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The Player Ticket-Spam Movement

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The Player Ticket-Spam Movement

Postby SupremeTentacle » 02 May 2015, 23:41

DO NOT ACTUALLY SPAM THE HELP DESK. SEND ONE TICKET OUTLINING YOUR CONCERNS ABOUT THE TOPICS BELOW (and any others)

Hey guys,

I'm sure you all want... something. Some of you want a trade system, others want better exp rates, others want slaves, I don't know. But you all want something.

I've spoken with GM Cheeseburger in game a bit earlier today, and he said that rather than a forum petition, help desk tickets would be more successful in getting the message across. That way, they can refer to specific ticket numbers when sending information to development, which increases the weight of the mentioned points. I'm fairly certain that this implies a larger number of tickets results in a higher chance of action being taken.

As such, I would like my fellow players to send in a help desk ticket, but not just any ticket, one that conveys messages about the sorry state of the EN server. I've listed several issues below that I would like players to communicate to the developers. Note that the things we are trying to request with this round of tickets are things that either are not very work-intensive, or things that will make CS more money while benefiting players. Additional requests will be made en-masse in future tickets, so don't worry if your well reasoned argument doesn't show up in the first post yet.

Weapon Durability is a Huge Problem
Our version of the game has a 2k dura cap, whereas JP has a 5k dura cap. However, we pay the same amount of ryou for a full repair. This results in players often losing money from grinding instead of slowly gaining money. Furthermore, it's very difficult to clear long dungeons, and we're also not allowed to grind for as long of a duration. In fact - we can only grind 40% as long before heading back to a repair station. Finally, this durability cap also causes collapsing blade to become unviable. Collapsing blade 6 for axe eats 240 durability. With a 5000 durability cap, this means that you can use the skill 21 times before your weapon breaks. However, with our current durability cap, you can only use it 9 times. A normal skill, such as Asura, can also only be used 80 times, as opposed to the 200 times that it could be used in the Japanese server. This means that our EXP ticket usage is less efficient due to the number of times we have to repair... Combined with our already horrid EXP rates and sustainability issues caused by the repair bills, this makes grinding in the NA server much, much worse.
tl;dr Our durability cap is ridiculous.

Avatar Items should be Tradeable
Japan can sell clothes, we can't. There's pretty much no reason for this to continue, as CS would make more money if players invested to buy clothes that are no longer spinnable anyways.

Moon King should be Reverted
50 Speed lowered -> 20. 3 minutes -> 1 minute. I don't see why they did this considering that they capped movement speed later on anyways. As a result, balance is already maintained even without this change to moon king.

Ranged Skills and Glitches
At the moment, if a player cancels a ranged skill immediately after firing it, they are able to completely negate the durability cost. This mostly applies to targeted skills, but also affects ones such as Amaya’s punishment. Note that cancels consist of rolling, guarding or using another skill in rapid succession. This allows players to go through a dungeon while negating all of their costs, and causes unbalance amongst the weapons. Furthermore, it also makes it rather difficult for players to level these skills, as when a skill does not consume durability, it also does not gain any experience.

Titles
While Amaterasu’s max partner level is already achievable, variety in titles is still insufficient. Some weapons have titles that benefit them far more than others, and a large chunk of titles are rather worthless.
The number of viable titles is very small, as most of the titles don’t give you a sufficient amount of the stats to be useful. Some rebalance should be added, or looked at once again in order to preserve game balance.

Partner Items should be addable en masse
It takes an extremely long time to level up partners because you have to sit there and click. This is even worse in the NA server as the average player has higher ping than the average JP server player. This results in this process taking even longer... This problem could be solved if players could add a larger or specified number of friendship items at once instead of adding them one at a time.

Implement Missing Japanese Features (Non Content)
Some features that are in the Japanese server, such as the daily Nyankoropon and the web gacha are missing from the EN version of the game. These features are fairly decent incentives for players to charge C, and there doesn't seem like there should be much of a reason for them to be missing from the north american version of the game.

Implement an Avatar Reset Item
Some players end up regretting choosing a specific body size, as the outfits they like look awkward with their body size, and would like a reset. Others might just want a total make over or gender swap. Regardless of the reason, it'd be nice to have an item that allows players to change how their character looks from the base up. Besides, since this would obviously be a cash shop item, CS could earn a pretty penny off of it as well.


If you agree with these statements, please send in a ticket! (Note that you should keep it short and in point form if possible, as to not give the GM’s unnecessary work. Since this original argument list will also be sent in, they will already be aware of the reasoning behind many of these suggestions.)


Furthermore, if you wish to add to this list, feel free to post below. Note that your suggestion may or may not be edited into the original post based on its reasoning and likelihood of implementation.
Last edited by SupremeTentacle on 06 May 2015, 09:29, edited 4 times in total.
Selling all of my gear for ~40% of its market value!
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Re: The Player Ticket-Spam Movement

Postby Dude X » 03 May 2015, 04:40

You can also add that:
- partners are like useless after... lvl 10? Shizuka now gives quests at the first open field zone but is doesn't make the rest any useful aside for the npc bonus.

- def magatamas are junk, and since tanks don't exist in this game, so why even have them? If they were used for something (like crafting some mid-term offensive magatamas, weapons, trade them for costumes, i don't know, anything that isn't being useless) it would be ok but since they aren't...

- promotion of different dungeons to lvl [instead of the same old stuff] with more rates/monsters/better items/i don't know, with rotation each week [ 1 map for each 30 lvls? something like that instead of just fevers every week], maybe? Just a reason that forces people to try other places together since we're still waiting for new content and this grind is like uber stupid [seriously, how much more do they want us to grind pipe3? until everybody quits?]
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Re: The Player Ticket-Spam Movement

Postby SupremeTentacle » 03 May 2015, 10:04

Miyamoto Musashi is going to be rather useful, meaning that they already have some sort of implementation of your first point. I'd rather not seem too greedy when going for this initial ticket barrage, and save these kinds of things for when we finally do start seeing changes.

Second point is a nice one, care to elaborate it some more with specific numbers? I'm fairly certain that including those in the arguments sent to the helpdesk will be of some benefit. Moreover, its important to note that defenses are capped at the moment... so if you could somehow proved that capped defense is useless, that'd be even better.

Your last point requires as much effort to implement as new content... While its a good suggestion, I honestly don't think that they'll bother.
Selling all of my gear for ~40% of its market value!
~4 lv. 108 to 115 weapons remaining
Some skill card 7's, ougi, orna'd maga and other stuff too!
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Re: The Player Ticket-Spam Movement

Postby Firon » 03 May 2015, 11:19

I'll probably send a ticket for a few of the things here and maybe a few more. The main thing I want to be changed, though, would be friendship presents (add all or a specific number, etc.) because the number of clicks is ridiculous.
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Re: The Player Ticket-Spam Movement

Postby SupremeTentacle » 03 May 2015, 17:16

Firon wrote:I'll probably send a ticket for a few of the things here and maybe a few more. The main thing I want to be changed, though, would be friendship presents (add all or a specific number, etc.) because the number of clicks is ridiculous.


Duly Noted.

Also welcome back.
Selling all of my gear for ~40% of its market value!
~4 lv. 108 to 115 weapons remaining
Some skill card 7's, ougi, orna'd maga and other stuff too!
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Re: The Player Ticket-Spam Movement

Postby Firon » 03 May 2015, 17:23

SupremeTentacle wrote:Also welcome back.


Thanks
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Re: The Player Ticket-Spam Movement

Postby Dude X » 03 May 2015, 17:39

SupremeTentacle wrote:Miyamoto Musashi is going to be rather useful, meaning that they already have some sort of implementation of your first point. I'd rather not seem too greedy when going for this initial ticket barrage, and save these kinds of things for when we finally do start seeing changes.

I know but that's one of the entire set of partners that we've :|

SupremeTentacle wrote:Second point is a nice one, care to elaborate it some more with specific numbers? I'm fairly certain that including those in the arguments sent to the helpdesk will be of some benefit. Moreover, its important to note that defenses are capped at the moment... so if you could somehow proved that capped defense is useless, that'd be even better.

I don't really have any decent table/graphic to show but that's what I feel after playing a char with def until like 70 [the moment where I noticed that hp > def even with 8k+ def since I was still getting KOs here and there by heavy crits] and making some others with and without until 50 for the resonance.

Basically, the way the game is designed, it's better to stack higher values of elements [fire, pierce, etc since it provides offensive and defensive bonus aka resistance to an element while boosting the dmg made with that same element] and HP and even higher levels than the dungeon but that's obvious since most of the games nowadays follow that system to tank than to stack def [having some skills also not being entirely of one element helps this to be viable].

Having the def resonance bonus, block reducing dmg by a % [depending on the weapon used], just guard that makes dmg be 0 and ornamentations that reduce dmg block by % also doesn't help, it just makes the def magatamas even worse and useless since you just don't need them any more because anything offensive will prove be better as long as you know how to dodge or kill before get killed or do some mixs.

Also, nobody in the end game will even use them, they just aren't worth the slot [unless the one that gives 6%exp or whatever but that's just for faster exp, not for real game-playing where you actually kill].

tl;dr - In the end it's just something like starter gear instead of giving offensive magatamas right away since the beginning.

SupremeTentacle wrote:Your last point requires as much effort to implement as new content... While its a good suggestion, I honestly don't think that they'll bother.

TBH, I feel the same but was worth a shot =p
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Re: The Player Ticket-Spam Movement

Postby Momiji » 04 May 2015, 06:23

Bump.

Annoying spam bot is annoying.
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What a pain in the ass...
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Re: The Player Ticket-Spam Movement

Postby zay. » 04 May 2015, 06:50

- Less tax(5-15%?) or remove the tax.
- That you get somehow better exp then leechers when u are supporting someone.
- A better moving system, more ussage of jump, air attacks, air fights, something like the movement that partner in JP has ( this one will be totally ingored i guess or we have to spam it.)
- the most important one, new content -_-
- guild or crew or something like that with diffrent events, for example 5 man party of the same guild need to get the fastest time of a spesific dungeon vs another guild something like that.
- more reward if u play longer we got now log in boost, but like if you have done 2 hours dungeon time ( the time u have been inside of a dungeon while attacking and moving, so no afking inside dungeons) that you get dungeon fever = 150% exp,ryuo and drop boost for 1 hour. then for 4 hours 300% dungeon fever, and maybe for 10 hours dungeon time 160 unspendable in bazar oc? Just some ideas to let ppl play longer the game. * do note those hours have to be on the same day...
- magatama gacha’s ( i heard something like this was already on JP?)
- top 3 people who made the most exp in 1 week will get awarded ( like number 1 = 300 oc + some other nice stuf number 2 = 200 oc + some other nice stuf etc.)
- more advertising less fanservice in the advertising

well that’s it I guess i know somethings I said are kind of redicilous but O well let you guys know what u think about it and maybe post some ideas of me in the player ticket. Ow and i agree with all the ideas that have been said before me so i will be posting that too in the player ticket i am going to send.

Sorry for my english

Peace :D

* The rewards don’t have to be oc, just that u be awarded for playing for example some boosts or something.
Last edited by zay. on 05 May 2015, 02:34, edited 1 time in total.
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Re: The Player Ticket-Spam Movement

Postby Dude X » 04 May 2015, 09:57

BUMP!

Also, another suggestion is to add some anti-bot spam system like a question related to Onigiri to make an account or even before each post. It's annoying, it sucks hardcore but it's better than getting this shit everyday.
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