However, will the same apply to all the other warding dungeons out there? If so, I beseech you, CyberStep to reconsider. There are currently players who still enter the other warding dungeons, namely, Arch Death Scythe for durability tickets and aidama. (I know aidama is for magmata crafting, but also heard from someone that they are used to craft level 115 weapons. Not sure if this is true and need confirmation on this rumour).
Would like a game master response and a consensus for keeping warding dungeons permanent in game.
You can place votes in the following format, with answers 'temporary' or 'permanent':
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Hail Tiamat:
Arch Death Scythe:
Crag Gargoyle:
Golden Weapon Hunt:
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Edit, read this first:
Winter de Solis wrote:AtmaMoogle wrote:Learn. To. Guard. Like really? why do you need a guide on learning how to block lol... Hard mode and normal mode literally glows for you before the attack animation so you can Perfect Guard it. Or if you wanna take a shit ton longer you can just use wand and roll around. If you die on ADS, it's literally cause you fucked up some how.
No I need a guide on how to do it solo, not specifically guarding.
As for the glowing I don't see it because I normally play hell for more drops.
Oh wait. Everyone here looks down on me for finding it hard. I see I see.
I didn't specify the difficulty so excuse me.
I was talking about soloing hell mode all along.
Can someone please tell me also if the rewards for doing normal three times (1 energy each) the same as doing hell one time (3 energies)? Also asking this on the help sticky.
Also, Deathscythe and tiamat dungeons are very overrated in terms of their and their minions' abilities to one hit ko players because 'the line between life and death there is paper thin.'
Please remove that mechanic as it is frustrating for solo players when friends are offline as one mistake can cost you the dungeon run and energies or a soul egg or 10 oc to revive. (You may use three free resurrections but you get no rewards doing this)
And guess what group players do?
They use the suicide glitch to root death scythe to his spot. If Jagex, Blizzard or Riot Games had this in their games and that everyone exploits it, they'd have steam coming out of their ears. But in this scenario, I don't blame the players. It's the mechanic that is the issue. I have not personally witnessed (Feel free to put up your examples) in other mmo games, namely Runescape, World of Warcraft and League of Legends, where an attack deals one hit KO without some form measures against that attack. What I mean is sure, you do have one hit KO attacks in Runescape, but at least you can mitigate that by, running to a designated spot to nullify the one hit KO, run a group to spread out a one hit KO attack of 50k life points evenly amongst the players or use defensive abilities to negate all incoming damage.
Here, on arch deathscythe, we have no measures to counter one hit KO attacks. Not even in a group. So I ask you, Cyberstep to take a look at this issue and make some readjustments.
Can someone please tell me also if the rewards for doing normal three times (1 energy each) the same as doing hell one time (3 energies)? Also asking this on the help sticky.