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Ranking(?)

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Ranking(?)

Postby cosmiCBreaker » 24 Sep 2015, 03:58

I think we need some kind of ranking here. Popularity or something.
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Re: Ranking(?)

Postby Penii » 24 Sep 2015, 06:14

If it's popularity then the rift members will be on top.
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Re: Ranking(?)

Postby Ryxa » 24 Sep 2015, 07:03

What's the point in ranking anything? :l
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Re: Ranking(?)

Postby SupremeTentacle » 24 Sep 2015, 10:26

It's impossible to come up with any sort of decent ranking.

Exp rates are too high to rank by exp (not to mention the super low level cap).

Flat damage is unfair, axes will always win.

DPS is unfair, wands will always win.

Clear speed is unfair, bows will always win.

Popularity is a stupid way to rank people.

If you really desperately want CS to rank people, it'd probably end up being by OC spent.
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Re: Ranking(?)

Postby HelixDraxzonyx » 24 Sep 2015, 12:40

I suppose if we had PvP we could rank people that way. The more players you kill and the stronger they are, the higher your rank. Or something like that. But I don't see PvP coming in anytime before the year 3000.
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Re: Ranking(?)

Postby cosmiCBreaker » 24 Sep 2015, 17:57

Ryxa wrote:What's the point in ranking anything? :l


The point is, to add something on the game to make it more interesting.
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Re: Ranking(?)

Postby Dark Deceiver » 26 Sep 2015, 12:52

cosmiCBreaker wrote:Popularity or something.


Seriously?
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Re: Ranking(?)

Postby HelixDraxzonyx » 26 Sep 2015, 17:02

Well we can't do popularity, otherwise all the "loli's" will dress in bra and panties with nekomimi, and get voted in by lolicons. That's not really something you want ranked, unless you like advertising that you roleplay as a monumental whore.
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Re: Ranking(?)

Postby cosmiCBreaker » 28 Sep 2015, 04:02

Dark Deceiver wrote:
cosmiCBreaker wrote:Popularity or something.


Seriously?


Yes, a popularity ranking like- who does the players think the strongest on players with level 110-115.
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Re: Ranking(?)

Postby cosmiCBreaker » 28 Sep 2015, 04:05

SupremeTentacle wrote:Flat damage is unfair, axes will always win.


Then making a division for each type of weapon would be good.
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