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Goldaruma Spawn Distance and Location should have a limit

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Goldaruma Spawn Distance and Location should have a limit

Postby Dark Deceiver » 14 May 2016, 19:54

Seriously.

I've seen just one too many Goldaruma spawn outside walls, inside walls, up on cliffs in cave dungeons, and on the other side of barriers. It's irritating. It gets worse when they run PAST the portal to the next room, and you can't do anything but shoot them, something that isn't enough to kill them on their own.

Yes, they're meant to be difficult to kill. I know this, I wrote an entire guide out about them when they were first introduced. But that difficulty should come from them alone, and not how far they spawn, and where they spawn. There should also be a visible timer for how long they stay until they despawn, not randomly, because everyone here can attest on how irritating it is to see them spawn, only to immediately despawn without you doing anything to them.
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Re: Goldaruma Spawn Distance and Location should have a limi

Postby Marimo » 17 May 2016, 11:53

Dark Deceiver wrote:Seriously.

I've seen just one too many Goldaruma spawn outside walls, inside walls, up on cliffs in cave dungeons, and on the other side of barriers. It's irritating. It gets worse when they run PAST the portal to the next room, and you can't do anything but shoot them, something that isn't enough to kill them on their own.

Yes, they're meant to be difficult to kill. I know this, I wrote an entire guide out about them when they were first introduced. But that difficulty should come from them alone, and not how far they spawn, and where they spawn. There should also be a visible timer for how long they stay until they despawn, not randomly, because everyone here can attest on how irritating it is to see them spawn, only to immediately despawn without you doing anything to them.


I've encountered these BROKEN Humpty Dumpty ripoff version of Trollrumas/DICKrumas for quite some time recently. I do agree that they were meant to be hard to kill, but having them spawn from wrong places where they're out of ya reach is UNACCEPTABLE especially the immediate spawn with a warning message "rare monster" pop up & immediate despawn for less than 5 seconds...! I mean cmon C$ even Blizzard's Diablo 3's goblin are more decent and fair to kill than your rotten omeletman/eggman concept art from CAPCOM's Megaman & SEGA's Sonic games' enemy which btw you NERFED rapid storm but not this one's speed. Probably pissed off because your child didn't like the Sonic Boom game I suppose... so you went NERFing RS just to pissed everyone off. So what's the difference between the D3's goblin & Onigiri's Goldaruma? Goblin runs fast too, but Goldaruma runs twice as fast than Fat Albert in the fast track & ofc Goblin. Goblin tries to flee & opens a portal to escape, but it can still take damage while waiting to hop in the portal whereas Goldaruma's Harry Houdini trick is to run away & jump in mid-air to flee while taking no damage while jumping in mid-air. *Most retarded since Rotten tomatoheaded mage's teleport ability & take 0 damage shtick when teleporting...* Also drop wise... Obviously Goblin is 9000 times better drop rate than Goldaruma's drop rate, but exp wise goes to Goldaruma than Goblin; however, lvling is way easier on D3 than Onigiri... Goldaruma... drop some mags ffs... It makes me wanna post a thread "Who's quitting Onigiri with the Remember the Titan's music na na na na hey hey hey goodbye...?"
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