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[TESTING] Damage Formulas

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Re: [TESTING] Damage Formulas

Postby Taicho-Senpai » 16 Jun 2014, 22:11

Test #4 -
Ryxa wrote: I'm curious whether level of the mob plays into your damage

Using:
• Non elemental Hakuda's
• No magatamas at all
• Just regular hits (no skills), only counting the yellow numbers (there are yellow, orange and red, the red numbers are the crits obv.)
• 1,029 atk (Status window)
• Testing on Gama (lv.14) vs. Ittanmomen (lv.14) from previous test
• Area of test: Outside of Underground Cavern

Regular hits:
148
148
148
149
148
147
148
149
149
149
Total dmg: 1,483
Avg: 148.3

Taicho-Senpai wrote:Test #1 -
Using:
• Non elemental Hakuda's
• No magatamas at all
• Just regular hits (no skills), only counting the yellow numbers (there are yellow, orange and red, the red numbers are the crits obv.)
• 1,029 atk (Status window)
• Testing on Ittanmomen (lv.14)
• Area of testing: Outside of Underground Caverns

Regular hits:
170
173
171
171
171
172
172
171
170
172
Total dmg: 1713
Avg: 171.3


As you can see, the average damage inflicted on Ittanmomen is about 171.3, while the average damage inflicted on Gama is about 148.3, both monsters are of the same level. Therefore, since Gama most likely does have it's own base defense since I did less average damage to it than Ittanmomen, level of the monster does play a role in the amount of damage you do, and mobs have their own base defenses. Hope I helped!
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Re: [TESTING] Damage Formulas

Postby Ryxa » 16 Jun 2014, 22:20

Alright. That satisfies my curiosity then. Guess I'm not crazy when I noticed that those darn frogs took a ton less damage than kappas. xD
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Re: [TESTING] Damage Formulas

Postby qqchurch » 17 Jun 2014, 01:13

Ugh, do one of you guys have Landmine Flame? I'm all but convinced now that the Skill Force in it's tooltip is bugged because it does far less damage than it's supposed to do (from memory, Fireball I does 500 damage, while Landmine Flame III does 350 total). It seems like it's intended as a (relatively) low-cost nuke at the cost of long cast time, but CS fiddled with it somehow and now it's almost crap.

For reference:

Landmine Flame III: 254 (312) Force, 48 SP
Landmine Flame IV: 324 (408) Force, 62 SP

It roughly deals 1/2 it's calculated damage ingame.
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Re: [TESTING] Damage Formulas

Postby Taicho-Senpai » 17 Jun 2014, 06:08

qqchurch wrote:Ugh, do one of you guys have Landmine Flame? I'm all but convinced now that the Skill Force in it's tooltip is bugged because it does far less damage than it's supposed to do (from memory, Fireball I does 500 damage, while Landmine Flame III does 350 total). It seems like it's intended as a (relatively) low-cost nuke at the cost of long cast time, but CS fiddled with it somehow and now it's almost crap.
It roughly deals 1/2 it's calculated damage ingame.


Hmm, may I ask if you could provide the exact weapon's damage range you were using at the time, weapon affinity, overall attack shown on status window, if your weapon had any passives on it (e.g. skill force +10%), what your elemental affinity's were, what the monster that you were testing on's elemental defenses were according to the bestiary (e.g. weak, strong, very strong, etc.), and the skill force of the skill (the exact number, no need to add anything else)? Or you can simply provide a screenshot like CuppyCake did:
CuppyCakey wrote:Image
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Re: [TESTING] Damage Formulas

Postby qqchurch » 17 Jun 2014, 06:57

http://imgur.com/kfEdZuY,k9sAdlO,3BWloZ ... ,higFi2O#0

Goes as follows: Stats -> Landmine Flame III two-hit damage -> Fireball I damage -> Landmine current skill force -> Fireball I skill force.
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Re: [TESTING] Damage Formulas

Postby Taicho-Senpai » 17 Jun 2014, 07:57

Test #5
Tested by: qqchurch
Calculated by: Taicho-Senpai

lv.19 Landmine Flame III - 292SF
lv.10 Fireball I - 139SF
• Wep = Fire Ele +5
• Tested on: Yagyo-San (No particular weakness to fire)
• Realistic dmg = 924~968dmg
• Wand affinity = 511

lv.19 Landmine Flame III - 292SF
Dmg: About 378 - 571 (lv.Orange)
Calculation 1: 292% + 5% = 297%
297%(924~968) + (511 / 2)
3923.78 ~ 4098.46

lv.10 Fireball I - 139SF
Dmg: 1,131 (lv.Orange)
Calculation 2: 139% + 5% = 144%
144%(924~968) + (511 / 2) =
2510.06 ~ 2617.42

Hm, my formula breaks down whenever I try to calculate flame based attribute skills. Unless it did work, and the elemental and base defenses of Yagyo-San played a role in the dmg reduction.

Variables to take note of:
• We don't know the m.def of Yagyo-San
• Purity Magatama = +18 Impact Element, Yagyo-San is "Bit-Strong" to impact elements.
• Stats on Moonstone Magatama?
• Yagyo-San also has a "Very-Strong" elemental attribute to "Multihits", which I doubt, could have reduced the damage of Landmine Flame since it hits multiple times, but it is still a possibilty.
• I theorize that (and I'm taking a shot in the dark on this) CyberStep could have possibly, and seemingly so, nerfed flame attribute skills for wands in some way:
CuppyCakey wrote:there may be other variables that change skill force, damage, etc but the changes are not shown on the description ingame.

qqchurch wrote:but CS fiddled with it somehow and now it's almost crap. It roughly deals 1/2 it's calculated damage ingame.

• Also, for reference, in the thread "Wands? They seem so weak compared to other weapons" by MizaR, the majority in that thread agree that wands were nerfed one way or another, so saying that CyberStep could have nerfed Flame Attributed skills for wands doesn't seem that far from the truth.

Thank you for your time and effort, I will try to test skills that don't use flame attribute and see if my formula still works there compared to skills that do use flame attribute with wands. If my formula works on the skills that don't have flame attribute and my formula goes wrong on only flame attribute skills with wands then CyberStep most likely nerfed flame attributed skills for wands.
Last edited by Taicho-Senpai on 17 Jun 2014, 08:26, edited 1 time in total.
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Re: [TESTING] Damage Formulas

Postby Otonashi » 17 Jun 2014, 08:09

I found a damage formula, which might be correct.

Damage = Attack*Enemy Compensation (0.7 or 1.0)*Skill Force*0.042*ElementalReductions/Boosts*AoEPenalty

where ElementalReductions/Boosts is calculated as (1+ElementStat%)(1-ElementalResist%) and the numbers you see on Magatama and stuff are percentages (+15 Impact Element = 15% Impact Element). The AoE penalty is noticable mainly on spears / odachi / axes when you hit multiple enemies.
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Re: [TESTING] Damage Formulas

Postby Taicho-Senpai » 17 Jun 2014, 08:21

Otonashi wrote:I found a damage formula, which might be correct.

Damage = Attack*Enemy Compensation (0.7 or 1.0)*Skill Force*0.042*ElementalReductions/Boosts*AoEPenalty


Indeed, I have also been tempted to use JP Onigiri's wiki for reference whenever I'm calculating, but in the past, I've found several references where the damage formula for JP is significantly higher than that of the US's, so I tend to stray from their wiki as it can be different to what the US's formula is, leading to calculation errors. Thanks alot though, I'll try to compare my future calculation results with the formula I've come up with vs. Onigiri JP's damage formula to see if my numbers are anywhere close to theirs.
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Re: [TESTING] Damage Formulas

Postby qqchurch » 17 Jun 2014, 08:52

Hmmm, lemme try doing it against some more familiar mobs (unfortunately, Ittamomen die on the first hit on Landmine, so I tried it on Gama instead).

http://imgur.com/skIlnSN,higFi2O,rXZNEn ... ,9myX9Pp#0

Also, another round with Yagyou-san, this time with the same stats on the compilation above (Landmine III on first 4 or so, Fireball I on the last 4):

http://imgur.com/gPhspW3,sZ7hGz1,cKsATr ... mj,2TbO56O

A small compilation of Fireball I damage on Ittamomen and Gama (Very Weak and Bit Strong to Fire respectively):

http://imgur.com/tnOLAm4,VMFlYZm,oc7TSE ... FG,3XFmxik

And, some on Ice Shot II on Gama and Ittamomen (no Ice weakness):

http://imgur.com/20Hb2yu,m1hpCbC,fkGkNy4,zEd6weC#0

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Moonstone is a 64/84 Pdef/Mdef magatama.
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