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Inferno Gargoyle

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Re: Inferno Gargoyle

Postby Firon » 29 Oct 2015, 16:59

A little off topic, but, isn't Haidara Magatama broken?
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Re: Inferno Gargoyle

Postby Ryxa » 29 Oct 2015, 19:45

Firon wrote:A little off topic, but, isn't Haidara Magatama broken?

Haven't tested since Echigo was our content cap, but yes, it WAS broken.
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Re: Inferno Gargoyle

Postby Tekato » 29 Oct 2015, 23:09

Winter de Solis wrote:
Tekato wrote:
Winter de Solis wrote:I tried tanking and blocking with two mercury ore magmata, one chiami and one haidara.

It worked for me at least when in a group.

PS: I do have sf magmata but I use them when I feel like dealing dps.

Oh, spent oc on stat reset 3 weeks ago to make my character power class.

Even if you could take a few hits with that build it wouldn't matter since ur not dealing damage the boss is obviously not going to target you so what the fuck is the point.


Taunt

Ima just pretend you didn't just say you're going to use taunt as a legit skill to keep aggro ..........
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Re: Inferno Gargoyle

Postby Winter de Solis » 30 Oct 2015, 03:38

Ryxa wrote:
Firon wrote:A little off topic, but, isn't Haidara Magatama broken?

Haven't tested since Echigo was our content cap, but yes, it WAS broken.

You mean it did not prevent critical hits from npc before?
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Re: Inferno Gargoyle

Postby SupremeTentacle » 30 Oct 2015, 06:57

Taunt doesn't seem to work very well as other players still seem to be able to take aggro. The game's aggro mechanics seem to work more off the number of times a monster is re-aggro'd.
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Re: Inferno Gargoyle

Postby Tekato » 30 Oct 2015, 09:42

I doubt the boss would even give 2 shits about 1k aggro when players will be dealing 200k+ damage anyway lol
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Re: Inferno Gargoyle

Postby Winter de Solis » 31 Oct 2015, 02:36

SupremeTentacle wrote:Taunt doesn't seem to work very well as other players still seem to be able to take aggro. The game's aggro mechanics seem to work more off the number of times a monster is re-aggro'd.

So one would need multiple taunts on one weapon then?
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Re: Inferno Gargoyle

Postby Tekato » 31 Oct 2015, 03:00

Winter de Solis wrote:
SupremeTentacle wrote:Taunt doesn't seem to work very well as other players still seem to be able to take aggro. The game's aggro mechanics seem to work more off the number of times a monster is re-aggro'd.

So one would need multiple taunts on one weapon then?

Are u serious right now dude if u were in my party nd started spamming taunt because you think u can tank for whatever reason I would just wait till ii got the boss to 10% hp then kick u dafuq out of the party nd never invite your autistic ass into any of my parties again. That is about the dumbest thing I've heard you have more chance of stealing aggro with rapid shot than that stupid shit lol.
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Re: Inferno Gargoyle

Postby Winter de Solis » 31 Oct 2015, 05:13

Winter de Solis wrote:
SupremeTentacle wrote:Taunt doesn't seem to work very well as other players still seem to be able to take aggro. The game's aggro mechanics seem to work more off the number of times a monster is re-aggro'd.

So one would need multiple taunts on one weapon then?

Hi, I just came back from looking up onigiri wiki and I think you made it sound like aggression depends on the number of times a monster is aggravated, disregarding damage values.
I just checked the wiki and it said taunt at skill level V is 1k, meaning it accounts for 1k damage?
Wasn't serious about adding all three taunts to my spear but was just pointing out the phrasing 'the number of times a monster is re-aggro'd,' makes it sound like monsters are aggressive to the number of times it is hit.
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Re: Inferno Gargoyle

Postby Tekato » 31 Oct 2015, 05:24

Winter de Solis wrote:
Winter de Solis wrote:
SupremeTentacle wrote:Taunt doesn't seem to work very well as other players still seem to be able to take aggro. The game's aggro mechanics seem to work more off the number of times a monster is re-aggro'd.

So one would need multiple taunts on one weapon then?

Hi, I just came back from looking up onigiri wiki and I think you made it sound like aggression depends on the number of times a monster is aggravated, disregarding damage values.
I just checked the wiki and it said taunt at skill level V is 1k, meaning it accounts for 1k damage?
Wasn't serious about adding all three taunts to my spear but was just pointing out the phrasing 'the number of times a monster is re-aggro'd,' makes it sound like monsters are aggressive to the number of times it is hit.

Tank builds aren't viable in this game period so there is no need for taunt in fact it should be removed.
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