by Gravedigger » 01 Aug 2015, 04:15
Given the current game state RIGHT NOW, meaning dungeons, if I were to assume a tier list using 105s being available, this is what I would put.
Staff
Bow>Wand>Axe>Oodachi>Sword>Twin Sword>Spear
The current gamestate really reflects that bows are the dominant class, much like when Kaga was first released. Now, I don't base my opinion based on popularity, as that would be a fallacy. Back in the days of sewers, TS/Swords were dominant because TB was the Ougi of choice. Given the current bosses, long range is much more favored. I put bow as top tier simply because of Amaya's. It has more power than Spirit blast, a more effective range, a good element typing, and keeps the user safe (Spirit blast also tends to cancel if you roll too soon). Now instead of Tb->TB to victory, it's spam the living sh*t out of Amaya's, even if there's just 1 enemy. Bows also have slightly more range than wands with charge shot/exorcism thingy and an amazing utility skill with icicle arrow. These put it slightly over wand. Wand has much more raw power (perhaps the highest in the game), but given the dungeons, having concentrated power over AoE isn't ideal unless it's a boss fight. With Frost Glaive costing a massive amount of SP as the main AoE move, it just can't handle all of the little things. Giving wands even more damage doesn't solve that. Also losing the ability to block is sometimes fatal if your character is in the middle of an animation.
Axes are probably the most rare, but perhaps it's because the items needed to make it a top tier weapon of choice cost a lot/take awhile to get. From what I've seen and know, Axes have the most DPS. With magas like Wadatsumis, they have the most explosive damage, and can compensate for their slow movement using blue fang blade for range. Asura's Thunder is a great tool since enemies will crowd around you with you being slow if you use wadatsumis. The weapon selection is also good because they have multiple STAB (Same Type Attack Boost) bonus benefits. With a cushion of high HP from investing in Pow, it makes the class a tank, which is pretty top tier in most games.
Swords are more versatile forms of TS. They share their 2 ideal Ougis, have similar moves and aim for the same things. What puts swords over TS? Skill cards. Lightning is the ideal element for both classes because Thunder Beast is hands down their best Ougi. Having something like Lightning Slash VII on a skill card for Swords is amazing. This allows EASIER access for rank 6 magatama usage for swords. Nekos are the best option for TS classes, because rank V moves are easier to manipulate. This limits TS in terms of damage. Since we are assuming the 105s are out, we can throw that problem out the window. But why are swords still better than TS? Pow. Dex may give extra crit to compensate for that lack of damage, but Swords have more base damage, and generally people invest in dex as a secondary, so the crit difference isn't as important. A big thing is Pow. Swords have more HP to cushion that damage, while TS users are more like glass canons. More and more people have opted to just using 4 magas instead of 3 and 1 chiami since damage is so high, it's not like you were living that hit form the boss in the first place (or in preparation for the new ornaments, but I'm disregarding that here). But when it comes to smaller enemies, swords are more likely to live the hit. Now one could say that a TS user could easily just throw on some HP ornaments. TS users mostly focus on SP since their HP is usually low, but slightly higher than something like a wand user since wands don't need to invest in Pow. If we want to talk about magas, we could say that if a TS user is concerned about dying, they could slap on def magas and have the same def as a vitality user. I'm just talking about classes at its core.
Spears used to be the best class. Easily. They suffer from lack of AoE, range, or escape methods like TB or lunge step. High def and a lot of HP might let you eat the hit, but it won't keep you alive in the middle of the next attack. Eternal thunder is much like Asura, sure, but it lacks the raw damage. Dungeons used to spam really small minions, and that made spears shine. They didn't need to use ougis because WDS was the best move. There was no point in using something like spirit blast on a group of enemies would just die to WDS anyway.However many bow users feel it is appropriate to amaya an ant because they want to show dominance. With bigger monsters, that doesn't cut it anymore. Spears are slow and can't do explosive damage like the other classes. Their damage is more dispersed.
Oodachi is a mix of Spear and Axe, but more so like the axe. They both invest in Pow, so they have HP to cushion the hit. It lacks the niche of both those classes. Axe has explosive damage due to wadatsumis. Axe also have BFB, which is a STAB move in many cases due to the weapon selection, which gives axes a way to deal with long range enemies so they don't necessarily need a method of escape. Ougis. Asura vs Shining Slash Thingy. Oodachi has the edge due to its typing. Oodachis are pigeonholed into using the Air cleaving sword due to its STAB bonuses and lack of other choices. Oodachi also suffers the same problem is spears, in that it's slow, and lacks AoE. Lack of AoE sound familiar? Wands. So why are wands way higher? Wands can do massive damage from a distance, which is insanely important as of now. Bosses in the sewers were large and slow, but now they are fast (not the Nue). CQC like TS has a hard time with many of the bosses because they simply can't take a hit. Oodachis deal with smaller enemies the same way spears must. Slowly. One group at a time, but Spears have WDS to compensate and axes have BFB. It feels like such a waste to being using so much raw damage on a small group of enemies. Oodachis truly shine in boss fights when aggro is drawn away from them. If it weren't for the 105 magas, I would put Oodachi below the spear. They lack the damage of axes, but with their damage SF wise being equal, it shoots Oodachi up the tier list.
Every player has one. Every. Single. One. With something like invig/medi, res, and RS staffs are just too essential. Even solo players use staffs for RS and medi. The occasional heal too. The class itself, however, has just been replaced. Chiami has pretty much taken away the need for healing, but with the declining use of it, maybe there's a chance? Everyone uses a staff. No need to dedicate an entire class to it. But I'm NOT disrespecting the class. It's a shame that it's where it's at. Yes dedicated classes do a better job with more SP for invig, but usually it's not needed. Staffs as a class need a better edge. This is why I can't place staff in a tier since it does not do damage nor have a special need class wise, but it is essential.
These are my opinions people. I do not dislike any classes. I love using low tier classes myself because they are much more fun to use. I just dislike seeing TB->TB or AmayAmayAmayAmaya. Skills right?