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Impressions on the game

Anything Onigiri related!

Impressions on the game

Postby Sekirei » 10 Jun 2014, 16:28

So, I think I've played enough in the CBT to develop a conclusion about this game. Absolutely Boring.

Now let's break this game down to it's core, let's see what it's really all about.

Features. How many features does this game have? Let's see.. 1. Grinding 2. Grinding 3. Grinding 4. Grinding! :o
Looks promising doesn't it? So many things to do! Where to begin? Shall I grind? Or shall I grind? I CAN'T EVEN MAKE UP MY MIND, THERE ARE SO MANY OPTIONS TO CHOOSE FROM!

Jokes aside, My lord is this game grind intensive. Now you're probably asking, well it's fun at least! Sure. If this game does something positive it's the combat, at the VERY least. You can have up to 4 different weapons with 3 different skills on each. Pretty solid. Except for one thing... Unless you have 4 different weapons all equally enhanced, you'll probably just stick to the one you invested in, the one you enhanced to + whatever. The other slots you will fill with either a staff for healing or self buff weapons meaning.. even combat is going to feel lackluster after a certain point just using one weapon type forever.

I'm not going to dabble too much into the EXP rates and grind topic but here is my take on it after reading other threads and from personal experience. It is NOT okay to have to grind for HOUR[S] just to level ONCE in the mid/late 20's. This game has a level cap of 105, or so I've heard. If It's taking me 2 hours to go from 27-28, oh boy does that get me excited for levels 50-51. I'd probably spend an entire week, 5 hours a day, repeating the same god forsaken dungeon, to gain a single level. But wait, 50 is only half way to the cap! Oh, okay. I guess I should spend 5 hours a day for an entire MONTH OR TWO to gain a SINGLE level. And guess what? I'd be doing the EXACT SAME DUNGEON OVER AND OVER AND OVE- kill me now, please. EVEN if the EXP rates go to .5 of what the JP server has currently, that doesn't change the fact that I'm still going to grind the same dungeon over and over, just instead of doing it for a week, I'd only do it for 4 days. Isn't that just a treat?

Besides the obvious shit EXP rates and repetitive dungeons, let's look at what else this game has to offer.

Quests. Quests are cool and interesting, right? Let's see here.. "Go kill 5 blobs because they are annoying." "Now kill 10 more blobs." "Can you hand this piece of paper to the NPC standing across from me? I'm unable to move so just take this to her and I'll give you a reward." Fuck. Me. These quests are so fucking boring I want to rip my eyes out. I'm so tired of this quest formula, it's so tedious and boring. It offers absolutely nothing fresh and interesting to the already pain stacking grindfest that this game is. I literally get zero enjoyment out of talking to an NPC, one hitting 10 creatures, coming back to them and receiving pocket change. Same goes for the "I bet you can't do this dungeon on hell difficulty" type quests. K ran a dungeon, turn in. It's like that dungeon was soooo much different than the others I've ran 1,000 times prior to this that the quest felt so refreshing. Wrong. Questing in this game isn't even enjoyable. Period.

Are there any skills for you to train in this game outside of combat? Like a profession? Let me think of a few.. weapon crafting? Potion brewing? Weapon skill enchanting? No. Because that's what the NPC's are for, obviously. Instead of implementing a new system for the PLAYER to train and level up themselves ( Go out, look for ores and other components to craft your OWN weapons ) you instead get NPC's who do it themselves. Wouldn't it at least be more interesting to go out and look for materials to make YOURSELF what YOU want?At least it would give us more to do than dungeon after dungeon after dungeon. There is literally NOTHING ELSE you can do in this game besides grind dungeons. PvP? No. Random fun events to pull you away from grinding every now and then? No. Personal skills to train so you can level up your blacksmithing or w/e? No. A farm you can take care of for herbs and things to make your own potions? No. There is NOTHING else to do besides grind.

Here are a few more questionable design decisions I've also seen. What the fuck is the jump button for? No aerial combat, nothing you ever need to jump to to reach for certain mechanics or anything in a dungeon or town. So why the hell implement it to begin with? So you can jump a fence in town? Best implemented feature ever.

Dodging? Ever have a boss or a regular enemy charging up some attack but you're in the middle of your combo? The first thing you naturally think to do is try to DODGE out of the way, hoping there is an I-frame of some sort to keep you from getting hit. Nope. So what is the point? To quickly gain distance from you and whatever you're fighting? Why can't perfectly timed dodges grand you invincibility for like 0.2 of a second. Dodging is almost as worthless as the jump key.

Miroku. He's the ONLY fucker in the ENTIRE GAME with a shop. You couldn't have another shop for say food, or clothing? Or a weapons shop? You just have one guy in the ENTIRE game. Cool. Brilliant design decision. Let's build HUGE cities, that take you several minutes to go from one end to the other. And let's load them with NOTHING!!!! YAAAAAY. Besides the other NPC's handing you boring trash quests, they literally serve no other purpose.

Unable to rebind keys? That's just pathetic now.

My conclusion? I have nothing keeping me here. Besides the AVERAGE combat there is nothing worth staying for. No out of combat activities such as PVP or skill professions. No interesting quests. Questionable design decisions like dodging or the jump key? Unfortunately I will not be waking up every morning and being like "I am so excited to play Onigiri today! I only need to run X dungeon 216 more times before I level once! I can't wait to get on!"

What are your impressions on the game? What's keeping you playing?
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Re: Impressions on the game

Postby HongChina » 10 Jun 2014, 16:34

Fun things are fun.

Also there's a fashion shop, look around ya blind git.

Also dodging works perfectly fine.
Also I use all four slots of my weapons. Oni Dagger, Flame Fukedachi, Onigiri, and Oak Rod. I use all four of them.

Also, learn to dodge.
Also, learn to block.
Also, the NPC system they have is great, I much prefer it over the standard "Random merchant guy I don't care about for each city" Miroku's cool, and I enjoy throwing money at him for his sushi. Same for the other characters and their roles
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Re: Impressions on the game

Postby Yukinari » 10 Jun 2014, 16:36

Wait wait wait, let me get this straight

You took the time to write up a full review with all your complaints and gripes about an unfinished closed beta test fully explaining as to why the game is garbage in your opinion?

I mean, you didn't pay for the game, nobody told you you needed to be here, you were simply asked to donate your time so that the developers could stress test their unfinished game, and you've taken the time to explain to everyone why you think an unfinished game is garbage?

Please, if I am at all getting this wrong, explain to me what you think you're accomplishing by complaining about a Closed Beta Test

Not every game is like Warframe, being an obviously complete game but still waving the Beta flag around.
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Re: Impressions on the game

Postby Reith » 10 Jun 2014, 17:03

The game is complete, it's pretty much a copy and paste of the Japanese version. Except translated and it's had it's exp rate cut. He has a point about the grinding though, take a look at how many people are still playing the game, even in channel 1.
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Re: Impressions on the game

Postby Jung » 10 Jun 2014, 17:10

I play the game because it's something of a mythological Japan PSO2 - though, watered down in some parts. Well, quite frankly, this is a very casual game that emphasizes on character builds and dungeon crawling. Some gamers just like to grind, unlock skills, and feed that inner completionist mentality. Onigiri Online is just like a console game (perhaps why it's on the PS4), you're really just playing something to get through it - not be competitive. Really, the only thing you can compare here is: clear time, item enhancement, and really non-intensive challenges like say PvP. And personally, I'm somewhat fine of that. It's actually been awhile since I've really grinded a game, after old Lineage days and other F2P/P2P comings and goings.
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Re: Impressions on the game

Postby Kori » 10 Jun 2014, 17:11

As I see it, this game doesn't have enough features in it. I personally love the game, but what do I do when I want to do something besides level? Sure I can party with some players and go do a dungeon together, of course it makes the dungeon a lot harder, everything is so much easier solo in this game (no wonder kirito was a solo player lol). Fun game, but needs something more to it~
I would say pvp but...some major balancing would need to be done since if you are ranged you can just right click and kill whoever.
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Re: Impressions on the game

Postby Candid » 10 Jun 2014, 17:33

Not sure what you want from crafting, it's simplified and I like it. I don't want to craft the same 50 crappy items that I will sell off to the random item merchant in the corner just to increase my armor crafting skill. Then rinse and repeat for all other subsequent skills you're interested in raising on top of gathering the necessary supplies for crafting said 50 items in the first place. You're telling me you hate the side quests that tell you to get X items? That sounds boring and makes it seem more like a chore than a game.
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Re: Impressions on the game

Postby RavUiai » 10 Jun 2014, 18:47

Kaguya explains: tl:dr
but this chunk here
---
Let me think of a few.. weapon crafting? Potion brewing? Weapon skill enchanting? No. Because that's what the NPC's are for, obviously. Instead of implementing a new system for the PLAYER to train and level up themselves ( Go out, look for ores and other components to craft your OWN weapons ) you instead get NPC's who do it themselves. Wouldn't it at least be more interesting to go out and look for materials to make YOURSELF what YOU want?At least it would give us more to do than dungeon after dungeon after dungeon. There is literally NOTHING ELSE you can do in this game besides grind dungeons. PvP? No. Random fun events to pull you away from grinding every now and then? No. Personal skills to train so you can level up your blacksmithing or w/e? No. A farm you can take care of for herbs and things to make your own potions? No. There is NOTHING else to do besides grind.

Here are a few more questionable design decisions I've also seen. What the fuck is the jump button for? No aerial combat, nothing you ever need to jump to to reach for certain mechanics or anything in a dungeon or town. So why the hell implement it to begin with? So you can jump a fence in town? Best implemented feature ever.

---
is pretty funny. :lol:
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Re: Impressions on the game

Postby Kuurei » 10 Jun 2014, 18:55

RavUiai wrote:Kaguya explains: tl:dr
but this chunk here
---
Let me think of a few.. weapon crafting? Potion brewing? Weapon skill enchanting? No. Because that's what the NPC's are for, obviously. Instead of implementing a new system for the PLAYER to train and level up themselves ( Go out, look for ores and other components to craft your OWN weapons ) you instead get NPC's who do it themselves. Wouldn't it at least be more interesting to go out and look for materials to make YOURSELF what YOU want?At least it would give us more to do than dungeon after dungeon after dungeon. There is literally NOTHING ELSE you can do in this game besides grind dungeons. PvP? No. Random fun events to pull you away from grinding every now and then? No. Personal skills to train so you can level up your blacksmithing or w/e? No. A farm you can take care of for herbs and things to make your own potions? No. There is NOTHING else to do besides grind.

Here are a few more questionable design decisions I've also seen. What the fuck is the jump button for? No aerial combat, nothing you ever need to jump to to reach for certain mechanics or anything in a dungeon or town. So why the hell implement it to begin with? So you can jump a fence in town? Best implemented feature ever.

---
is pretty funny. :lol:


Speaking of....

What, exactly, does he think you are doing w/ all that random crap you pick up from mobs? Hope he's not selling it all to Miroku...
[CBT]Erykka (Spearman)
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Re: Impressions on the game

Postby Radec » 10 Jun 2014, 18:56

I get my ass handed to me most of the time, but it's still amusing.
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