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Impressions on the game

Anything Onigiri related!

Re: Impressions on the game

Postby Sekirei » 10 Jun 2014, 19:02

Yukinari wrote:Wait wait wait, let me get this straight

You took the time to write up a full review with all your complaints and gripes about an unfinished closed beta test fully explaining as to why the game is garbage in your opinion?

I mean, you didn't pay for the game, nobody told you you needed to be here, you were simply asked to donate your time so that the developers could stress test their unfinished game, and you've taken the time to explain to everyone why you think an unfinished game is garbage?


Explain to me which feature that I mentioned is unfinished? Is the JUMP button unfinished? Is the fleshed out quest system unfinished? Is PvP, skill professions, multiple shop NPC's unfinished? No they are finished alright, and that's what we see right now. Unless you can reassure me 100% that all of the things I pointed out are going to be there at launch, I don't think I'll be looking back. I never complained about broken mechanics or bugs/exploits within the game. I merely pointed out what the game has and does and what it doesn't have and what it doesn't do.

Yeah, nobody told me to be here or forced me into playing this game, but I felt like I needed to point out the flaws to other people who are in a position like me. This of course is solely my opinion of the game and my conclusion is that It's just not for me. Yeah, some people WANT to grind, some people enjoy this type of game, but not me. I need something else to keep me hooked, to keep me coming back. Like my previous example, I'm not going to be waking up every day and telling myself how exciting grinding is. Honestly, break down the game and tell me there's more to do. There REALLY isn't. You log in, you run dungeons. Not in a dungeon running mood? Well too bad, you have no other options. Sure let's try playing with other people. What are our options? Dungeons dungeons and more dungeons. Great. It's like doing the same thing you do solo, but with other people. Running the same god damn dungeons with another person or 4 won't change the fact that I'm still spending all day running dungeons.
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Re: Impressions on the game

Postby HongChina » 10 Jun 2014, 19:05

Sekirei wrote:textwall

I don't think dungeoncrawlers are your thing, guy
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Re: Impressions on the game

Postby Radec » 10 Jun 2014, 19:17

Wait, am I gonna have to pay for this game?
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Re: Impressions on the game

Postby Candid » 10 Jun 2014, 19:38

Radec wrote:Wait, am I gonna have to pay for this game?


Free to play, with cash shop monetization.
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Re: Impressions on the game

Postby Flirting » 10 Jun 2014, 19:44

Candid wrote:
Radec wrote:Wait, am I gonna have to pay for this game?


Free to play, with cash shop monetization.


Only paying to look beautiful for me.
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Re: Impressions on the game

Postby Doguso » 10 Jun 2014, 19:53

Sekirei wrote:Jokes aside, My lord is this game grind intensive. Now you're probably asking, well it's fun at least! Sure. If this game does something positive it's the combat, at the VERY least. You can have up to 4 different weapons with 3 different skills on each. Pretty solid. Except for one thing... Unless you have 4 different weapons all equally enhanced, you'll probably just stick to the one you invested in, the one you enhanced to + whatever. The other slots you will fill with either a staff for healing or self buff weapons meaning.. even combat is going to feel lackluster after a certain point just using one weapon type forever.


lol that's sad if you only have one weapon at +40.. you obviously have poor money management issues. I've consistently have had 2 weapons at at least +30, usually 3 which is more than enough for me. This type of system has been in use by a plethora of games before, it's not anything unusual. And just because one weapon may be slightly stronger than another doesn't make your bow more useless than your sword or vice versa. Weapons can have very different uses; swords are fast and are good for killing off single enemies and juggling them back while giving you plenty of time to roll away; bows are good for enemies that are dangerous close-range but weak long-range (Chief Daruma for instance); onidachi's are powerful weapons to clear a large group of enemies, especially those that can be killed in one skill hit, and are useful for OHKO certain enemies; spears are good for keeping a distance while maintaining some mobility (I haven't used spears often though). From my experience with these weapons, I'm already seeing different strengths and weaknesses just based on their basic mechanics. Your thinking is way too stat-minded, an archaic thinking from old static models, when this is an action-mobility game. If you're not considering distance, timing, etc in your combat, you're not playing effectively and are pretending this is WoW.

Sekirei wrote:I'm not going to dabble too much into the EXP rates and grind topic but here is my take on it after reading other threads and from personal experience. It is NOT okay to have to grind for HOUR[S] just to level ONCE in the mid/late 20's. This game has a level cap of 105, or so I've heard. If It's taking me 2 hours to go from 27-28, oh boy does that get me excited for levels 50-51. I'd probably spend an entire week, 5 hours a day, repeating the same god forsaken dungeon, to gain a single level. But wait, 50 is only half way to the cap! Oh, okay. I guess I should spend 5 hours a day for an entire MONTH OR TWO to gain a SINGLE level. And guess what? I'd be doing the EXACT SAME DUNGEON OVER AND OVER AND OVE- kill me now, please. EVEN if the EXP rates go to .5 of what the JP server has currently, that doesn't change the fact that I'm still going to grind the same dungeon over and over, just instead of doing it for a week, I'd only do it for 4 days. Isn't that just a treat?

Besides the obvious shit EXP rates and repetitive dungeons, let's look at what else this game has to offer.


No one is denying that; the exp rate is shit and everyone has been complaining about it, even me. However, we all need to wait till OBT to see if release-state will be any better. There's the off chance that the exp rate was adjusted because the target level range for CBT was 30-40, which would honestly make the exp rate somewhat more accurate (granted still a little slow). We don't need 1x JP speeds, although that would be nice. From what I've read, they still sped through the 105 levels quickly. And from the exp table, it'd only take like 2 dungeon runs to level and would make the early game (1-30) like 2 hours long, which doesn't seem right. At 2/10 of JP, it's still only taking me 10-15 runs to level (still obnoxious and not right). If it took 4-5 runs (4/10 or 5/10 roughly) and quests were adjusted to match the dungeon's exp, I'd call that fair.

Sekirei wrote:Quests. Quests are cool and interesting, right? Let's see here.. "Go kill 5 blobs because they are annoying." "Now kill 10 more blobs." "Can you hand this piece of paper to the NPC standing across from me? I'm unable to move so just take this to her and I'll give you a reward." Fuck. Me. These quests are so fucking boring I want to rip my eyes out. I'm so tired of this quest formula, it's so tedious and boring. It offers absolutely nothing fresh and interesting to the already pain stacking grindfest that this game is. I literally get zero enjoyment out of talking to an NPC, one hitting 10 creatures, coming back to them and receiving pocket change. Same goes for the "I bet you can't do this dungeon on hell difficulty" type quests. K ran a dungeon, turn in. It's like that dungeon was soooo much different than the others I've ran 1,000 times prior to this that the quest felt so refreshing. Wrong. Questing in this game isn't even enjoyable. Period.


Tell me a game that doesn't do this... even most god damn single-player games that incorporate quests involve these types of quests now. Instead of complaining about it, why not offer NEW quest ideas? That's the thing, every damn game has this style of quests and MANY people always choose to complain about it but NO one offers any new ideas. Without new ideas, the only idea left are old ones and the process repeats.. again. Granted at least in this game, 80% of quests can be done instantly (I've usually had the items needed to turn in a quest and didn't have to go out and grind for it) or done in ~5 mins as that's how long dungeons usually take (until you get above level 20 dungeons, but that's an exp issue). So honestly, for using the same questing method as EVERY game out there, at least it isn't as tedious or annoying as say WoW or 90% of F2P games that force you to grind for 30+ minutes to turn in one quest. Granted, quests should give more exp (and they are suppose to, compared to the JP version).

Sekirei wrote:Are there any skills for you to train in this game outside of combat? Like a profession? Let me think of a few.. weapon crafting? Potion brewing? Weapon skill enchanting? No. Because that's what the NPC's are for, obviously. Instead of implementing a new system for the PLAYER to train and level up themselves ( Go out, look for ores and other components to craft your OWN weapons ) you instead get NPC's who do it themselves. Wouldn't it at least be more interesting to go out and look for materials to make YOURSELF what YOU want?At least it would give us more to do than dungeon after dungeon after dungeon. There is literally NOTHING ELSE you can do in this game besides grind dungeons. PvP? No. Random fun events to pull you away from grinding every now and then? No. Personal skills to train so you can level up your blacksmithing or w/e? No. A farm you can take care of for herbs and things to make your own potions? No. There is NOTHING else to do besides grind.


So you complain about the questing system being the same as every other game but as soon as the game gives an ACTUALLY innovative crafting system that involves ACTUAL characters with personalities (going back to what "RPGs" are suppose to be, making this one of the few TRUE MMORPGs), you complain that they should have the EXACT same system as every other game? Not to mention that the system you want is the SAME THING as grinding? Yeah, let's just forget these characters who add life to your progression and go back to the lonely character who is a master at everything and grind for 12+ hours to get your crafting to level 75/350 so you can craft new items to grind so you can eventually reach 350 and make items that are useless or quickly discarded for items from dungeons. That's a brilliant idea. Oh, let's make it better and force players to pay a ton of game money or hours searching for veins or killing mobs just to get resources so they can grind their crafting skill for no reason at all.

Yeah, for all your complaining about grinding, you sure do want to grind. Why are you unable to enjoy the fact that your character actually has friends with specialties? Why do you want an unrealistic Mary Sue? Why do you want to grind for items that are useless in the long run instead of characters that give you crafting options that AUGMENT your items and abilities instead of trying to make you new ones? The only system that Onigiri shares with other MMOs is the weapon enhancement, and THAT is still not a common feature. I actually enjoy that Onigiri's "crafting" augments your stuff instead of trying to replace it, it makes crafting MUCH more meaningful than "Oh I can make copper gear... well this is 1/10 as good as this shiny glove I got from clearing the first dungeon.."

Sekirei wrote:Dodging? Ever have a boss or a regular enemy charging up some attack but you're in the middle of your combo? The first thing you naturally think to do is try to DODGE out of the way, hoping there is an I-frame of some sort to keep you from getting hit. Nope. So what is the point? To quickly gain distance from you and whatever you're fighting? Why can't perfectly timed dodges grand you invincibility for like 0.2 of a second. Dodging is almost as worthless as the jump key.


I've had no issue with dodging... I can run an entire hell dungeon and not get hit once, using an Onigiri (a really, really slow weapon) because I know how to dodge. Just because you're unable to figure out the timing and tactics of dodging doesn't mean it is broken.. it just means you suck and would rather blame the system instead of learning. I would be willing to agree with you if there WAS an issue but I have yet to find one, every enemy in the game so far is dodgeable. I don't know how the later game will be but so far your comment is unbased.

Sekirei wrote:Miroku. He's the ONLY fucker in the ENTIRE GAME with a shop. You couldn't have another shop for say food, or clothing? Or a weapons shop? You just have one guy in the ENTIRE game. Cool. Brilliant design decision. Let's build HUGE cities, that take you several minutes to go from one end to the other. And let's load them with NOTHING!!!! YAAAAAY. Besides the other NPC's handing you boring trash quests, they literally serve no other purpose.


Yeah, I can agree with that. There should be at least one more shop per town; that would be nice. Of course, this isn't even OBT so claiming anything when features were obviously suppressed for whatever reason is stupid. I don't care what you think, this is STILL CBT, the reason why the game works so well is because it's already live in Japan; doesn't mean that the game is "complete" in the current build we have. However, I do hope they do add 1 more shop per town; anything more would be pointless, anything less would be empty. BTW there IS a shop for clothing, but you seem to miss the giant mirror monster that sells clothing... clothing isn't a necessity in the game, it's aesthetic.

You call the game's combat average, but I've seen very few games that have a combat this good. Most game's combat, even the god damn single-player games now, are "click enemy, let auto-attack run, hit number key for skill, hit another number key for skill or item, win." THAT system is average and boring. At least this one works more on skill and ACTUALLY engages the player in what's going on instead of watching your character stand still literally trading blows with the enemy. If you think this system is average, I'd hate to hear what you think of the other 90% of MMOs that copied WoW.

Also for the amount of complaining you do about "running dungeons," what else do you do in other MMOs? Instances and raids, aka dungeons. What else? Grind for "skill professions." Skill professions are dreadfully boring to do and after having done it once, I never touch them in any other game again because of how boring and long it takes to run around a map, clicking mines, waiting 10 seconds for the character to hit the vein 3 times so I get 3 ore, running back to town to make X copper gauntlets so I can go back out and mine AGAIN. And what do you do after you've finally maxed "skill professions" and are grandmaster at every crafting skill? Oh yeah, instances are the only thing left... and instances... and instances... Yeah, that's so much different or better than Onigiri.

PVP is the only thing Onigiri is lacking in comparison to other games.
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Re: Impressions on the game

Postby Aister » 10 Jun 2014, 19:59

level 16 here, xp doubled since lvl 8

I've been getting to Kyoto without any grinding at all

The recommended level is a lie, if u go to the dungeons while having the recommended level, the dungeon would be too easy u wouldn't even need to dodge. The only problem is the weapons I got are way over my level, but if u can look at it on a different perspective, I can collect quite a few and have myself prepared with an at least +20 weapon when I reach that certain level.

Quests, well, tell me wat's ur kind of interesting quests? Kill a player? Most quests in RPGs are kill a certain mobs several times, collect several items, or go craft something. The reason why it's interesting is how the whole story unfold, and the character development u see from each and every time u turn in a quest. Have u noticed how Momotarou is hot-headed yet has a weird obsession in bugs? Have u noticed any kind of meme made by Kaguya? How about the sheltered Shizuka who wished for a free unrestricted life? Do u know how and why did Momotarou go berserk in Sakuraijima? In fact, u only care about how to do the quest, and not the content of the quest itself. That's leaving out 1/2 of the whole game. Plus, sub-quests are not supposed to be fun, they are there to give u a few bonus XP to prepare for the next story-line dungeon.

Dodging works for me, and most of the players here, every single time, u're just too bad at this game, so u're putting the blame on the game instead of admitting it.

Shops, I don't think we need more, weapons are found in dungeons, getting identified and hope u'll get a perfect weapon that match ur play style, that's how Onigiri works, u don't get money and then buy an awesome sword out in the shop with a cool and perfect skills that u had ur eye on it since lvl 1.

And we do have a separate clothes shop, if u failed to notice this, u're not suitable to complain.

Jump button is for several things, shortcuts in Kikaigahara, Onigashima, or even jump to a higher ground in dungeons for easy attacks.

The other RPG had mining / crafting features cuz the battle system alone is too boring so it needs some distractions. We have enough of out time enjoying the story already, we don't have time for all the mining in the game.

and MOST IMPORTANTLY

Onigiri isn't your usual Lineage or Cabal with the boring point-n-click and then spam ur skills and potions until u kill the mobs. It is an action RPG, which focused on action, on how u position urself against the mobs, how u dodge the attacks, and how u hit them. It's way different than ur usual MMORPG that u're used to, so stop comparing and use them as a base. U're comparing a pizza with a can of pepsi there, which is just stupid.
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Re: Impressions on the game

Postby Fenrir » 10 Jun 2014, 20:15

Sekirei wrote:What the fuck is the jump button for? No aerial combat, nothing you ever need to jump to to reach for certain mechanics or anything in a dungeon or town. So why the hell implement it to begin with? So you can jump a fence in town? Best implemented feature ever.
I would question more the need to fully walk a certain path if it's possible to jump down somewhere else as a faster route(Onigashima's inclined path comes to mind). I do wonder if you ask this often on some 3D MMORPGs where most of the time it's a "click this, move there" thing.
Sekirei wrote:Miroku. He's the ONLY fucker in the ENTIRE GAME with a shop. You couldn't have another shop for say food, or clothing? Or a weapons shop? You just have one guy in the ENTIRE game. Cool. Brilliant design decision. Let's build HUGE cities, that take you several minutes to go from one end to the other. And let's load them with NOTHING!!!! YAAAAAY. Besides the other NPC's handing you boring trash quests, they literally serve no other purpose.
I always consider this as a mixed opinion, on one hand less time walking to the weapon dealer and then walking possibly to the other end of town for the potion merchant and on the other hand less variety on NPCs.
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Re: Impressions on the game

Postby Kori » 10 Jun 2014, 20:22

I read some of the comments her and think wow....people are goin all out here. It is beta after-all shouldn't expect to much~

Lets just appreciate the...lovely Onigiri scenery~ The only thing people really should be complaining about is the fact that there isn't any dam riceballs in this game D<
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Re: Impressions on the game

Postby Kazuhiko » 10 Jun 2014, 20:35

Sekirei wrote:Features. How many features does this game have? Let's see.. 1. Grinding 2. Grinding 3. Grinding 4. Grinding! :o
Looks promising doesn't it? So many things to do! Where to begin? Shall I grind? Or shall I grind? I CAN'T EVEN MAKE UP MY MIND, THERE ARE SO MANY OPTIONS TO CHOOSE FROM!

WOW I SALUTE YOU AND GIVE +1 ON THAT....
BTW.....ONE OF THE REASONS I LOVE THIS GAME........./STORYLINE/
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