Ryusen wrote:Why just not party up and help some one get an item?
If it's a rare drop it may take a while. I help players get rare drops by doing dungeons with them and seriously the time we spent there would have been so much less If we could trade. I was the lucky one and got rare drops, my partners? not so much. They didn't get the drop till the next day. By that time I had 9 of said items and they had 1.
What's stopping someone from botting right now? The only difference is that what ever money they get stays with them. Depending on how you play it's not hard getting money and at some point you'll have so much that you'd wonder what to do with it. I was rolling around with 4 mil at lvl 28 (without botting). I'm sure others have had that much or even more at that level. There is probably someone using a bot right now running dungeons for mats to sell it in the bazaar. How is that not harming the economy? Because not alot of people can buy it since it requires REAL money.
There's a few ways a trading system can be implemented without harming the economy (to a certain degree). Make it so ITEMS are tradeable but not MONEY. So you can't "buy" you'd have to trade an item for an item, or for free if both parties agreed. The other method and might be the simplest is just remove to min limit for the current bazaar system. That way if you want to simply "giveaway" and item then just put 0 as price. Simple. Another possible method is having 3 currencies. Ryou, Coins, and "Trade Credits" Trade Credits" can only be used in bazaars but can be aquired via Ryou or Coins. The "Taxes" then would make sense. Cause the Tax in the Bazaar is stupid since we are losing real money even with the simplest "sale"
Trade HELPS with interaction. IF there is an item you need and have horrible luck at getting, you can TRADE with others, or you can continue to try your luck. Western Gamers Aren't into the whole "grinding" process that eastern gamers are accustomed to. Some simply don't have the time or even patience for grinding for one piece of item.
Trading is one of the basic interaction a game can give. It's also one of the simplest, next to chatting.
People will adapt but right now there is only so much we can do to adapt. The only POSSIBLE way for one player to get an item from another is by using REAL money.
EDIT:
Some one already made a thread that talked about the economy of the game. THAT said the current system is not really good. The person who started it and did the math is studying Economics so chances are they have more knowledge than you and I about this.
Party system and "Cooperation" are broken in this game. The game mechanics doesn't encourage or reward you equally between all the party members.
Cash shop are way too overpriced, and the bazaar gets all 30% tax from each transaction to maximize Cyberstep profits. Good game Cyberstep !
The killer of monsters get all the benefits, 100% full EXP and all the lucky boxes. The rest, get 1/3 EXP and NO LUCKY BOXES.
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The way things right now, the one who will enjoy the games, would be the Ougi/rich players (which has lots of money to burn), and has lots of Onigiri Coins to burn, some casual players that sometimes drop by because of the graphics and unique atmosphere of this game.
I wonder how long will this game last with this kind of system? It will become one of my research project.