cosmiCBreaker wrote:SupremeTentacle wrote:Flat damage is unfair, axes will always win.
Then making a division for each type of weapon would be good.
This wouldn't work either, after factoring partners in. You literally can't tell based off any in game measured stats.
The only real way to judge is by looking at people's gear, which literally ends up being nothing more than a contest where the person who spends the most OC wins.