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Please increase the drop rate in the Luna dungeon

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Please increase the drop rate in the Luna dungeon

Postby Gravedigger » 16 Dec 2015, 02:54

I've ran for 6 hours straight (Good way to spend vacation time) in the Luna dungeon on solo hard mode. Let's say I average 1 minute, given I can sometimes do it in 55 seconds if the blobs aren't doing the invincible thing. In my 6 hours, let's factor in loading time and say I did 55 runs per hour, assuming my total load time was 5 minutes in that hour. This gives me 330 total runs in my 6 hours, and I only got 1 piece. That means at THIS point, and who knows how many more runs I would have done, the drop rate is .3%. If this dungeon was more like Miyamoto's dungeon and only required 1 of the item, it would make a little more sense. But to make the requirement 3 of them is absurd.
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Re: Please increase the drop rate in the Luna dungeon

Postby AngelOfAnarchy » 16 Dec 2015, 05:33

gg wow, that is depressing. Actually I really think drop rates need to improve overall, everywhere. This tho.... makes no sense.
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Re: Please increase the drop rate in the Luna dungeon

Postby Screw The Moose » 16 Dec 2015, 06:04

That is really absurd and depressing. As AngelOfAnarchy says, I think drop rates for that and other things such as mags and recipes need to be increased. I should be able to solo grind recipes with a 300% drop boost and a log in bonus, but instead i have to find an afk party thats not filled and do the dungeon with only a meager 5% drop rate.
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Re: Please increase the drop rate in the Luna dungeon

Postby Gravedigger » 16 Dec 2015, 06:13

The drop rate is indeed issue, but as you can see from the market, the drop rate from the moon dungeons has created an influx of magas, and decreasing the price. I feel like something about the drop rate has changed if that's happened. But CS has now implemented things as "rewards", even on the moon. So these drop boosts we're getting are almost meaningless. I just HATE how they make it like psuedo content, and just make things extremely grindy. Last year's christmas event was nearly impossible without the glitch that summoned your partners, this year you need to do a dungeon 75 times to get the costume? Get real. I really like that CS has been on top of updates as of late, but stuff like this is just terrible for the community that's openly selling their accounts due to boredom.
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Re: Please increase the drop rate in the Luna dungeon

Postby Screw The Moose » 16 Dec 2015, 06:39

Despite all of the complaints and issues the community wishes Cyberjew would fix/ rework, I DO see some potential for the game. But if people are getting bored to the point of selling their accounts....

All in all, LESS grinding and MORE reworking of the game. Earlier game content sucks, needs major rework.
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Re: Please increase the drop rate in the Luna dungeon

Postby Bluey5 » 16 Dec 2015, 06:47

They will probably never fix what they really need too...they would go down the drain with their decisions, and it's really sad. This game can be so good...I just don't understand how a good game wouldn't make money either...

As for you grinding this dungeon, it's not worth...just...quit. :(
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Re: Please increase the drop rate in the Luna dungeon

Postby Firon » 16 Dec 2015, 07:02

Gravedigger wrote:I've ran for 6 hours straight (Good way to spend vacation time) in the Luna dungeon on solo hard mode. Let's say I average 1 minute, given I can sometimes do it in 55 seconds if the blobs aren't doing the invincible thing. In my 6 hours, let's factor in loading time and say I did 55 runs per hour, assuming my total load time was 5 minutes in that hour. This gives me 330 total runs in my 6 hours, and I only got 1 piece. That means at THIS point, and who knows how many more runs I would have done, the drop rate is .3%. If this dungeon was more like Miyamoto's dungeon and only required 1 of the item, it would make a little more sense. But to make the requirement 3 of them is absurd.


CS's RNG is probably trolling you a bit. The rates are kinda low, though, so I'm hoping they keep the dungeon/gacha around for a while.

The rates are:

Normal SS = 7.5%
Hard SS = 4.55%
Hell SS = 4.05%

Screw The Moose wrote:That is really absurd and depressing. As AngelOfAnarchy says, I think drop rates for that and other things such as mags and recipes need to be increased.


Mag drop rates are probably a typo

Gravedigger wrote: But CS has now implemented things as "rewards"


Ranks 8 and 9 Skill Force mags for twins (iirc -something unusable anyway) from the Luna dungeon. OTL

Gravedigger wrote:So these drop boosts we're getting are almost meaningless.


They're meaningless, anyway. You'd need somewhere around 8 +300% drop tickets on average to actually get a clean magatama that you actually want.
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Re: Please increase the drop rate in the Luna dungeon

Postby Descender » 16 Dec 2015, 07:40

Gravedigger wrote:I've ran for 6 hours straight (Good way to spend vacation time) in the Luna dungeon on solo hard mode. Let's say I average 1 minute, given I can sometimes do it in 55 seconds if the blobs aren't doing the invincible thing. In my 6 hours, let's factor in loading time and say I did 55 runs per hour, assuming my total load time was 5 minutes in that hour. This gives me 330 total runs in my 6 hours, and I only got 1 piece. That means at THIS point, and who knows how many more runs I would have done, the drop rate is .3%. If this dungeon was more like Miyamoto's dungeon and only required 1 of the item, it would make a little more sense. But to make the requirement 3 of them is absurd.


I agree with you there it took me about 28 runs on hard to get the 1st beta piece,17 runs to get the 2nd beta piece & 10 runs to get the 3rd beta piece. All in all it took me about 2~6 hours today just to finish the 2nd Cosmic Quest. :(
And now im gonna start the most ANNOYING PART WHICH IS HELL MODE and gather gamma(3x)! :|
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Re: Please increase the drop rate in the Luna dungeon

Postby Gravedigger » 16 Dec 2015, 08:09

Firon wrote:
Gravedigger wrote:I've ran for 6 hours straight (Good way to spend vacation time) in the Luna dungeon on solo hard mode. Let's say I average 1 minute, given I can sometimes do it in 55 seconds if the blobs aren't doing the invincible thing. In my 6 hours, let's factor in loading time and say I did 55 runs per hour, assuming my total load time was 5 minutes in that hour. This gives me 330 total runs in my 6 hours, and I only got 1 piece. That means at THIS point, and who knows how many more runs I would have done, the drop rate is .3%. If this dungeon was more like Miyamoto's dungeon and only required 1 of the item, it would make a little more sense. But to make the requirement 3 of them is absurd.


CS's RNG is probably trolling you a bit. The rates are kinda low, though, so I'm hoping they keep the dungeon/gacha around for a while.

The rates are:

Normal SS = 7.5%
Hard SS = 4.55%
Hell SS = 4.05%



Gravedigger wrote: But CS has now implemented things as "rewards"


Ranks 8 and 9 Skill Force mags for twins (iirc -something unusable anyway) from the Luna dungeon. OTL

Gravedigger wrote:So these drop boosts we're getting are almost meaningless.


They're meaningless, anyway. You'd need somewhere around 8 +300% drop tickets on average to actually get a clean magatama that you actually want.


So it's like I literally got less than a 10th of the drop rate. CS might as well have played the epic sax guy the entire time I was playing in that dungeon. You're lucky you get magas as rewards. I've only seen ryou chests which don't even cover half my repair costs. I actually quite like the drop boosts since I need weapons. I plan to use them when doing Lacus for more gold drops.
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Re: Please increase the drop rate in the Luna dungeon

Postby Dark Deceiver » 16 Dec 2015, 16:59

From 10 PM to 6 AM last night, I was doing Hard mode trying to get the pieces. Still only have one.

GG NO RE, CS.
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