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Exp rates are 1/10th

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Re: Exp rates are 1/10th

Postby Luslec » 08 Jun 2014, 05:45

tbh,

I enjoy mmorpg like this.
this thing is more challenging to some of us.

other games like ro2, aura kingdom, pso, is too easy to level up.
we can reach max in 1 week.

but now,
4 hrs playing and only reach lv 7 lol :))


challenging dungeon with lv 10-14 monsters
and we're on half lv of them.. this is sparta !!!
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Re: Exp rates are 1/10th

Postby RavUiai » 08 Jun 2014, 06:23

but least Ryou is good rate compare to Comisc Break UC x-x
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Re: Exp rates are 1/10th

Postby SeekerFate » 08 Jun 2014, 06:33

Dw, that money will be gone long before you know it once you start tinkering with higher level weapons.
Chocolate~
This game trolls me.
Entire character nupped lvl 34 EnAlpha
Blind at Sekigahara 'cept fer sky in JpCBT ~lvl 32ish?
En: SeekerFate - lvl 89 SeekerDissonance - lvl 61 -> 81
Can't believe I'm back, for now.
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Re: Exp rates are 1/10th

Postby Senpai » 08 Jun 2014, 07:03

Zenko-Kitsune wrote:at Tiamat battle you know the one that needs to be level 19 to get passed, completed every side quest grinded every dungeon at-least 2 times with out revives, guess what level i am....level 9, aka get 1 hit killed by tiamat, means can't get passed him :?
in alpha and beta tests exp rates are normally placed up not down for testing sake, seems someone got the exp rates wrong or western players are getting abused a lot, i prefer the former, bad enough that us EU players have to share the US servers and play on 300+ ping.....

also be nice to know there's a admin hear....


For Tiamat you should just find someone to carry you, lot of higher lvl players bored and just running around helping people.
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Re: Exp rates are 1/10th

Postby NyanCat » 08 Jun 2014, 07:10

if you need help, ask him ^ he is good guy :lol:
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Re: Exp rates are 1/10th

Postby SeekerFate » 08 Jun 2014, 07:21

Hahahah... Time for some secret advertising, you guys can also ask Meroro for help with Tiamat or in worse case scenario maybe ask me for help. Well, time to run if/before Mero actually sees this post -runs out-
Chocolate~
This game trolls me.
Entire character nupped lvl 34 EnAlpha
Blind at Sekigahara 'cept fer sky in JpCBT ~lvl 32ish?
En: SeekerFate - lvl 89 SeekerDissonance - lvl 61 -> 81
Can't believe I'm back, for now.
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Re: Exp rates are 1/10th

Postby Kaiz » 08 Jun 2014, 07:52

Luslec wrote:tbh,

I enjoy mmorpg like this.
this thing is more challenging to some of us.

other games like ro2, aura kingdom, pso, is too easy to level up.
we can reach max in 1 week.

but now,
4 hrs playing and only reach lv 7 lol :))


challenging dungeon with lv 10-14 monsters
and we're on half lv of them.. this is sparta !!!

Did you just say AK max lv in on week? LOL yeah right.....And btw its still Closed beta i hope they do something about the exp before Open beta
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Re: Exp rates are 1/10th

Postby HongChina » 08 Jun 2014, 07:56

I do actually kind of like the low EXP rate, there's a special kind of awesome feeling that come beating bosses 5-8 levels higher than you.

Took a bit of grinding my weapon, but I managed to beat Sakuragajima Depths solo at Lv9 with a Flame Sukedachi +30.
Also mind you I had to revive four times.

I wouldn't really mind an increase to make things a bit easier, but I feel that 10 times higher(or the "normal" amount) would make things a bit *too* much easier
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Re: Exp rates are 1/10th

Postby Luslec » 08 Jun 2014, 08:43

1 week is for ro2
for AK, in 1 week maybe around 45-55

and for the man who succeed sakurajima solo
youre awesome.
I guess I have to train harder hahaha
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Re: Exp rates are 1/10th

Postby Chion » 08 Jun 2014, 08:53

HongChina wrote:I do actually kind of like the low EXP rate, there's a special kind of awesome feeling that come beating bosses 5-8 levels higher than you.

Took a bit of grinding my weapon, but I managed to beat Sakuragajima Depths solo at Lv9 with a Flame Sukedachi +30.
Also mind you I had to revive four times.

I wouldn't really mind an increase to make things a bit easier, but I feel that 10 times higher(or the "normal" amount) would make things a bit *too* much easier


Suprisingly in this game you can do dungeons being half of the suggested level without much problems.

The problem is that this is supposed to be Closed Beta, which means we are given time to test bugs withn all parts of the game. If exp rates are this low then how are we supposed to test the higher level areas if it literally takes days to level up?
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