by Eaglesky » 05 Dec 2013, 22:50
-New combo indicator for your basic attacks.
-Some of the old skills that were multiple attacks chained together (fire slash series, alot of the dual sword skills) now show the combo indicator instead of automatically attacking - you have to right-click again to activate the second/third/etc hits of the skill.
-Ranking when you finish dungeons actually works now, higher ranks give you bonus multipliers on end-of-dungeon exp.
-New revive system: you automatically get 3 free revives per dungeon run, but using one lowers your rank for that dungeon. Otherwise you can still use the old revives.
-Potion use now limited to 10 per stack per dungeon run.
-Base weapon mastery is no longer 100, it's 0. So your off-stat weapons do basically no damage now.
-All melee weapons (not sure yet about ranged weapons) can now deal AoE damage. However, the ones that used to be single-target (katana, axe, dual sword) do greatly reduced damage to secondary targets (at level 1, secondary enemies were taking 0 damage lol). Nodachi and spear still do full damage to all targets. Certain skills on katana, axe, and dual sword will also deal full damage to all targets.