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Errors, bugs and possible fixes [post them here!]

Anything Onigiri related!

Re: Errors, bugs and possible fixes [post them here!]

Postby Senpai » 05 Jun 2014, 22:32

No the bug is putting the item on cd if you try to use it while moving
and they should make trading free... that's incredibly stupid to do that, especially so early in a game's life
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Re: Errors, bugs and possible fixes [post them here!]

Postby Sary » 05 Jun 2014, 22:56

Have the problem that the combat is lagging. I click on a anime and my character does attack and then like half a second later the damage gets on the anime. The same goes for monster attacking me so when I dodge I get attacked. Is this a server problem?
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Re: Errors, bugs and possible fixes [post them here!]

Postby Caption » 05 Jun 2014, 23:02

my Client is also Bug i think....


My connection speed is good But when i always go to portal it appear Download and i always Click Download backround.. i cant warp also..... i need to Wait until it reach to 100%...
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Re: Errors, bugs and possible fixes [post them here!]

Postby Ilina_Aniri » 06 Jun 2014, 00:04

the XP rates are bugged

items are bugged

hitboxes are bugged

there needs to be a way you can use an item to heal your partners, because partners die to fast and heal too slow.

there also needs to a better balance between melee and ranged combat, and also, we need to clarify what the attributes you spend on status points actually do. because it isn't so obvious which weapons use which attack stats. i have been assuming strength helps every melee weapon. which might be foolish to assume.
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Re: Errors, bugs and possible fixes [post them here!]

Postby Helioxx » 06 Jun 2014, 02:20

Ilina_Aniri wrote:the XP rates are bugged

items are bugged

hitboxes are bugged

there needs to be a way you can use an item to heal your partners, because partners die to fast and heal too slow.

there also needs to a better balance between melee and ranged combat, and also, we need to clarify what the attributes you spend on status points actually do. because it isn't so obvious which weapons use which attack stats. i have been assuming strength helps every melee weapon. which might be foolish to assume.


Hey Ilina, this thread speaks about the weapons and stats, though parts of it are dated due to its creation during the alpha: viewtopic.php?f=12&t=2069

I agree, the game should directly state how stats affect weapons and the character aside from the player testing effects through the allocation menu.

Each Strength point increases attack, and upon reaching a certain amount of Strength, each point also increases health slightly. Strength improves the effectiveness of Katanas, Oodachi, and Axes. Vitality improves the effectiveness of Spears, and Dexterity improves the effectiveness of Twin Swords and Bows. Wisdom and Mind improve Wands and Staves, respectively. They may also have other effects, but these are the basic weapon and stat alignments. Also, Strength may be called Power.
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Re: Errors, bugs and possible fixes [post them here!]

Postby Nekokana » 06 Jun 2014, 02:41

Party error.
-Cannot invite friends through friend list.
-If your friend decline or close the invitation win you cannot invite him again unless he log out.
-The party mark in the map always head up and sometimes indicate wrong position.
Other
- The quest mark in the minimap and the big map is not the same.
That's all I found today. Let's help this game get better.
It'll be great with trading system.
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Re: Errors, bugs and possible fixes [post them here!]

Postby BetaBeta » 06 Jun 2014, 04:11

OK, so at the onigashima training grounds, I entered it with my bow and my normal attack is not working.only the skills are hitting the enemies. hoping for a soolution to the problem! ^_^
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Re: Errors, bugs and possible fixes [post them here!]

Postby DarkCrowEx » 06 Jun 2014, 06:17

KiyoPhantom wrote:running is delay and bug zoom out and in..

So when i run i press w but when i sto ppressing it it still running...

and while running and zoom out the camera is glitching side to side.


I don't know if this is a bug or is related to the hardware... but i've that problem too, and my pc sucks lol if only the game had some graphics settings :\
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Re: Errors, bugs and possible fixes [post them here!]

Postby kasmichan » 06 Jun 2014, 06:51

so i finished Hundred Daruma Killer Quest and everytime I went back to town, my kill count decreases...>.<
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Re: Errors, bugs and possible fixes [post them here!]

Postby Zangoose » 06 Jun 2014, 07:59

Blocking feels bugged, or at least underpowered . Sometimes blocking reduces the damage to 1ish, but other times only grants around 10~30% reduced damage. So I still end up almost dying, it makes blocking feel completely pointless to do. Hopefully they buff the damage reduction while blocking.

This was already brought up but dodging needs some adjustment as well ; it appears that I perfectly dodge an attack, but when I land I get hit despite the enemy being far away from me. I'm guessing it's because the game still gives you a hit box where you were before you started the dodge. They need to give the roll start-up Invincibility or something to make it feel smoother, maybe make you roll a bit further away as well.

Axes feel really weird, they knock enemies away from you, making most of the skills they get worthless because they're too far away for them to hit. Really hoping they fine tune the weapons a small bit, the combat seems really fun . Getting 4 weapons you like and rapidly switching in-between them, it just needs a little bit of tweaking to make it feel smoother.

Slam attacks have broken/stupid hit-boxes that hit you most of the time regardless if you dodge, and they still take out a lot of your HP if you block.

Dungeon difficulty levels feel like they spike to much : Easy mode : level 6 , hard mode : level 11 , hell mode : level 16 ----I have no idea why the levels spike so hard, hopefully this get's fixed, they should be around 2-4 levels higher max.

The slower EXP rate was to prevent people from abusing the draw tickets in GA2, they didn't want people making an account and grinding a char up to 5 really quickly. That's what I suspect at least.
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