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The Player Ticket-Spam Movement

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Re: The Player Ticket-Spam Movement

Postby SupremeTentacle » 07 May 2015, 07:14

Tissana wrote:hmm :(

What I wanted is about friendship item
if the friendship level still low it's not really a problem
but when they got higher, we need to feed them by clicking the items so many times till its full
is there any ways to upgrade this?
like a new features how much can we feed them in one go, like when we buy or selling item at miroku?
I've broken 2 mouse already because I have to click them so many times to feed them :|

thank you :D


This already is mentioned in the first post.

@ Taakun
Pretty much nothing further to mention here then I guess. Although our opinions differ, it's not like there's anything for me to argue, since you're right as well. We're simply looking at polishing the same turd with two different brands of shoe polish.

Though, I do have a question. What do you use to charge OC on the JP server, assuming you don't have a Japanese credit card? JP ver just seems to reject my card because of the gaijinness of it.
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Re: The Player Ticket-Spam Movement

Postby Taakun » 07 May 2015, 10:01

Ryxa wrote:I completely agree with the points you have made, and my only suggestion then would be to increase EN's min price for clothing items before clothing sales are implemented (If it ever is). Of course, most people probably wouldn't be too happy about such a suggestion after they get over the hype that we got clothing sales (If we do), but I personally can't think of another way to balance out improved gacha rates in EN vs OC being removed from circulation by way of tax (Without straight up increasing tax rates again).

Also, just getting right to the point with my post this time without much reasoning behind it. I have an exam in a few minutes. *cries*


Yea idk about the Miyamoto Musashi, I haven't used her yet, I really just wanted the seifuku lol...
But I do appreciate your open-mindedness and your comments have been helpful in providing new and deeper aspects to both sides of my idea.

SupremeTentacle wrote:@ Taakun
Pretty much nothing further to mention here then I guess. Although our opinions differ, it's not like there's anything for me to argue, since you're right as well. We're simply looking at polishing the same turd from two different sides.

Though, I do have a question. What do you use to charge OC on the JP server, assuming you don't have a Japanese credit card? JP ver just seems to reject my card because of the gaijinness of it.


Lol, well put.
I also appreciate your comments as well. I know there's so many different kinds of players, and factors that affect them, which can lead to so many possibilities. Both you and Ryxa helped expand my view on the flaws in my idea.

I use my normal debit card and credit card. Both have been locked numerous times though because of suspected fraudulent use.. Which I guess is a good thing in a way..
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Re: The Player Ticket-Spam Movement

Postby Leobreaker322 » 07 May 2015, 23:29

I'd like to make some suggestions here:


-Firstly would be fixing those skills which are NOT used on multiple weapons but still have multiple variants on skills page. Examples would be Wind Thrust for spears, Twin Blade Slash for twinswords, and Spin Kick for bows. These are only used on the respective weapon and are not used on other weapons (unlike Sacrifice, Poison Fang, Double Edged Cut etc. which are used on multiple weapons and thus have multiple variants). Scenario: I smelt a new bow which I like having a Spin Kick IV and I remember it leveling it upto level 40. But when I open the Skills page there are two Spin Kick IVs, and the one my bow has is level 1, by checking Momo's evolution page and unchecking the checkbox. This means I have to redo another copy of Spin Kick IV knowing that I maxed it already on another bow, consequently more wastage of time and energy grinding to max this thing.

-Secondly, evolving Partner skills is what I would recommend as one of the ways to fixing the abysmal damage per minute each partner does ingame. Following the principle that the partner's fighting ability stat increases, and when the partner masters(levels) a skill completely, the corresponding skills rank up automatically and allows the partner to do more damage and dpm respectively. Popups like this in message box "Info: Lady Shizuka has mastered the skill Aqua Needle <rank>, report to her for further improvisation of her skills." After reporting, the mastered skill evolves automatically, thus making her more effective at dealing damage to mobs regardless of dungeon difficulty. And as the partner's fighting ability stat goes up, consequently higher ranks are available and multiple skills can be evolved after you report. Let me hear your opinions on these :)
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Re: The Player Ticket-Spam Movement

Postby SupremeTentacle » 07 May 2015, 23:43

Leobreaker322 wrote:I'd like to make some suggestions here:


-Firstly would be fixing those skills which are NOT used on multiple weapons but still have multiple variants on skills page. Examples would be Wind Thrust for spears, Twin Blade Slash for twinswords, and Spin Kick for bows. These are only used on the respective weapon and are not used on other weapons (unlike Sacrifice, Poison Fang, Double Edged Cut etc. which are used on multiple weapons and thus have multiple variants). Scenario: I smelt a new bow which I like having a Spin Kick IV and I remember it leveling it upto level 40. But when I open the Skills page there are two Spin Kick IVs, and the one my bow has is level 1, by checking Momo's evolution page and unchecking the checkbox. This means I have to redo another copy of Spin Kick IV knowing that I maxed it already on another bow, consequently more wastage of time and energy grinding to max this thing.

I haven't actually seen this glitch occur for the past 6 monthsish, so I thought they fixed this. Could you just confirm that one of your skills recently got duplicated?

-Secondly, evolving Partner skills is what I would recommend as one of the ways to fixing the abysmal damage per minute each partner does ingame. Following the principle that the partner's fighting ability stat increases, and when the partner masters(levels) a skill completely, the corresponding skills rank up automatically and allows the partner to do more damage and dpm respectively. Popups like this in message box "Info: Lady Shizuka has mastered the skill Aqua Needle <rank>, report to her for further improvisation of her skills." After reporting, the mastered skill evolves automatically, thus making her more effective at dealing damage to mobs regardless of dungeon difficulty. And as the partner's fighting ability stat goes up, consequently higher ranks are available and multiple skills can be evolved after you report. Let me hear your opinions on these :)

I'm not sure that a partner would use a skill long enough to max it, especially considering how quickly they die (1 dungeon run or so at higher levels, sometimes 2.) Furthermore, we can't really force them to attack something with a skill, and they use basic attacks very often. I believe they also don't attack at all unless you don't kill the target in 1 hit. Maybe this idea could be refined a bit. Keep in mind that this does require a significant amount of work as they'd need to reprogram each of the current partners.
Selling all of my gear for ~40% of its market value!
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Some skill card 7's, ougi, orna'd maga and other stuff too!
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Re: The Player Ticket-Spam Movement

Postby Leobreaker322 » 08 May 2015, 05:17

@Rhythm

I have PMed you screenshots as relevant proof that the duplicate skill problem still exists, you'll see for the skills I mentioned in my post that this is not fixed yet.
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Re: The Player Ticket-Spam Movement

Postby SupremeTentacle » 11 May 2015, 09:58

Confirmed that we don't know the time at which said glitch happened, so it might have occurred before what I thought was the fix. That is, the skill could have been already duplicated a while ago.

That said, bumping this.
Selling all of my gear for ~40% of its market value!
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Some skill card 7's, ougi, orna'd maga and other stuff too!
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Re: The Player Ticket-Spam Movement

Postby Ryxa » 11 May 2015, 15:53

SupremeTentacle wrote:Confirmed that we don't know the time at which said glitch happened, so it might have occurred before what I thought was the fix. That is, the skill could have been already duplicated a while ago.

That said, bumping this.

Can confirm glitch still exists. Just had it happen earlier today when I was id'ing then playing around with some of the skills I got. Just talk to me in skype if you really need my proof.
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Re: The Player Ticket-Spam Movement

Postby SupremeTentacle » 11 May 2015, 22:13

End result of discussion: Same as with Leo.
Not 100% sure that the skill was not already in the skill table before yesterday.
Selling all of my gear for ~40% of its market value!
~4 lv. 108 to 115 weapons remaining
Some skill card 7's, ougi, orna'd maga and other stuff too!
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Re: The Player Ticket-Spam Movement

Postby Firon » 16 May 2015, 19:06

SupremeTentacle wrote:End result of discussion: Same as with Leo.
Not 100% sure that the skill was not already in the skill table before yesterday.


Can confirm this with Wind Thrust II which I'm pretty sure is unique to spear.
Image

I literally made this char yesterday and while it's not definite proof, you can see Fever.
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Re: The Player Ticket-Spam Movement

Postby Gravedigger » 17 May 2015, 21:43

In light of the Musashi, I think it would be really cool if we would be able to equip our partners with items like magatamas, weapons, etc. We can use magatamas we break or that have good stats that aren't exactly the best to equip them so it's not a complete waste. We could also use weapons in that same aspect. It would bring about creativity, and possibly generate more OC for CyberStep, as some of us would want to equip fancy items for our partners. It would make partners relative to the game, and not just the story. AND we can finally use prayer crystals. Wow!
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