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Suggestions? What would you like to see in Origini?

Anything Onigiri related!

Re: Suggestions? What would you like to see in Origini?

Postby Caelun_Niveus » 11 Jun 2014, 18:36

Helioxx wrote:summoning a giant club.


I asked elsewhere, and apparently there is a kanabo (oni club) available as a weapon in the game at around level 30. That said, I would like to see more of them in general, perhaps even being their own weapon class.




As well, I would like to see more things in Onigaishima, so that it becomes a hub-town (THE home of the oni). Things like an auction house, or maybe the ability for player made shops or PvP in that empty square on the east side... or some function to the train station... there are so many places to hang out in that town and no reason to do so once you get higher leveled.
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Re: Suggestions? What would you like to see in Origini?

Postby Suri » 11 Jun 2014, 18:56

Fist Weapons.
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Re: Suggestions? What would you like to see in Origini?

Postby Aister » 11 Jun 2014, 21:58

blue-white striped panties when?
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Re: Suggestions? What would you like to see in Origini?

Postby RavUiai » 11 Jun 2014, 22:18

PVP system
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Re: Suggestions? What would you like to see in Origini?

Postby Shimakaze » 11 Jun 2014, 22:27

1.Setting to adjust hotkey & graphics
2.Guild system with guild area, only guild member can access
3.Equip design to re-texture our equipment :P
4.Trade feature
5.Item mixing
6.Weapon refine system :D
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Re: Suggestions? What would you like to see in Origini?

Postby Araragi13 » 12 Jun 2014, 00:20

Avatier wrote:Quick Implement Suggestions:
Adjustable Hotkeys (This should of been in the game from the start :/)
Cast on Key Press Abilities (We're not all on controllers ya know :/)
Hotkey for Alcohol
Hitbox tuning
Rescaled equipment to current leveling rate.
Status Timers (It'd be nice to see if we're going to burn for 3 seconds or one minute)
Adjustable Graphical Settings (This should of been in the game from the start :/)

Long Term Suggestions:
Improved Partner AI
Dungeon Finder/Party Finder
Guild/Clan System
Dungeons that involve more people (IE Raids or a server event where a massive monster appears in a common area for all players to beat on)
New Weapon Types
Expanded Crafting (Healing item mixing, alcohol mixing, etc)
Expanded NPC Partners (If we expand crafting, then it seems appropriate to include new ones)
Improved Random Quests (The dynamic quests themselves seem a little counter-intuitive when it just gives you a random item for it, including bad ones, which happens alot <-More oriented around luck than not)

PS: Trading is a paid license in Japan Onigiri ala PSO2. So the idea of giving the players a full free market is unlikely.


Why??? There should be Trading
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Re: Suggestions? What would you like to see in Origini?

Postby Avatier » 12 Jun 2014, 00:29

Araragi13 wrote:Why??? There should be Trading


As much I want there to be trading, that's the sad truth of the Japanese version. I was just stating what is currently in the Japanese version :/
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Re: Suggestions? What would you like to see in Origini?

Postby Araragi13 » 12 Jun 2014, 01:06

Well I hope they could add it.
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Re: Suggestions? What would you like to see in Origini?

Postby WooooooooT » 12 Jun 2014, 01:10

pvp , majority of mmorpg players likes to hit max level asap and pvp to prove they are strong, its what is expected (well for me) for end game contents after difficult pvm bosses. and who wants to brag they are strong when what they fight are just script coded monster with high stats, its the best feeling when you fight real people to test your skills. im playing this right now even if i know there isnt any pvp because i find the design, gameplay and graphics of the game appealing to my eyes.
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Re: Suggestions? What would you like to see in Origini?

Postby Sole » 12 Jun 2014, 01:58

Avatier wrote:Quick Implement Suggestions:
Adjustable Hotkeys (This should of been in the game from the start :/)
Cast on Key Press Abilities (We're not all on controllers ya know :/)
Hotkey for Alcohol
Hitbox tuning
Rescaled equipment to current leveling rate.
Status Timers (It'd be nice to see if we're going to burn for 3 seconds or one minute)
Adjustable Graphical Settings (This should of been in the game from the start :/)

Long Term Suggestions:
Improved Partner AI
Dungeon Finder/Party Finder
Guild/Clan System
Dungeons that involve more people (IE Raids or a server event where a massive monster appears in a common area for all players to beat on)
New Weapon Types
Expanded Crafting (Healing item mixing, alcohol mixing, etc)
Expanded NPC Partners (If we expand crafting, then it seems appropriate to include new ones)
Improved Random Quests (The dynamic quests themselves seem a little counter-intuitive when it just gives you a random item for it, including bad ones, which happens alot <-More oriented around luck than not)

PS: Trading is a paid license in Japan Onigiri ala PSO2. So the idea of giving the players a full free market is unlikely.

Lol ikr. Hot keys should've been there in the beginning.
We def need better AI partner. After awhile of fighting they just randomly swing at nothing.
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