 30 : 21
< 40 : 41
< 50 : 69
< 60 : 105
< 70 : 149
< 80 : 201
< 90 : 261
< 100 :329
>= 100: 405

applied only to staff and wand
sp cut bonus : mind
< 10 : 0
< 20 : 6
< 30 : 10
< 40 : 14
< 50 : 20
< 60 : 26
< 70 : 32
< 80 : 40
< 90 : 50
< 100 :60
>= 100: 70

If I lied to you, can you come up with something like this? go check it out for yourself
Code: Select all
Max HP = 1.01 ^ (lv - 1) * (100 + (lv - 1) * 20) * (1 + (POW + VIT * 2) / 300)
Max SP = 1.01 ^ (lv -1) * (100 + (lv - 1) * 2) + (WIS/ 2 + MND) ^ 1.2
to integer -> cut off the extra decimal

Some part of weapon power calculation
sword/odachi/axe = 1.01 ^ (POWER - 1) * (20 + (POWER - 1) * 6) + atk bonus
for twin/bow switch POWER to DEX
for spear -> vit
for staff -> MIND
for wand -> WIS

NB: There are plenty more of calculation.. but for now I leave it here
Last edited by Jebe on 25 Nov 2014, 05:13, edited 8 times in total.
Jebe
 
Posts: 8
Joined: 26 Sep 2014, 13:50

Re: Increase your damage output as much as 50%!!!

Postby SupremeTentacle » 22 Nov 2014, 12:56

Jebe wrote:
Body size from Huge to Tiny in percentage value
axe : 120 110 100 90 80, Huge body will get max output damage ie. 120%
bow : 70 80 110 120 120, Tiny -> young girl/ boy
spear : 80 80 100 120 120, Tiny
sword : 100 100 100 100 100, no effect
odachi: 120 110 95 90 85, Huge
twin : 90 90 110 110 100, Medium
staff : 90 100 120 100 90, Medium
wand : 110 100 100 100 90, Huge



Image

Just.

No.
Selling all of my gear for ~40% of its market value!
~4 lv. 108 to 115 weapons remaining
Some skill card 7's, ougi, orna'd maga and other stuff too!
User avatar
SupremeTentacle
 
Posts: 1446
Joined: 04 Jun 2014, 11:30
Location: North South Canada

Re: Increase your damage output as much as 50%!!!

Postby Tekato » 22 Nov 2014, 14:06

Jebe wrote:Too bad I found this only recently... anyway this is what you ought to know and what Onigiri should have told us... I noticed many player switch their main weapon. Well some will gain something from there, but.... anyway here is the hidden secret.

Body Size affect damage output of your equipped weapon.


Body size from Huge to Tiny in percentage value
axe : 120 110 100 90 80, Huge body will get max output damage ie. 120%
bow : 70 80 110 120 120, Tiny -> young girl/ boy
spear : 80 80 100 120 120, Tiny
sword : 100 100 100 100 100, no effect
odachi: 120 110 95 90 85, Huge
twin : 90 90 110 110 100, Medium
staff : 90 100 120 100 90, Medium
wand : 110 100 100 100 90, Huge

Guard (shift button) if succeed will cut down incoming damage by:
Axe: 90%
Bow: 75%
Spear: 95%
Sword: 85%
Odachi: 90%
Twin: 80%
Staff & Wand: SP charge ;p

Is it porn?
Lv 115 Twinsword
Dead from Onigiri Cancer.
User avatar
Tekato
 
Posts: 632
Joined: 11 Jun 2014, 13:10

Re: Increase your damage output as much as 50%!!!

Postby -x-SongNhi-x- » 22 Nov 2014, 14:08

is it a llort post?
User avatar
-x-SongNhi-x-
 
Posts: 74
Joined: 23 Aug 2014, 16:57

Re: Increase your damage output as much as 50%!!!

Postby Tekato » 22 Nov 2014, 14:25

-x-SongNhi-x- wrote:is it a llort post?

what is llort?
Lv 115 Twinsword
Dead from Onigiri Cancer.
User avatar
Tekato
 
Posts: 632
Joined: 11 Jun 2014, 13:10

Re: Increase your damage output as much as 50%!!!

Postby Ryxa » 22 Nov 2014, 14:27

What.
Ryxa|Lvl:115|Wiki Admin (Inactive now)|http://onigiri.wikia.com/wiki/Onigiri_Wiki
-----
You can contact me here: https://discord.gg/DQrykRW
-----
Playing Closers. Quit Onigiri. Feel free to PM, though I 99% won't check.
User avatar
Ryxa
 
Posts: 565
Joined: 05 Jun 2014, 02:12
Location: Somewhere in the middle of nowhere

Re: Increase your damage output as much as 50%!!!

Postby -x-SongNhi-x- » 22 Nov 2014, 16:35

Tekato wrote:
-x-SongNhi-x- wrote:is it a llort post?

what is llort?


U dunno what a llort post is? :lol:
User avatar
-x-SongNhi-x-
 
Posts: 74
Joined: 23 Aug 2014, 16:57

Re: Increase your damage output as much as 50%!!!

Postby SupremeTentacle » 23 Nov 2014, 14:00

Seriously, stop posting bullshit that you are pulling out of your ass. Body size does NOT affect damage. In the first place, you've listed five body sizes when there are only four... You obviously have no clue what you are talking about. Are you even playing the right fucking game - it doesn't look like it.

The "Code" you've posted looks nothing like what the code that Onigiri would use is like, and you obviously don't have the slightest idea of how programming languages work as you've included variables in your "code" that have a space in the name.

There is no % defense stat.

Your damage formulas look like an autistic kid threw a foot in the blender and attempted to make sense of the blood splatter. Oh wait...

Magic damage does not invoke either mind or wis, in fact, it does not directly invoke either of them. For fuck's sake, do you even know what an "int" is?

Everything you've posted besides the guard percentages is COMPLETE nonsense.

No matter how many times you edit your post, you're still completely wrong on almost everything there.


I'd like to request for this thread to be deleted as it will do nothing besides mislead new players.

Edit: fixed typos
Last edited by SupremeTentacle on 23 Nov 2014, 14:43, edited 1 time in total.
Selling all of my gear for ~40% of its market value!
~4 lv. 108 to 115 weapons remaining
Some skill card 7's, ougi, orna'd maga and other stuff too!
User avatar
SupremeTentacle
 
Posts: 1446
Joined: 04 Jun 2014, 11:30
Location: North South Canada

Re: Increase your damage output as much as 50%!!!

Postby Dark Deceiver » 23 Nov 2014, 14:25

Jebe wrote:Body Size affect damage output of your equipped weapon.


lol, No it doesn't. It's there purely for atheistic purposes only, so everyone doesn't look the same, with the exact same body build, etc.

Sizes have nothing to do with anything that you mentioned in your post.
RIP Onigiri USPC: 2014-2021
User avatar
Dark Deceiver
 
Posts: 326
Joined: 16 Sep 2014, 07:37
Location: Oregon

Re: Increase your damage output as much as 50%!!!

Postby -x-SongNhi-x- » 23 Nov 2014, 16:53

SupremeTentacle wrote:Seriously, stop posting bullshit that you are pulling out of your ass.
You obviously have no clue what you are talking about.

Are you even playing the right fucking game - it doesn't look like it.

look like an autistic kid threw a foot in the blender and attempted to make sense of the blood splatter.
For fuck's sake


LOL you got reeled in huh, llort-ed :lol: :lol: :lol:
User avatar
-x-SongNhi-x-
 
Posts: 74
Joined: 23 Aug 2014, 16:57

Next

Return to Guides & Strategy

Who is online

Users browsing this forum: No registered users and 2 guests