by FatedFantasy7 » 10 Jun 2014, 09:55
I like the challenge of the reduced exp rate, which forces you to gamble with the higher level dungeons for missions.
However, I do see some problem with the difficulty curve especially when you are stuck doing some bosses and Hell mode solo, where it is better in a cooperative party in which the players will trade between taking aggro and dealing hits. This is forcing me to grind dungeons I can solo quickly and gain a moderate amount of exp with SS rank.
I play a close-ranged fighter, and though I can take out higher level enemies in a few combos, I can get one-shotted pretty easily by bosses since I have not much Defense besides the Magatamas. And to solo bosses like Tiamat and Momotaro, I definitely need some skill in dodging, but I would still need some good stats to withstand the hard-to-dodge attacks.
I think there should be a reduced EXP rate, compared to the JP ver., but not as low as it is now. (Possibly 1/3- 1/2 rate? 1/10 is just too much.)
[Currently level 16. Been grinding ever since I somehow made it through Tiamat and Momotaro at lvl 10-11.]