Sign Up

Suggestions? What would you like to see in Origini?

Anything Onigiri related!

Re: Suggestions? What would you like to see in Origini?

Postby SupremeTentacle » 14 Jun 2014, 10:18

Caelun_Niveus wrote:Item sorting.

It would be so much easier to compare which of my twenty identical spears is better if there was some way to make it so they weren't on opposite sides of my inventory.


Item sorting is already implemented.

In fact, you can sort them by muuuuultiple things.

Just click around.
Selling all of my gear for ~40% of its market value!
~4 lv. 108 to 115 weapons remaining
Some skill card 7's, ougi, orna'd maga and other stuff too!
User avatar
SupremeTentacle
 
Posts: 1446
Joined: 04 Jun 2014, 11:30
Location: North South Canada

Re: Suggestions? What would you like to see in Origini?

Postby KittyKat » 14 Jun 2014, 11:58

I know that there's already a teleportation function implemented, but I would like to be able to teleport to the rest of my party. I keep losing everyone. ><
IGN: Kat

Retired. Bye guys.
User avatar
KittyKat
 
Posts: 77
Joined: 18 May 2014, 13:33
Location: Retired

Re: Suggestions? What would you like to see in Origini?

Postby OniMontoro » 14 Jun 2014, 14:43

1.this game need moar sosial life/interaction each other,so we need a guild system(and guild chat ofc).
2.make dungeon that only people in same guild can enter,make that 1-5 run for each day with nice drops,exp and money...ofc
3.make Guild versus Guild,but......make that point system,like kill monster as much as you can until the time end,the winner recieve some item that can be trade with NPC for usefull stuff(pots,friendship items or something that boost exp for 1h,etc.
and please add block fuction,so i can block any people who talk trash to me 8-) 8-) 8-) 8-) 8-).IMO


you can comment your +/- opinion for my suggestions :D :D :D :D :D :D
OniMontoro
 
Posts: 2
Joined: 08 Jun 2014, 13:46

Re: Suggestions? What would you like to see in Origini?

Postby qqchurch » 15 Jun 2014, 03:52

Remove the dependency of RNG on Momotarou's Skill Evolution. Make it cost gold per evolution scaling up with each rank, or make evolving locked to +30 or more weapons. Don't lock this feature behind layers of pseudo-random number generators just to be able to access it.

Also, let us choose which skill to replace when equipping a skill card that we extracted. Having to re-level a skill (especially at high ranks) + hundreds of thousands of gold is already enough; randomly replacing 1 of 3 skills, especially if 2 of those 3 skills are what you want, is unnecessary and just serves as a source of frustration if you don't get lucky enough.

What I don't want to see are cash shop items that would remove the RNG-dependency on Skill Evolution and Skill Extraction.

--

Wand Skill Forces also seem a bit bugged or their tool tip has not been updated; Landmine Flame III should be doing a lot more damage (with a much higher skill force) than Fireball I or II, yet the total damage barely hits 2/3 of the two skills' damages.
qqchurch
 
Posts: 42
Joined: 07 Jun 2014, 00:20

Re: Suggestions? What would you like to see in Origini?

Postby Otonashi » 15 Jun 2014, 04:39

Most skills, especially those of Wand / Staff are heavily affected by their rank. If you have a skill with too high a rank without some damage prerequisite it will end up doing less damage than lower ranks. As a pure Dex character, my First Aid I heals ~100 while my First Aid II heals ~60.
Image
  僕    甘    真    柔
  ら       い    っ       わ
  は   絶     白    ら
  い    望     い     か
  る     の   ︑      い
︒     中                     ︑
                   に
                  ︑
User avatar
Otonashi
 
Posts: 566
Joined: 11 Jun 2014, 06:20

Re: Suggestions? What would you like to see in Origini?

Postby MokaKOSMOS » 15 Jun 2014, 05:27

I don't know if any one suggested this. So here goes.
Update physic for characters models (female) and partners model (female)!
Right now we have some part like arm clothes or hip cover that moving (animation) when characters run, walk... and the hair swaying around but the biggest thing is not animated.
The female characters chest/boobs/breast.

The princess has big breast, Ibaraki Douji - the cat girl has huge breast and she like to squeeze her breast with her arms and lean forward when excited. Kaguya has big bust too.

Last but not least, the female character has big boobs if using Glamourous female body or Slender female body or Average body female.

Look at them running, fighting in the game and their huge breast just like dead fish. Really? this is 2014
when clothes got animation, the body should has the same "detail animation".

Look at Ibaraki Douji and her huge breast didn't move whenever she animates... this feel so out date. :cry:
MokaKOSMOS
 
Posts: 2
Joined: 15 Jun 2014, 04:36

Re: Suggestions? What would you like to see in Origini?

Postby MaverickHunter » 15 Jun 2014, 05:34

¬¬ I was on forums .. offsite people said it horrible game because tasted "ALPHA" and did not like I think the game changed a lot of alpha and improved a lot ... people think that an alpha is the game itself.
Image
User avatar
MaverickHunter
 
Posts: 31
Joined: 09 Jun 2014, 06:39

Re: Suggestions? What would you like to see in Origini?

Postby qqchurch » 15 Jun 2014, 06:15

Otonashi wrote:Most skills, especially those of Wand / Staff are heavily affected by their rank. If you have a skill with too high a rank without some damage prerequisite it will end up doing less damage than lower ranks. As a pure Dex character, my First Aid I heals ~100 while my First Aid II heals ~60.


I'm guessing Wand skills have a different damage requirement for III and up skills? I have around 30+ WIS now and I'm not seeing the right damage from them (except maybe for Fireball/Flamestrike).
qqchurch
 
Posts: 42
Joined: 07 Jun 2014, 00:20

Re: Suggestions? What would you like to see in Origini?

Postby Rezuga » 15 Jun 2014, 07:07

I would really like to see a guild system.
Would also like our tutorial to be replaced wit the JP one just for that extra exp.
Wish our partners made random comments while adventuring. Outside of the story and interacting with them in town they are basically pets that aren't very useful since there damage is pretty crap.


I wouldn't mind if they kept some of the things from the JP version out of this one. Here its 3 points to up a stat once you reach 25 in a stat it goes to 4 per stat up, in the JP version it goes 4 stat up at 22.
Assuming these exp rates stick. JP has the easier leveling but US has the easier smelting and better stat distribution.

While running around on the JP ver. I came across a Morizou that was gigantic but it was only 2 lvls higher then the normal ones. I couldn't actually see if its name was any different since the guy was so tall he went off screen. Would be nice to see tougher versions of monsters spawn occasionally.
Rezuga
 
Posts: 134
Joined: 06 Jun 2014, 08:11

Re: Suggestions? What would you like to see in Origini?

Postby Hunter » 15 Jun 2014, 10:40

Graphic options.
Hunter
 
Posts: 19
Joined: 15 Jun 2014, 10:18

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 5 guests