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Trade and skills

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Re: Trade and skills

Postby qqchurch » 13 Jun 2014, 21:36

If I'm right about Charge Shot, if you evolve it all the way to V, it becomes Exorcist Arrow, a beastly Holy-element skill that can let you 2-3 shot all the Yakumo Temple Bosses even if you're lv27+ with the right buffs (Fierce God's Focus).

If only Momotarou's skill evolution wasn't RNG-based..... I'd hunt for a bow with Charge Shot then evolve that baby to V. If I'm right on Charge Shot V = Exorcist.

Some non-elemental skills become pretty awesome at certain ranks. I'm trying to get to 33 so I can see if that lv33 sword with Spirit Empty Sky Slash VI is actually a Holy skill, and if Void Lightning Slash V removes its Pierce element in place of Lightning because the only reason it doesn't hit as hard as it should is because a looooot of mobs resist Pierce (seriously, is this their way to gimp bows or something?).

Skill Evolution makes me so excited on what would happen to the skill on the next rank, but the current implementation of it is.... blerghhh.
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Re: Trade and skills

Postby Harada » 14 Jun 2014, 03:52

I pray for the heavens that Momotarou Skill Evolution works properly later on... It's pretty ridiculous to level up a skill to master level because you want to evolve it in another weapon and when it's finally maxed, you find out that the skill in that weapon is not upgradable..

Like a spear that I found (Low level example, ok?):
Lunge Step III
Wind Thrust I
Water Dragon Spear III

I thought "Hey, it's a pretty good spear and since I have Wind Thrust maxed, I'll evolve it before smelting it!" Aaaand nope, I couldn't. Of course, leveling a skill of rank I is pretty easy, but what if that happens later, with higher rank skills? I would flip a table..
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Re: Trade and skills

Postby CuppyCakey » 14 Jun 2014, 11:33

Ryukotsuki wrote:
SeekerFate wrote:The person selling the objects with their stall/license will need to buy the temporary thing. Other users can purchase their goods without a license, however, they are still restricted to purchasing the goods with real money currency (oc)


I don't mind this, but that would make trading solely for OC spenders. However, I'm sure there will be campaigns that give out OC in the future, so there's still hope.


There is yet hope for those who do not wish to spend real cash buying OC. If you farmed up rare materials and weapons lategame, invest your 50 OC from cbt prizes to open a stall n sell your goods, you can make a profit in OC. Just make sure than you have a good stock of items before opening your stall so you can make the most out of your timed license.

If your sales exceeds your investment cost (50 OC), what ever you make you can spend on other player stalls or CS and you can then again reinvest the 50 OC for another stall in the future, growing your wealth. I made this on the assumption that a stall would cost 50 OC, hopefully it will be so or less so that you would have a chance at earning OC.
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Re: Trade and skills

Postby CuppyCakey » 14 Jun 2014, 11:38

I'm not even sure how the skill evolution thing works. Seems pretty forward at first glance, use skill, max skill level, evolve. However, there seems to be limitations place on it (some skills cant evolve on some weapons... bla blah....). This again points back to the main concern of this topic, the lack of info available on skill and game mechanics. If its as straight forward as the tutorial ingame says than it might currently be bugged. Its either that or theres just not enough info on the limitations and implementations of skill evolution.
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Re: Trade and skills

Postby SupremeTentacle » 14 Jun 2014, 11:48

http://onigiri.cyberstep.com/_/forum/viewtopic.php?f=12&t=2277&start=10

This contains most of the stuff we know about it as of right now.
Selling all of my gear for ~40% of its market value!
~4 lv. 108 to 115 weapons remaining
Some skill card 7's, ougi, orna'd maga and other stuff too!
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Re: Trade and skills

Postby CuppyCakey » 14 Jun 2014, 12:08

SupremeTentacle wrote:http://onigiri.cyberstep.com/_/forum/viewtopic.php?f=12&t=2277&start=10

This contains most of the stuff we know about it as of right now.


That's really helpful. Posted some questions there.
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