Sign Up

Interesting thing about levels/quests

Anything Onigiri related!

Interesting thing about levels/quests

Postby Doguso » 07 Jun 2014, 17:07

Despite the ridiculous leveling curve, what's odd is when you get quests for certain dungeons.

For instance, I just reached level 13 and a new quest popped up for Kishinden Hell mode, a level 21 dungeon (and harder than some dungeons around that level). Normally you'd expect to get a quest for a level 21 dungeon around 18-19 at the minimal, not 8 levels below, and at this pace.

This probably means nothing but I'd thought I'd point that out in case someone thinks of something about it.
Doguso
 
Posts: 63
Joined: 06 Jun 2014, 14:33

Re: Interesting thing about levels/quests

Postby RavUiai » 07 Jun 2014, 17:37

Doguso wrote:Despite the ridiculous leveling curve, what's odd is when you get quests for certain dungeons.

For instance, I just reached level 13 and a new quest popped up for Kishinden Hell mode, a level 21 dungeon (and harder than some dungeons around that level). Normally you'd expect to get a quest for a level 21 dungeon around 18-19 at the minimal, not 8 levels below, and at this pace.

This probably means nothing but I'd thought I'd point that out in case someone thinks of something about it.


IKR
Image
User avatar
RavUiai
 
Posts: 191
Joined: 04 Jun 2014, 19:42
Location: Blade&Soul

Re: Interesting thing about levels/quests

Postby ProxyVirus » 07 Jun 2014, 18:25

Becuase they cant understand that the exp rate from the jp version should not be changed. but do so anyways. im thinking to make money off exp boosts early on.
ProxyVirus
 
Posts: 4
Joined: 07 Jun 2014, 17:45

Re: Interesting thing about levels/quests

Postby Flirting » 07 Jun 2014, 18:33

I'm honestly gonna lose interest in this game if it turns into a pay to win type of game with exp boosts and damage boosts like that. I'd be more than happy to spend money on cosmetic features but like other than that it's just so not worth investing time into otherwise.
User avatar
Flirting
 
Posts: 47
Joined: 25 May 2014, 12:19

Re: Interesting thing about levels/quests

Postby Silveryshine » 08 Jun 2014, 02:52

Flirting wrote:I'm honestly gonna lose interest in this game if it turns into a pay to win type of game with exp boosts and damage boosts like that. I'd be more than happy to spend money on cosmetic features but like other than that it's just so not worth investing time into otherwise.


Yeah.... the money really should be only for customization of the looks and for (non-pvp) skills accessories (well those abilities still cost mana, so...).

But opening stalls to trade items and all that requiring you to use reallife money? No thanks... All other successful mmos have a trading system where players dont have to pay reallife money...
User avatar
Silveryshine
 
Posts: 31
Joined: 04 Jun 2014, 01:41
Location: Switzerland

Re: Interesting thing about levels/quests

Postby RavUiai » 08 Jun 2014, 06:29

Silveryshine wrote:
Flirting wrote:I'm honestly gonna lose interest in this game if it turns into a pay to win type of game with exp boosts and damage boosts like that. I'd be more than happy to spend money on cosmetic features but like other than that it's just so not worth investing time into otherwise.


Yeah.... the money really should be only for customization of the looks and for (non-pvp) skills accessories (well those abilities still cost mana, so...).

But opening stalls to trade items and all that requiring you to use reallife money? No thanks... All other successful mmos have a trading system where players dont have to pay reallife money...


CyberStep
Games:
Cosmic Break - Trade System - Bazaar
GA2 - Trade System - ???
Onigiri - Trade System - ???/Bazaar?

In JP ver you can make shops, I seen people do some in Izumo so idk o-o
Image
User avatar
RavUiai
 
Posts: 191
Joined: 04 Jun 2014, 19:42
Location: Blade&Soul

Re: Interesting thing about levels/quests

Postby SeekerFate » 08 Jun 2014, 06:32

Yeah those shops are stalls purchased with real life cash and items inside can also only be purchased with the real money currency coin.
Chocolate~
This game trolls me.
Entire character nupped lvl 34 EnAlpha
Blind at Sekigahara 'cept fer sky in JpCBT ~lvl 32ish?
En: SeekerFate - lvl 89 SeekerDissonance - lvl 61 -> 81
Can't believe I'm back, for now.
User avatar
SeekerFate
 
Posts: 343
Joined: 11 Nov 2013, 21:37

Re: Interesting thing about levels/quests

Postby Rezuga » 08 Jun 2014, 09:07

meh in 3 days the CBT will end anyway who cares if we cant reach high lvls? a character wipe is very likely to happen

quests seem to be based on story progression rather then level.
Rezuga
 
Posts: 134
Joined: 06 Jun 2014, 08:11


Return to General Discussion

Who is online

Users browsing this forum: No registered users and 48 guests