Annette wrote:Hopefully some kind of block or secondary defense mechanic is introduced for staff/wand users. It's extremely unfair to expect someone to throw Evade Warp(which isn't even available for staves) on every weapon they have along with excluding them from something that has the potential to drastically change the way Onigiri is played.
Annette wrote:Hopefully some kind of block or secondary defense mechanic is introduced for staff/wand users. It's extremely unfair to expect someone to throw Evade Warp(which isn't even available for staves) on every weapon they have along with excluding them from something that has the potential to drastically change the way Onigiri is played.
Cherry wrote:Why this post not interesting for me -.- but thanks for share it , i hope it not happen in US -_-
Ryxa wrote:From what we've tried so far, either random guard breaks can still happen and they take priority over the just guard mechanic, or we're doing something wrong (Although I doubt that since the majority of our group play a ton of fighters...)
Since every class can roll, balance between the various classes is fairly irrelevant.
Annette wrote:Ryxa wrote:From what we've tried so far, either random guard breaks can still happen and they take priority over the just guard mechanic, or we're doing something wrong (Although I doubt that since the majority of our group play a ton of fighters...)
If things are working as intended that's pretty disappointing.Since every class can roll, balance between the various classes is fairly irrelevant.
My concern only partially involved balance. A well-implemented just/perfect/whatever-terminology-you-want-to-use guard system feels amazing to use and denying that type of gameplay while offering nothing in exchange feels shallow. As it stands that doesn't seem to be an issue because dodging sounds objectively better but if the new guard system is fixed or refined further it's a valid complaint.
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