Otonashi wrote:I can definitely read that JP page, albeit I'll take longer than someone who formally learned Japanese.
火 Fire
風 Wind
氷 Ice
雨 Water
聖 Holy
闇 Dark
山 Mountain
突 Pierce
毒 Poison
斬 Slice
衝 Impact?
飛 Flying?
雷 Lightning
with the colors corresponding to the degree of weakness or strength. There isn't any indication of having values inbetween, and I'm not sure whether very strong is 2x, but I'll keep looking at it.
Many thanks, that makes compiling a bit easier.
Though, I guess it looks like there
are some mobs out there that aren't resistant to Pierce. It's a bit crazy that almost every mob has it and it makes me think it's an indirect nerf to Bows or Spears (is Spear a Pierce-type weapon?)...
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On skill force, it seems to be attack*(skillforce/100) ... but then there are discrepancies, like Landmine Flame III having 256 Force, but barely doing as much total damage as a Fireball II with 160 Force. I have no idea if that's a bug, or a mistyped tooltip because of the supposed nerf on wands.
I haven't really done any test yet, but I tried comparing the damage of the two on an Ittamomen. From memory, Landmine Flame III barely did 350 total damage, which Fireball II did 500... which is kinda bad and kind of refutes the attack*(skillforce/100) estimate formula.
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I don't know if I should ask it here, but are there element-type mixes? Like Lightning/Pierce, Rain/Impact etc etc. Some skill damages might make more sense if they were actually being resisted by more than one element. Or if CS just bumped up all the Mdef of the mobs to screw all mages over. :T